How Mortal Kombat redefined itself and the single-player experience

Mikeminotti-biopic
Friday, April 29, 2011

Freeze!

The new Mortal Kombat does a lot to try to get back the series' famous edge. It evokes memories of days when our parents would look on disapprovingly as we ripped off our opponents' heads, tore out their hearts, and stole their souls. In this newest installment, the Fatalities are bloody, the new X-ray Attacks offer some cringe-worthy bone snapping, and the boobs…well, the boobs are huge. But none of these things make Mortal Kombat the massive success it is. The overwhelming amount of play modes does.

Let's compare Mortal Kombat to Marvel vs. Capcom 3 (MvC3), 2011's other, big fighting game. The single-player options in MvC3 include the standard Arcade and Training Modes plus Mission Mode, a glorified tutorial that helps people learn each character's moves and combos. Essentially, MvC3's solo modes are only there to help combatants train for multiplayer battles.

In Mortal Kombat, however, the single-player options offer enough content to compete with the multiplayer offerings. Story Mode is impressive for its sheer scope. It'll take as long to complete as the campaign of most shooters, with fully voice-acted cut-scenes taking you from one battle to the next. Are they corny as hell? Sure, but that doesn't take away from the rare joy of actually engaging in such a richly developed adventure, which offers a much more interesting way to learn the complexities of most characters than running them through a bland Arcade Mode. Even Soul Calibur, a series known for its extensive solo campaigns, can't compete with the production values here.

 

It's OK, Ivy. At least your breasts are still ridiculously huge.

Separate from the Story Mode is the Challenge Tower, which offers hundreds of battles, each with their own unique conditions for victory. This is the game's secondary single-player mode, and it's still far more interesting than any of the options in Marvel vs. Capcom 3 or Super Street Fighter 4.

I'm sure people will argue that the competitive modes are the meat of any fighter. They may contend that Mortal Kombat isn't as finely balanced as Capcom's fighters or that it will never thrive in the tournament scene. You know what? I don't care. The tournament scene doesn't concern me. Frankly, it doesn't concern 99 percent of the people who buy these games. My life also doesn't center on keeping my win/loss ratio above 50 percent. I just want enough content to justify a 60 dollar purchase.

Honestly, Mortal Kombat is making a lot of other fighting games look lazy. Why couldn't Marvel vs. Capcom 3 have a Story Mode? Imagine how much fun it would be to see those characters interact with each other and how epic a tale Capcom could have told. Instead, MvC3's "story" mostly consists of still pictures with short subtitles. Street Fighter 4's poorly animated sequences that bookend each run through its Arcade Mode aren't much better. It's cheap fan service screaming at you to move along and just start competing online already.

That's about the entire story you get in Marvel vs. Capcom 3.

Capcom could really learn the value of single-player content from Mortal Kombat. I haven't tried a match online (well, I have the PS3 version, so I technically can't go online), but I already feel like I've gotten more than my money's worth. Mortal Kombat has come from being a fighter mostly known for its violent novelties to one of the richest and deepest entries the genre has ever seen. It has not only set the bar high for itself but for all of its contemporaries.

 
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Comments (12)
Default_picture
April 29, 2011

I enjoyed Mortal Kombat's story mode...to a point. But as a longtime fan of the series, the conclusion felt like a sucker punch. They did an admirable job setting up the various side stories, and then...nothing. And then something major happens, which I won't spoil here.

I realize that Mortal Kombat presented an alternate history of the MK timeline, so Sub Zero became mechanized instead of Smoke. I can appreciate that. But the conclusion felt like a major cop-out, as though it easily could've easily been another 3-5 hours. It feels like they pulled a Xenogears, and cut it short, though Xenogears was apparently chopped due to budgetary concerns.

If you'd have asked me up to a few days after I bought it, I'd have enthusiastically declared MK one of the top 5 fighting games of all time. But the story really soured me on it, and because MK touts its narrative, I'm inclined to knock it down a peg or two. With MK 1-3, we accept the fact that the story is of piddling concern. But when the latest entry promotes it to the foreground, the story becomes a legitimate criticism.

