Separator

The future of single-player games: Remote assistance

There184
Tuesday, February 15, 2011
EDITOR'S NOTEfrom Jay Henningsen

In this inspired vision of the future, Alex changes a lot of names to protect the guilty. As he correctly pointed out, I've been using similar technology for years in the IT field to help people whose computer skills are lacking. I personally think this is a great idea.

You have received a message from Becky:

Hey! I'm at the second boss now. Want to watch?

You see on her profile that she's playing Facade 5e. When you played the unenhanced (that's presumably what the "e" stands for) version towards the end of the PlayStatus 3's life, you were surprised by the final form this boss took. You also found a particular attack that made the fight much easier, so you might as well watch her reaction and be available for tactical support.

This generation, console manufacturer Sonny leapfrogged rival Microx in terms of online functionality for single-player games. Microx unified friends lists across games, allowed friends to chat while playing different games, and created leaderboards of friends' scores. Third-party developers, such as Bazar and Criteria, foregrounded these leaderboards to make single player as competitive as multiplayer. Sonny, though, built on Microx's cross-game chat and appropriated a tool IT-support professionals had been using for years: remote assistance.

 

By adding to the “Remote Play” function of the PlayStatus 3, which offered limited compatibility between the home console and the Mini Status portable console, Sonny introduced a new feature into their console’s operating system:

  • One friend plays a game and streams video and audio to a remote server.

  • The server then streams this data to a maximum of 3 others (which later increased with broadband speeds), who may or may not own the game.

  • If the developer so chooses, spectators can play the game for a limited time by offering help with a tricky boss or enjoying it as a demo.

Initially, developers were trepidatious about this new development. But that final bullet point empowered them to prevent the newest version of floppy copying. Quickly, they embraced Remote Play as a vital marketing tool -- it wasn't a substitute for borrowing a game, it was more social than a traditional demo, and it could spur new purchases when a “Buy this game?” pop-up greeted the spectator at the end of a Remote Play session.

Later, after the next-gen Status’ sales explosion -- a perfect storm preceded by a drop in price and the smash-hit Irked Avialae 2 -- and the mass-market success of Googolplex’s Cyborg phones, Sonny had access to a vast mob of casual gamers. Those who had only dabbled with unintimidating handheld games had picked up the NGS for Miffed Avialae 2 and the myriad other cellphone games that had been ported to the NGS due to its similar input systems, then enhanced due to its more-muscular internal hardware. Those who were previously uninterested by home consoles now had a smartphone with the PlayStatus Suite app.

Even as Sonny businesspeople were picking out new ivory back-scratchers thanks to Irked Avialae 2’s sales, old fans were creating a new wave of hardcore gamers. Most of Sonny’s new customers had no time for 80-hour Japanese role-playing games or complex fighting games. A few, pushed by Remote Play invitations from friends, did.

When they connected their PlayStatus devices to Face-o-Fax, millions of people found friends they hadn’t realized were gamers. Irked Avialae fans saw their friends playing JRPGs, first-person shooters, various types of strategy -- all sorts of intimidating, complicated, and huge-looking games. Most of those old gamers scoffed at the new generation, sneered at their babyish bird-flinging toys, and ignored their invitations to multiplayer games they saw as beneath them. But the remaining reasonable, mature, and friendly gamers saw this as an opportunity to share the hobby they had loved since their first Intendro Entertainment System or Game Kid.

Suddenly and unexpectedly, nerds were using Remote Play to share Facade 5 and J-Gang 6 with inexperienced gamers. Nerds showed them the funny, tender, unobnoxious stories they didn’t know existed in the same world as Call of War: Something Military, Twin-Exhaust 6, or Soccer 2015: Latest Roster.

At first, the twin-stick controls and assumed knowledge of game tropes were tricky to grasp. So, like people who are tech unsavvy with PCs, the new crowd needed a helping hand at first. Remote Play became remote assistance again. Slowly, though, they got the hang of it while developers saw the increased need to streamline their games.

Thanks to two factors -- the diversity of people now buying games, and that these people dramatically increased the number of potential customers -- publishers are at last receptive to games they previously thought too risky. Niches are now populous enough to merit big-budget games from major publishers. Writers are challenging and respecting their audiences as they have always wanted to, and new genres are flourishing. A creative renaissance has come about because of one new feature in a game console’s OS.

You accept Becky’s invitation, glad that you’ve found someone to share this game with. She intuitively finds the solution to this boss fight, as if that was in ever doubt, and you both distort your microphones in hysterics as the boss reveals his true form.

 
Problem? Report this post
ALEX MARTIN'S SPONSOR
Comments (10)
37893_1338936035999_1309080061_30825631_6290042_n
February 12, 2011

I really like the ideas you put forth, but as much as I love Game Dev Story and as funny as your alternate names are, I found myself tripping over quite a few of them. I think if you did a "what if" scenario with titles everyone already knows, your points would come through a lot better.

They're funny, yes, but if they're detrimental to the readability of your piece and the messages within, it might be best to omit them.

Really cool ideas though. That type of demo has some real potential.

Chris17
February 12, 2011

Nice. I think there's something to replicating the backseat gamer sensation we've experienced taking turns in single player games with siblings back when on a connected scale, though the last thing I want is someone calling me a fagnoob even in my precious single player games.

Soccer 2015- Latest Roster, by the way. Bravo.

There184
February 13, 2011

@Chase Was it the consoles or the games? Cos the example games are unimportant to the message. (Actually, they weren't real games in an earlier draft.) I wanted to distance this from the real world because the story goes way beyond what I think would actually happen. And I didn't want to look like a crazy person.

But thanks for the constructive criticism. I'm still thinking about changing those names.

@Chris You need some new friends if they're calling you that. :p

37893_1338936035999_1309080061_30825631_6290042_n
February 13, 2011

@Alex I'd say both, but you make a good point about the games.

I think by having links to the real-life counterparts, you might be alright; I just know that I played a ton of Game Dev Story, and I still stumbled a bit while reading this. That makes me worried about people who haven't played it not giving this article a chance. That'd be a real shame because there's a lot of great stuff in here.

Default_picture
February 13, 2011

I actually found this article readable. And while I have not played Game Dev story, I do know something about it. Take this for a grain of salt, but I think the ideas make up for readers not having played or know anything about Game Dev Story. It's a nice article in that the scenerio seems realistic and can actually happen. Even feels like it's already happened and I missed out.

Then again, I'm already fond of Alex's writing, so that plays a part in what I think, too, I'm sure.

Me04
February 15, 2011

Good stuff!

And I think the idea is great too. I always pimp great games to my friends, and normally I'm spot on with picking out what they'd like and dislike, but sometimes it takes a bit of convincing. If I could invite them to watch me play for five or ten minutes, and perhaps take control themselves, I'd do my best to promote some of the riskier purchases to people who I know would dig them.

Funnily enough I'm going through Persona 4 myself right now, and I know one of my friends would completely lose himself in this, but since he's never heard of the franchise before (let alone played it) I'm having a hard time selling him on it. I'll probably have to lend him my copy of P4 and hope it picks up P3P when it comes out over here in April. If he could just connect to my PS3 watch me playing, it'd make a big difference.

N752290354_2283
February 15, 2011

Great read Alex, some very interesting ideas. I remember people talking about Microsoft pitching a similar idea for the 360 which never came to pass, I think allowing people to spectate games (especially ones they don't own) could be a very powerful thing indeed.

@Chris you may want to direct your buddy to GiantBomb. They played through the entirety of Person 4 for an 'endurance run' I'm sure if he watched the first few videos of that he'd realise whether it interested him or not.

Twitpic
February 15, 2011

Fantastic stuff, Alex! It was hilarious and well put together. One of my favorites of your work, definitely!

There184
February 15, 2011

@Chris and Ross I actually wrote this after starting a session of Persona 3, remembering the endurance run, then thinking I'd like to be playing it with someone.

Edit: And I'm not inviting someone over just to sit on the edge of my bed watching me play a PS2 game.

My_face_2
April 30, 2011

Great article. I think that the use of fake names helped distance the reader enough from reality to grasp this concept. If real titles and consoles were used, it would be too close to home for us to really get what the point of the article is.

You must log in to post a comment. Please register if you do not have an account yet.