Final Fantasy 13 debuted to a number of mixed reviews. Gamers continue to discuss -- sometimes quite heatedly -- whether the changes in FF13 are too much, especially for longtime fans of the series.
Much of the debate centers around one important question: Is Final Fantasy 13 really a Final Fantasy game?
Brian Shirk, the Bitmob community’s resident Japanese RPG expert, joins Bitmob Managing Editor (and RPG nerd) Jason Wilson in a discussion about this heated topic. This is by no means an exhaustive review of the game (you may find Brian’s spoilerless review here); this is two devoted fans of the RPG genre discussing their thoughts on the latest game of one of their beloved franchises.
(Editor’s note: While we dance around many plot points, a certain type of reader throws fits if any discussion of a recently released game doesn’t carry a “Spoiler Warning.” Consider yourself warned.)
Jason: Is Final Fantasy 13 really a Final Fantasy game?
Brian: Final Fantasy 13 changes the battle system in a radical way, but it still retains the series' traditional feel by including familiar spells, weapons, and summons. Likewise, the story is a bit of a departure, as it’s more character-focused, but its plot is similar to past Final Fantasy fare.
Do you feel that it's as radical of a departure from other Final Fantasy games as Final Fantasy 12?
Jason: In some ways, yes. For me, what makes a Final Fantasy game isn't mechanics, familiar monsters, or weapons. It's the story. Final Fantasy games are about epic quests and fantastical worlds, places that just don't exist in other fantasy games. A world in Final Fantasy feels so different, so fantastical; they’re breathtakingly imaginative. The developers really take advantage of that; they aren't constrained by any "genre dogma" when it comes to designing their worlds. The world of Final Fantasy 13 feels like something I've never visited before, and that's what the essence of a Final Fantasy game should be about.
As far as FF13 being a radical departure from the established formula as FF12, I think FF13 is among the most distinct Final Fantasys, from character development to combat. The combat is especially a departure from previous games. The Crystarium, Paradigm, and Stagger systems fundamentally alter combat in Final Fantasy.
Brian: Since each Final Fantasy game has a distinct feel, what do you think of the notion made by certain journalists that the opening of Final Fantasy 13 is an imitation of the terrorist attack on Midgar in Final Fantasy 7?
Jason: One could find similarities -- especially since both FF7 and FF13 each sport futuristic settings -- but I think the motivations of the characters are so different that it isn't an imitation. Lightning, Snow, and Sazh each have their own reasons for being there.
Do you feel it's an imitation?
Brian: That's similar to how I feel. Final Fantasy 13 certainly has a futuristic setting, but the characters' motives and the situations in each game are completely different. One is a planned terrorist attack while the other is a purge initiated by the governing society.
Jason: One of my favorite aspects of FF13 is how the characters each have their own motivations, more so than most Final Fantasys -- and I’d argue more so than any Final Fantasy. The development of the characters is intriguing and fascinating.
Brian: I got a similar vibe. Final Fantasy 10's and 12's characters had a backstory that let us know a bit about who they are, but they didn't go through as much change as the characters in Final Fantasy 13. In my opinion, the most exciting aspect of the game's story is watching how the characters react to certain events and how their emotions and thoughts change as the game progresses.
What characters do you find the most interesting so far?
Jason: This maybe because I'm a new father, but I'm enjoying Sazh the most at this point. And this surprises me, because early on, I felt Sazh was just a borderline racist parody of a black buffoon character. But as the plot deepens, you learn more about more about his motivations, and you see that this man's heart is torn. That's how I'm reading it. I was ready to even address the negative stereotype I felt Sazh embodied, but the game's writers surprised the hell out of me by making him a very interesting character who steps out of the role I perceived at the beginning of the game. I know Japanese development houses have had issues with black characters in the past, but I think Square has avoided those issues with FF13.
Of course, I'm a white honky and could be misreading this. But that's how I see it.
Brian: And here I thought I'd be the only one who liked Sazh. Before playing FF13, I thought that Sazh was a goofy stereotype, but Square Enix really surprised me despite their choice for his theme song. Sazh may make sarcastic remarks at times, but he's actually the most rational character of the bunch. He doesn't just charge into things without thinking, unlike Snow, and he makes enough jokes to entertain me.
Despite Snow being too idealistic at times, I also feel that his personality and look is a refreshing change after having played as poorly developed effeminate characters like Vaan in Final Fantasy 12. Snow jumps into things without thinking, but I could see him as a hero from the very beginning despite his faults.
Jason: You don't think Snow is a parody of Han Solo? At least, at times?
Brian: Now that you mention it, he is similar to Han Solo. He's charming, seems to rely on luck, and is definitely a ladies' man. Snow is also somewhat of a hotshot, but he somehow manages to be a bit more likeable than everyone's favorite Star Wars smuggler.
Speaking of characters, are you satisfied with Final Fantasy 13's voice acting?
Jason: As for the voice acting, I haven't paid too much attention to it. I play these games with the subtitles on, as I've found voice acting -- and voice editing -- to be inconsistent in so many games. The only voice that really annoys me is Vanille, because her accent seems inconsistent to me. Is it British? Is it Aussie? Is it New Zealander? I can't peg it, and it's driving me -- and my wife -- crazy.
Brian: I had trouble identifying her accent as well. Fang's is clear, but Vanille -- she sounds like a porn star, at least according to the GameFAQs forums. Her extremely high-pitched tone seems a bit unrealistic, but that's common with voice acting for females in JRPGs.
Jason: It's also common for the "cutesy young girl" role of FF games. I wish Square would dump that.
Brian: Me too. It's fine including that type of girl now and then, but it's unnecessary to include one with each installment. Or at least they should throw us off by bringing them into a rage when we least expect it. I think that'd be much more satisfying than witnessing Yuna's transformation from a highly religious girl into a pistol-packin', booty-short-sporting woman.
Jason: I was trying to forget about Final Fantasy 10-2, Brian. Thanks for bringing that up.













