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Is Call of Duty doomed?

Mobpic
Friday, April 29, 2011
EDITOR'S NOTEfrom James DeRosa

Activision had a clear idea of the direction it wanted to take the Call of Duty franchise -- a direction that wasn't compatible with Infinity Ward's vision. But has annualizing the series put it at risk of overexposure?

The Call of Duty franchise has seen unprecedented success in the past few years, with its latest installment, Black Ops, selling more than any other title ever. The formula continues to hook millions of players from all spheres, and yet the game has changed remarkably little since 2007. Possibly due to concerns about messing with the magic -- or maybe simply due to time constraints -- neither Infinity Ward nor Treyarch have made any real changes to the formula. Activision’s money-printing monster seems untouchable for now, but can it continue to tread water in terms of innovation while maintaining its position as king of the first-person shooter?

An interesting exercise is to look back into the past to see what Infinity Ward and Treyarch have wanted for Call of Duty throughout their long history of making it. It would seem that Infinity Ward never really liked World War II -- or at least not for very long. After the first game, they wanted to take the series into the modern age. After agreeing to produce Call of Duty 2 in an effort to finally kill off Medal of Honor, they finally moved on to the game they wanted to make: a Call of Duty 3 centered on modern warfare. Activision had different ideas, however, and brought in a separate developer to make a game that would be able to launch the very next year. Infinity Ward agreed, and it gave them more time to make what did in fact turn out to be Call of Duty 4: Modern Warfare.

 

This game proceeded to revolutionize the franchise, with an incredible, well-constructed, and well-executed story mode and what was perhaps the deepest multiplayer mode to date. The online component continues to define multiplayer to this day. This can be seen as one of the biggest steps forward for the series. It can also, however, be seen as the beginning of a period of stagnation. Their next entry, Modern Warfare 2 was bigger, better, and more explosive in every sense of the word. Simply stated, their parting shot with Activision and Call of Duty was insanely popular. From this point on, it was clear Infinity Ward thought they had perfected their game and wanted to move on to other things. Once again, Activision wasn't really a big fan of this idead

But what about Treyarch’s contributions to the series? It is actually interesting that Call of Duty 3, their first foray into the franchise, was remarkably different from the entries on either side of it. For example, it introduced -- for the first and only time in the Call of Duty series -- a heavy emphasis on multi-occupancy vehicles and a system of medics and revival, both of which were never seen again. It is almost as if this was Treyarch let off the leash, doing what they wanted to do with the series.


Call of Duty 4 changed everything for Treyarch.

Call of Duty 3 was a far cry from the Treyarch that produced World at War, a game as close to Call of Duty 4 as possible while remaining more than 60 years apart. For example, they took Infinity Ward’s hideously popular Red Dot Sight, painted it black, and pretended it existed in World War II. From this point onward, Treyarch became archdeacons of the "if it ain’t broke don’t fix it" liturgy. Activision had the version of Infinity Ward it wanted: a company that would make sure COD fans got their fix annually. The same happened again last year. Treyarch took Modern Warfare 2; repackaged, repainted, and refined it; and released Black Ops. This, of course, didn’t stop it from being enormously popular.

We come now to the franchise’s current predicament: It’s that time of year again. Activision can be only weeks away from releasing a teaser for Modern Warfare 3, but here is its problem: Infinity Ward is a shell of its former self. Anyone that didn’t leave amidst the turmoil surely won’t be bold enough to innovate on what is now Activision’s sole source of income (after they cancelled everything else), and the studio is so depleted that two others are being brought in to help them meet the seemingly compulsory November deadline.

With Infinity Ward crippled the impetus is gone. The Call of Duty 4 formula is the reason that Black Ops was successful, not the fact Treyarch introduced a crossbow that makes explosions or whatever else. So the problem remains: Where will the next big leap for the series come from? And without one will Call of Duty go the way of Guitar Hero? Perhaps it is on the same path as FIFA and has a formula so good that it never need innovate again. One thing is for sure, with threats like Gears of War 3 and Battlefield 3 on the horizon, this year will be crucial.

 
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Comments (9)
Mobpic
April 29, 2011
My first article, any feedback is more then welcome :)
Snapshot_20100211_14
April 29, 2011

The Call of Duty debate still won't really be a debate for a couple of years.

The "stagnation" of the series, or Black Ops in general, really hasn't set in with most fans. The perfect example of this is the fact that both Black Ops and Modern Warfare 2 still continuously rank as the top two games played on Xbox Live. Both World at War and the original Modern Warfare are also still in the top 10, and I find this interesting for multiple reasons.

Every series is split into what people prefer. Their are the Treyarch haters that refuse to not play a COD game not made by IW. Then there are players who just want the next best thing, regardless of if it's better or not. Then there are those who just prefer to find the one game that works perfectly for them, and they never feel the need to move on from it, and find reasons to hate future iterations so they don't have to do so.

Now, I'm not the biggest COD lover. I've played every entry, but never found it as deep or rewarding as most of the, I'll say it, casual crowd does. While there are definitely skilled players, there is always some type of combination of weapons/perks that can make even the biggest newbie rank top in the room consistently... but I don't blame the developers for this. It's why so many people play - it's accessible.

I can, however, compare it to the Gears of War series, which I've put hundreds of hours into and also runs into the problem of having die-hard, extremely hardcore fans. Anyone who played the first Gears will know that the old Gears of War 1 crowd has constantly begging and pleaded with Epic to make both Gears 2 and Gears 3 more like Gears 1... something I've also done. Gears of War 2 is the perfect example of why messing with a series too much can completely alienate your fans, and while you may gain new ones, it's never the same once you abandon your core audience.

Gears 2 was a mess out of the box, but I'm not really talking about the game technically. I'm talking from a gameplay standpoint. They slowed it down. They tried to remove up close combat to make the game feel more tactical, when in reality all they did was effectively remove a tactic people preferred to use. User base plummeted, the game feel out of the top 10/15 top played games, and it took Epic over a year and a half and multiple title updates to get to a game people didn't mind playing... aka one more like the original Gears of War.

With Gears 3, Epic has kind of appeased both audiences from what I've gotten from the beta. They made the speed of the game more Gears 1 like, brought the shotgun back to its former self, but then added weapons to counter those measures, but still left them in the game for the fans who missed it... but it's a double edged sword. The new weapons generally feel cheap and take zero effort to kill people with... but I guess that's neither here nor there.

What I'm trying to say is that messing with a series too much makes hardcore supports feel abandoned, and they are ALWAYS more vocal than those who are new or appreciate the new experience. Activision can't afford a Gears of War 2 on their hands. They need it to sell, they need it to not change too much, and I actually see no way it will really ever get "boring". Guitar Hero got boring because there really was no change, and the competitive nature of the game really isn't all that interesting. Call of Duty online can be different every single time you play, because you can constantly change the way you play and who you play against.

 

I should have just made my own post, lol, sorry for the novel man. Good article, though!

Mobpic
April 29, 2011

I totally agree with you that COD could have the ability to maintain its popularity indefinatly but im suggesting that it can only be downhill from here. How long this decline could take, only time will tell.

Ps The sawn-off is so un versatile that nobody will be using it within a couple of weeks, dont worry ;)

Default_picture
April 29, 2011

I think it's a bit of a stretch to declare a franchise whose latest installment sold 19 million copies worldwide "doomed", but I can certainly see the well running dry at some point in the future.

Sexy_beast
April 29, 2011

It's inevitable that this franchise will be succeeded by another, just as it succeeded Halo. But that can be said about any franchise in any genre; that happens like clockwork in this industry.

One game I'm greatly anticipating is Brink. It seems to be one of the first shooters that is taking what made Modern Warfare such a breakthrough and actually going further with it. The RPG elements and the content to choose from are staggering, the gameplay is fast and frantic, and the modes are a mixture of old and new. If there's a new and recent franchise that stands a chance of getting people to say "Call of what?" it's definitely Brink.

Img_20100902_162803
April 29, 2011
A lot of gamers continually buy Madden and FIFA putting their sold numbers in the millions. Can't a multiplayer shooter with single player do the same?
Mobpic
April 29, 2011

Look at Pro Evo soccer versus FIFA though, just because you have a formula that people will happily play every year doesnt mean somebody else cant innovate ahead of you and take your crown.

Default_picture
April 29, 2011

@ Dan On the other hand, neither Pro Evo nor FIFA sell even a tiny fraction of CoD's numbers. I have no doubt that an upstart will eventually take CoD's top spot, just as Sega eventually stole Nintendo's thunder (even if the latter won the war). But it won't be easy, They're predicting that CoD 3 will put up even better numbers than Black Ops, which was already obscene.

Mobpic
April 29, 2011

Call of Duty: the true successor to the Wii

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