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How Mobcast Discussions Are About Nothing

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Saturday, July 03, 2010

First as a preface, my sincerest condolences go out to Shoe, Damian Linn, and all other individuals associated with the BitMob Mobcast who have worked so hard to improve it, only to have me decry their efforts, as I'm about to shed some rather honest and unforgiving sentiments that I have been feeling for some time now.

And it's worth noting that I am a devout listener of the Mobcast, and have been ever since the very first episode.

I've more or less grown up with 1up Yours. The juvenile humor, the engaging conversations, even the impressive amount of vocabulary that was regularly thrown about, all have shaped me and who I am today -- not only as a gamer, and the opinions I have about games, but as much of a cliché it is to say this, it has even gone as far as to shape me as a person.

Shane Bettenhausen, Garnett Lee, John Davison, Luke Smith (later replaced by David Ellis), who could forget them? They were all one of a kind. Highly charismatic personalities, filled with energy, excitement, and enthusiasm, they were. All for, most incredibly, a little hobby we call video games. How could this be? Four tremendously cool guys spent each Thursday afternoon to talk all about... video games?

Sure the stereotype of gamers being "uncool" is likely obsolete at this point, but it certainly seems quite difficult to come across a similar group of guys, with an equal level of charisma. I've searched endlessly for a substitute for this addiction that has gone all but unsatisfied in my life; I've looked to the Gamespot guys, the fine people over at Gamespot UK, the Giantbomb guys, even at the news-story powerhouse, known as IGN still couldn't fit the bill. I was only to look to Garnett Lee's new Weekend Confirmed podcast, which does fortunately bare Garnett's brand of finesse, rendering segues smooth and seamless, topics,  interesting and abundant, and music breaks as ever, eclectic and unusual.  

Then, this Friday, July 2nd, Shane Bettenhausen took a trip to the Shack News offices, and surprised fans by [finally] appearing on Garnett's podcast. Suffice to say, that magic, that sweet nectar of invigorating, intelligent, responsive, and free-flowing conversation with ample comedy was finally back. I was sufficiently overjoyed.

Which brings me to my point about the personalities, and the topics they have brought up on the Mobcast. Relative to these admittedly high, and nearly unattainable standards, the Mobcast is flat. The personalities, while clearly "true" gamers, in that they use words like "awesome" and they speak with a genuine amount of enthusiasm, lack much of any uniqueness. Their opinions are generally run-of-the-mill. Even their speaking styles are without the vibrant diction that the 1up Yours cast boasted, despite being such skilled writers.     

The "Four Guys, Four Topics" concept in my opinion, has run its course. The discussions found in the podcast typically concentrate on the gaming industry as a whole, rather than specific games, even though most of the time it's more interesting to hear about a game you're looking forward to. Also, issues within said gaming industry tend to be rediscussed. Look at the "Video Games as Art" topic, if memory serves, that was a topic, albeit taken from slightly different angles, that was talked about on at least two occasions.

The Mobcast as it is now is in a certain need of freedom, instead of this almost too formal approach to ostensibly manufacturing conversations. Look at it this way, what the "editors" of this site want to discuss is not always what's on the gamers'/listeners' minds. I envision this "freedom" to come in the form of more open, free-flowing discussions, with a "Whatcha' been playin'" segment, a "Front Page" segment (à la Weekend Confirmed) where they discuss a few of the top stories generating buzz, and possibly an Industry segment, where the guests disclose any game demos, press events, betas, or trips to developer studios they've been involved in for the past week or so (with embargos in mind, of course). Additionally, more interaction with the community would no doubt be an added bonus that would have listeners come back each week -- maybe a music segment like [once again] Weekend Confirmed.

I cannot understate enough how intensely I hope for the Mobcast to improve as time goes on. Whether these suggestions are to be listened to or not, I will as always remain a committed listener.

And remember to take the above sentiments with a grain of salt, as all things, even this very post are inherently flawed, and invite the possibility of improvement, so by all means, do not be offended by what I may have said, please!

 

 

 
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Comments (7)
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July 03, 2010

I have to say I agree with you, Michael. I've listened to a few episodes of the Mobcast, but it lacks the spark of others to keep me coming back each week. And many of the topics I'm either uninterested in or have heard before.

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July 03, 2010

My biggest problem is that the topics can be generic.  Favorite game of E3...cause no one else is talking about that right?

Me_and_luke
July 03, 2010

The repetition of topics and discussions is definitely one of my top concerns with the Mobcast.

[quote]The discussions found in the podcast typically concentrate on the gaming industry as a whole, rather than specific games, even though most of the time it's more interesting to hear about a game your truly looking forward to[/quote]

At this point, I would agree.  For a while, I enjoyed some of the broad topics that we re discussed, but I'd really rather listen to the big-time industry vets that the Mobcast yields discuss specific games, or give their perspective on a recent game they're playing.  As trite as "Wha' 'cha been playin'?" segments may be, I really do want to know what you all have been playing.  You're Dan effing Hsu and Demian effing Linn.  Your opinion is highly valued by myself and all gaming enthusiasts.

37893_1338936035999_1309080061_30825631_6290042_n
July 03, 2010

Thankfully, it appears as though the editors understand that the podcast isn't really working. Hopefully, they'll take some of the suggestions in the comments section of the "how to improve the Mobcast" article by Aaron Thomas. Sounds like you have some pretty good ideas too. Fingers crossed that something happens.

July 03, 2010

The problem I hope they have realized is that the constantly changing cast kills chemistry. I think the earlier podcasts were better than the newer ones but I don't think charisma and the format are the problem.

You are correct when you say that they should be more free flowing but I think this can be accomplished within thier show perameters. This free flow allows the guests to find areas of dialogue that they excel at and breeds new segments. I too have more to say but most of it is already in a new article I am working on. Good post but the title is shocking and extremely misleading.

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July 03, 2010

@Nick Berger "Good post but the title is shocking and extremely misleading." Keep in mind that I intended to go a different path than the one I ended up going, and I apologize for doing so.
 


 
Shoe_headshot_-_square
July 05, 2010

Hey everyone (including commentors), thanks very much for the feedback.

Taking a look at just some of the suggestions...if we had a more consistent cast, with certain sections like "What we've been playing" and "Current news"....the problem would then be we'd have the same format as 90% of the podcasts out there. We went this route intentionally so that each week would be different, we'd get different voices on, etc. I'm not saying we're doing awesome and shouldn't change anything. But I definitely would not want to do this podcast if we're just going to be a 1UP Yours Redux.

I think we're doing *something* right. I get a lot of people coming up to me at conventions (this happened a ton at Wondercon for some reason, plus E3) telling me they're a huge fan of the Mobcast. They don't even come to Bitmob; they just like the podcast. But that's not to say we can't do it better.

I think the main thing is we need to spend time coming up with good topics and good guests that work well together (to be honest, a lot of times, the show comes together at the last minute -- and I suspect that's a lot of what you guys are feeling, even if you don't realize it).

It's tough for us...you can see Michael would like us to do more topical topics, yet James above knocks us for covering the obvious subject of E3 (our favorite games from the show). Do we NOT do the no-brainer topics just to be different? But then, what of all of the listeners who expect that, and find it weird that we don't talk about what we liked at E3? It's a tough balancing act.

Please keep the feedback coming. We're all reading this stuff and taking it in!

-shoe

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