Img_0020
April 30, 2011
I thought the story was really well made and ended quite well despite the "legal loop hole" ending. I don't think it was cut short in anyway. The story just teased the next chapter that we all knew was going to happen. It's like seeing the movie adaptation of the 1st book when you've read the whole series and having the sequel teased. *Spoilers (honestly not really)* Having Shinnok as the new final boss and the fact that the next part will retell MK4 and up, games that were a great departure from MK1-3, is valid enough a reason for it to be told separatlyfrom the story here. Now the question is, DLC or sequel?
Fo1_hires_power_armour-1-2
April 29, 2011

I heavily agree, MK has a lot of single player content, specially compared to MvC3 which basically has nothing. Even the endings in MK's arcade (Ladder/Tag Ladder) are of much better quality than MvC3's. They aren't just 2 pictures with subtitles or something stupid like that, they're actual endings. They are narrated, and they are animately (even if the animation is pretty simplistic, it's a LOT better than MvC3's slideshows).

What's worse, when it comes to story mode, about MvC3 is that Capcom was releasing those "episode" trailers that made everyone think there would a story mode with awesome cinematic cutscenes. But there was nothing.

I also think that MK is a more complex fighting game than MvC3, as the combos are really fun to find and feel way more complex and varied than what you can do in MvC3. Maybe that's just me, but hey.

I would totally love it if MvC3 had the amount of content that MK does. Maybe MvC4 will provide the massive amount of content that MvC3 should have had?

PS: The disc locked DLC isn't cool either. It's one of those things that makes me say Capcom is both one of the best and one of the worst companies.

Redeye
April 29, 2011

I think MVC3 is the better competitive fighter, but Mortal Kombat is the better single player experience and thus the better game for people who aren't competitive fighters. If we could convince competitive fighting game makers to give a shit about their non competitive audience it would do wonders for the industry.

Smash brothers has always been pretty good about single player content as well. Though I personally think the subspace emmisary was a frustrating and largely boring mess, at least they gave it a good honest try.

Dscn0568_-_copy
April 29, 2011

While I do agree that the "episode" trailers made me expect a story mode that wasn't there, I still believe MVC3 is a well-written game. You have to think of the all the character intros, rival dialog, in-game attack shouts, win quotes, and text quotes. Obviously that doesn't work for MK since it's not suppose to be chatty, but the MVC3 lines are cool, funny, and reference storylines from both companies and even community memes. People take those bits of dialog for granted, especially since you'll hear them a lot more often than the one or two times you would play a Story Mode.

Mikeminotti-biopic
April 29, 2011

Rival dialog is the one thing that I'm surprised isn't in MK.

Dscn0568_-_copy
April 29, 2011

I wouldn't fault MK for lacking rival dialog since Street Fighter 4 only has rival dialog in one match for Arcade Mode and as you said MK made the effort elsewhere. That said, some of the intro dialog is really unimaginative ("Where there's Smoke, there's fire!")

Dscn0568_-_copy
April 29, 2011

The actual entrances are pretty cool though. Maybe it's just a delivery issue.

Default_picture
April 30, 2011
@Badir It wasn't the cliffhanger ending that bothered me. It was what happened before that.
Default_picture
May 01, 2011

TLDR: Single player content is fine as long as it doesn't take away resources that could have made the point of fighting games better. I.E. Depth. of the fighting engine itself.

 

As someone who only cares about the competitive scene for fighting games I am all for a buffed up singleplayer as long as it doesn't take away from the competitive part. Making a good fighting game should come first in fighting games. Not a few hours of crap storyline that all fighting games have. If I want a good story I will play a rpg or read a book. Fighting games are not the place for it.

The casuals will have returned the game within a few months and only the competitive players will remain. Give the casuals their eye candy, but make a good fighting game that the only people who will be playing a few years from now can actually enjoy.

Default_picture
May 04, 2011

I haven't played a Mortal Kombat game in a while (the last one was MK4 on my N64), mainly because of the fact thaat I couldn't get the combos right, so the tutorials alone might convince me to get back into Mortal Kombat.

Default_picture
May 04, 2011

Man I just can not enjoy any MK games anymore (Or Fighting games in general). I try to get into them, and enjoy playing online, or getting some buddies around and smashing on each other, but the problem with it is, the combos, special moves, and super hits are just easier and easier to land. I can sit in Soul Caliber IV and just win a match by mashing three buttons, and dealing tonnes of damage. 

 

I dunno. I miss old Fighting games I guess. 

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