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How Nintendo tries (and fails) to be like Apple

04596077bdbbd4327842d739accd8b0a
Monday, August 01, 2011
EDITOR'S NOTEfrom James DeRosa

Nintendo's marginal hardware revisions rarely impress on paper. Hopefully, the Wii U will be able to show us something more than graphics that will already be dated when it comes out.

It's become increasingly apparent that Nintendo wants to replicate Apple's approach to product cycles. Both companies tweak a product slightly on a regular basis, sell it at a favorable profit margin (instead of at a loss), and start printing money -- or at least that's the idea. That strategy has certainly been working well for Apple, and for the most part Nintendo has been successful, too.

That is, it was successful...until now.

 

The iPad 2 is a marginal improvement over the iPad. Yes, it's thinner and lighter, and it boasts two cameras, a bigger hard drive, and a faster processor. But other than that, it offers no major hardware revisions. The product launched earlier this year with much fanfare and has been selling like hotcakes ever since.

The 3DS is also an update to the already popular Nintendo DSi. It features a stereoscopic 3D display, a more powerful processor, and a series of much-needed software refinements. Unlike the iPad 2, however, the product launched earlier this year to the ambivalence of consumers, and it hasn't been selling too well. The press (and the general public by proxy) has since deemed the product a failure, to the point that Nintendo has announced a massive price cut not only for the 3DS, but also the salary of the company's president as well as the representative directors.

In order to provide some sort of perspective, the Nintendo 3DS did sell 4.3 million units globally in the past four months. By contrast, the original Nintendo DS sold 5.4 million units in the same length of time, but that was also over the holiday season. It's also worth noting that this isn't the first time Nintendo is slashing prices shortly after a product's launch. They did the same thing with the Nintendo 64, the GameCube, and yes, the Virtual Boy.

Both iPad 2 and the 3DS are updates to a previously successful device, but why did the outcome of these two devices vary so much? One of the signs points to the 3DS' hefty $250 price tag. Unlike the iPad 2, whose price remained the same as its predecessor's, the 3DS started off with a premium price tag of $250 -- a sharp jump from the DSi's $170. The price hike implies that 3DS is a new device (even though it really, really isn't), and it exudes arrogance: You'll buy it no matter the cost.

Of course, the demographic for both companies is different as well. A $499 entry-level iPad is ultimately more affordable to a full-time working hipster living in San Francisco than it is for a typical middle-schooler who relies on his monthly allowance for a $250 Nintendo 3DS. Both companies have their own die-hard fanbase, but while Apple tends to create products that cater to its "I'm a Mac" demographic, Nintendo continuously ignores its fans with the hope of expanding its market share. As a result, the blue ocean has never been colder.

Then again, its not all a wash. This recent price cut may just be the alarm bell needed for Nintendo to stop with their stubbornness and finally get some work done. From what I've seen of the company's next-generation game console, the Wii U seems to be another "minor upgrade" product. (Yes, it's a major upgrade in terms of computing power, but it will be a generation behind in two years or less.) The single-touch, non-portable tablet controller and the limited Internet support aren't that impressive. The console could be so much more if Nintendo was willing to get aggressive with the product, instead of sugar coating their complacency with half-hearted "that's not what we're about" excuses.

Only so many comebacks are allowed before consumers give up. Apple turned itself around with the iMac and never looked back. Can Nintendo do the same?

 
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Comments (10)
Default_picture
July 29, 2011

Apple has the hipster vibe to it, and has been that way since the beginning. All the cool kids have Macs (whether it's true or not). Nintendo epitomizes the intransigent, conservative Japanese corporation. The big "N" can never in its wildest dreams be like Apple.

04596077bdbbd4327842d739accd8b0a
July 29, 2011

I think Nintendo definitely aspire to be Apple, whether or not they're successful at it is another story. Nintendo definitely has its own loyal fanbase, but I think they need to utilize the fans better (in making products better) instead of ignoring their opinions while simultaneously expecting the fans to be supportive for every arbitrary move.

Default_picture
July 31, 2011

I've read elsewhere that the current generation of consoles have hit a sort of "limit" in the way of realism and processing power. Anything further would require consumer costs and prices to skyrocket, so where we are at is kind of the omega of things until another advancement can be made. Now's the time when developers should whip out their best examples of creativity and push the limits of existing consoles (compare the NES' first Super Mario Bros with the 3rd one).

3D isn't a BAD idea. There is a market for it, but the market is NOT the mass-market. The fact that not everyone can even SEE 3D (myself included) is reason enough not to attempt to rock the boat. For decades companies have been able to rely on the advancement of consoles (NES -> Super NES -> N64, etc) to spur buyer impulse. That doesn't work anymore, the market has changed. Technology is beginning to plateau when it comes to video games, and developers need to realize this.

Channel5
August 01, 2011

I love my 3DS

Phantom
August 01, 2011

I'm thinkin' the discrepancy in sales between the iPad 2 and the 3DS has to do with branding, marketing position, and audience.

Apple is the master of making consumers feel like they NEED whatever new gadget it comes out with. It's not necessarily based on how practical the gadget is (who REALLY needs an iPad?), but has more to do with its "coolness" factor. Heck, the only reason I want an iPad is because I would be the only one in my family-and-friends circle to have one.

Audience is a big factor, too. Like you said, the audience for the iPad probably has more disposable income than the audience for the 3DS.

Not to mention there's also a sort of backlash against 3D right now. We see it with declining 3D-movie ticket sales and lackluster 3D-TV sales. People just don't seem to care about 3D technology (though I'm not saying I don't like it).

Default_picture
August 01, 2011
Did anyone take into account that Apple is a US company and Nintendo is Japanese. What kind of sales does that iPod's and iPad's have in Japan? No really, I'm asking, because I have no idea. Either way, I feel that title of this article is misleading. Nintendo has been doing upgrades and printing money since the original Game Boy. (I still have my Game Boy Pocket.) So who is trying to be like who?
04596077bdbbd4327842d739accd8b0a
August 01, 2011

Yeah, but there's a significant difference between Nintendo 64 with SNES, and same with Nintendo DS and Gameboy Advance. Less so with recent releases.

I'm not saying Nintendo hasn't been successful, but the gaming industry is so different now and they really have to be more aggressive, especially so with those who didn't used to be their competition. Less complacency, more sink or swim.

Default_picture
August 02, 2011

I see your point. But even though Nintendo admited that Apple is a competitor, it doesn't mean they are trying (and failing) to be like Apple. I will agree they do need to be more agressive, but from a business standpoint (and from a product manafacturing standpoint) I don't think they are trying  to be like Apple at all. (I'll eat those words when I see a Nintendo phone). Nintendo definately does not need to be Apple to compete with them.

100media_imag0065
August 01, 2011

Great article. I completely agree with the bit about Nintendo focusing too heavily on trying to get more demographics to buy their systems, instead of pleasing the ones who have already bought the damn thing. This has constantly been Nintendo's problem as of late. They don't seem to give a damn about pleasing those who have already given them money.

Comic061111
August 05, 2011

I think it really boils down to there not being a system selling game.  If they had launched with Mario 3DS or something, it would've done better and better received.  The best game on the system now is still originally from the N64.

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