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Inaccuracy: The Wii Remote's Greatest Strength
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Monday, March 22, 2010

Editor's note: Erik argues that the Wii Remote's less-than-1:1 accuracy is the reason for its mainstream success, and a necessary stepping stone on the way to Sony's Move and Microsoft's Natal. -Demian


Lacking. Anyone who has used the original Wii Remote might describe its limited accuracy with that word. Nintendo responded to critics with the Wii MotionPlus, an attachment that adds greater motion-tracking fidelity -- but many in the media pointed out that the Wii should've included that functionality from the very beginning. 

However, considering the staggering console-sales lead that Nintendo holds over Sony and Microsoft this generation, was releasing the Wii with inferior motion controls really a bad move? I'm going with a no. The controller’s original design meant that the sensor could only detect relatively broad movements -- and that simplicity has been the Wii's greatest strength.

 

It's no secret that the Wii caters to an astonishing number of people who would not otherwise play video games. The myriad "party" and "family" titles that sell so well allow first-time participants to play -- and more importantly, enjoy -- video games with seasoned veterans on a relatively even footing. Who here couldn't easily and consistently defeat their mother, grandfather, or younger sibling in a more traditional game like Gran Turismo, Soul Calibur, or Madden? And how enjoyable would that be for either party?


With these “casual” games, proficient gaming skills convey limited advantage against a flailing, inexperienced, enthusiastic, and sometimes inebriated player. The Wii is a favorite at parties precisely because of the relatively simplistic motion-tracking and the easy-to-get-into games.

Winning generally doesn’t matter to the people who play these types of games. The primary reason many of these "shallow" experiences do so well is because they put enjoying the time with your friends and family, regardless of age, at the forefront. And who can fault that?

When Nintendo first introduced the Wii, the company referenced how complex game controllers had become. If the Wii Remote initially had 1:1 motion-tracking fidelity, that extra precision might have made these simple games as inaccessible to the non-gaming populace as double-digit-button-riddled video game controllers currently do.

Where would the fun be in a Wii Sports boxing match between a grandparent and a grandchild if 1:1 punching gestures were necessary to play?

Any non-gamer would probably lose on a consistent basis against more experienced gamers, thereby destroying any sense of shared, mutual fun. The original Wii Remote is extraordinary in its ability to level all players’ skills by funneling movements, both simple and complex, into the same predetermined set of registered in-game outcomes.

Now, with the runaway success of the Wii, both Sony and Microsoft plan to supplement their current consoles with motion-control-based technology.

I have high hopes for both new devices -- especially Microsoft’s Project Natal, which eliminate the controller entirely. However, does anyone honestly believe that, if the Wii did not exist and Sony decided to introduce the extremely sensitive PlayStation Move motion-controller, virtual boxing matches would take place as often as they do now?

The Wii's inaccuracy could prove instrumental to the success of these new devices. Utilized as a weaning tool, the Wii Remote might help ease newly minted gamers into Sony and Microsoft's enhanced motion-controlling devices. You have to crawl before you can walk, right?

Despite criticism painting the Wii as a gimmick that has yet to reach its full potential, Nintendo has earned massive success. And though critics may deride it for not being what they wanted it to be, the Wii Remote has been exactly what it needed to be to succeed.

 
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Comments (8)
Robsavillo
March 11, 2010

Interesting analysis. I'm not sure I entirely agree that the Wiimote's inaccuracy lead to the system's success, though. I'd argue that the Wii's lower launch price coupled with the relatively new control scheme (whether accurate or not) were much more influential. In other words, the Wii would likely have been successful regardless of the accuracy of the motion controls.

And I've definitely played many Wii games with the more "casual," who complain when they perceive the Wiimote inaccurately representing their gestures on-screen, too.

Jason_wilson
March 11, 2010

It's funny. I had more problems with the sensor bar than with the remote accurately tracking my motions. I have to stack a bunch of DVD cases under my sensor bar to get it into the right place. It needs to have a greater field of "sensing." 

March 11, 2010

@Rob You're right about the price point as a major factor in Wii's success but while Erik doesn't say it outright, the less accurate Wiimote technology helped keep this socially accepted breakthrough priced for the masses.

Imagine if PS3 had launched with Move in addition to the Cell, backwards compatibility, wireless networking _and_ Bluray. I still haven't bought one due to it's _current_ price!

Robsavillo
March 12, 2010

Kevin, had the PS3 launched with motion controls, I'm not sure I would have bought a Wii at all. The only games I really enjoy on the system (aside from one or two Wii titles) are repurchased classics on Virtual Console.

That aside, I can't imagine that Nintendo would have purposefully held back more accurate motion controls to keep the price low. I just don't think the company had the tech at launch.

Default_picture
March 12, 2010

Thank you for taking the time to read my nonsense and for the responses. The price-point was certainly a factor, and in an early draft, I spent a couple of short paragraphs talking about it. I left it out because it started to weaken my focus. I was going to link to this interview (http://us.wii.com/iwata_asks/wiimotionplus/vol1_page1.jsp) regarding the introduction of Wii MotionPlus where one of its developers off-handedly mentions that similar technology was rejected from the beginning due to space and cost.

 
It was that idea that actually got me to write this. It kind of angered me that the tech wasn't available from the beginning, so I thought about why the Wii is as popular with a wide demographic of people as it is. And though it's presumptuous of me to speak for other people, I found in much anecdotal "evidence" that that limited gestural requirement was a positive factor. 
Default_picture
March 22, 2010

I complete agree with your opinion, Erik. I'm one of those gamers who started at the age of 5 with an NES and worked my way up. I don't log as much time on Wii because to the more experienced gamer, it does seem a little bit of a novelty albeit the AAA titles are geared to us "hardcore" gamers for sure. The fact that everyone in the so-called casual demographic bought into it further proves your point. I just wish there was less shovelware, because that's what a lot the 3rd parties have been putting out lately.

Dan__shoe__hsu_-_square
March 24, 2010

Very interesting point...but can you argue that Wii Sports Resort (with the Wii Motion Plus) isn't a better experience all around (for hardcore AND casual) over the original Wii Sports? I think the casual market would prefer the accuracy. But I do get what you're saying...still a valid argument.

Default_picture
March 25, 2010

 

That email notification sure made me feel special. I'm super happy this made it to the front page. 
 
@ The Legendary Shoe: I would certainly say that Wii Sports Resort is a better experience thanks to the enhanced controls provided by Motion Plus. I'm just not sure if it would have been as widely accepted as the original without the original serving as a stepping stone. Going on nothing but pure, baseless conjecture, my take on why the Wii is so successful is that veteran gamers could likely be more willing to adapt to inferior motion controls than non-gamers would be to adapt immediately to exceptionally precise motion controls.
 
@ Lin: I wish there was less shovelware, too. But, I suppose as long as people keep buying them (because they don't do any research), companies will keep making them.
 
Thanks again for reading! I really appreciate it!
(Also, the only reason Amy is there is because she is my second best Soulcalibur character. Yep.)

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