League of Legends: Freemium done right

Mikeshadesbitmob0611
Friday, September 16, 2011
EDITOR'S NOTEfrom Rob Savillo

Like Michael in the past, I haven't given free-to-play games much thought. But his examination of why this model works has definitely piqued my interest. What do you think of freemium games?

Provide something for everyone

The aesthetic and feel of League of Legends is reminiscent of World of Warcraft: fantasy mixed with rudimentary technology. Within that loose visual framework is the potential to cater to every conceivable demographic, and while this usually spells doom in game design, Riot found a way to vie for everyone’s dollars at once.

The trick is to design individual champions for different groups of people, instead of trying to make every character and visual component appeal to everybody. Champions typically range from dark and brutal (Tryndamere, the Barbarian King) to sexy (Sona, Maven of the Strings). But that’s not all! Like Todd McFarlane? How about Cho’Gath, a dead ringer for Violator? Or, if you’re into pirates, why not try out Gangplank or Miss Fortune? Equal opportunity racketeering!

Like ninjas? We’ve got at least three of them! Collect them all!

There are even champion selections for the cutesy-loving crowd. A wide range of Yordles (think gnomes -- except the males have hampster features) is available for your saccharine needs. But the fun doesn’t stop there! Werewolves! