I experienced an epiphany during E3. I was in Sega's booth, and I decided to check out Sonic the Hedgehog 4: Episode 1. I'd begged Sega to make this game for years. You see, I was a hardcore Sega fan from the day my family brought home a Genesis up to the day the Dreamcast died. I slept with a Sonic doll every night. I once yelled at a friend over the phone when he told me that the PlayStation was better than the Saturn. I was -- frankly -- a fanboy.

We all know the current sad state of the Sonic franchise. Each game seems to get further away from the central ideas that made Sonic the Hedgehog a classic. Speed and platforming bow out for action, the games are littered with extensive and poorly written cutscenes, and the sidekicks...oh, the sidekicks. Sonic has more furry friends than the creepy cat lady who lives across the street.
When Mega Man 9 came out, I thought that Sega needed to do the same thing for the Sonic franchise; bring it back to its roots. Get rid of the sidekicks, get rid of the 3D, and get rid of the story. Then they announced Sonic the Hedgehog 4, and it looked like they were doing just that. I was elated. Finally, they would save the franchise I had loved since childhood.
Fast-forward to E3 2010. I'm playing Sonic the Hedgehog 4: Episode 1 for the first time. If you had told me that it was an HD remake of the original Sonic the Hedgehog, I would've believed you. The level I played looked exactly like Green Hill Zone, the first level from the original Sonic. Sure, the homing attack was part of it, but for the most part it felt like an old-school Sonic game.
But I wasn't having much fun.
This confused me. Wasn't this what I'd wanted -- what I'd begged Sega to do? But it felt so familiar; nothing was exciting about it. It was like watching your favorite movie for the hundredth time. You still love it, but let's face it; you've seen it all before.
I walked away from the demo station a little stunned. Immediately in front of me were the kiosks for Sonic Colors, yet another new 2D Sonic game. Maybe this is what I wanted: a Sonic game that was still 2D but also different enough to be more than just a nostalgic romp. I had no idea what I was doing 2 minutes into the demo. I had some sort of drill power, but using it almost always resulted in my death. I wasn't even sure how I was activating it. I'm guessing it was a motion control...maybe. This, too, wasn't the Sonic game I wanted.
So, what is the Sonic game I want? I began to ponder this in the middle of Sega's booth when I noticed a little girl sitting on the floor in front of one of the Sonic Colors stations. The scene was pretty adorable. The demo totally transfixed her, and she platformed through the sections that had killed me with ease. I heard a PR person talk to one of her friends behind me. "She's been here all day. She just likes to play this game."
That's when it hit me. Sonic isn't for me. Not anymore. This little girl doesn't care that Sonic Unleashed had a low score on Metacritic. She doesn't care that Sonic has too many sidekicks. She loves Sonic just as much as I did when I was her age, and she loves him for being exactly the way he is.
It's time for me -- and maybe all of us -- to stop saying what Sonic should be. As much as we hate to admit it, Sonic clearly has a market; we're just not a part of it. Is it a shame that Sonic isn't able to transcend the children's market the way Mario does? Sure. And I'm not saying that adults shouldn't be able to enjoy Sonic. I'm sure I will end up getting Sonic 4, and I'm sure I'll get some enjoyment out of it. I just have to accept that Sonic is -- above all else -- now meant for kids. Maybe he always has been. Maybe it's not some coincidence that he's appealed to me less and less as I get older.
I used to be so in love with the character that I even enjoy some aspects of his bad games. Something beyond the platforming -- beyond the classic Genesis games -- appealed to me. Apparently, it still appeals to children today. Maybe it's time I rethink my stance that Sonic has been failing as a franchise these past several years. At the very least, he's done just for fine for one little girl.













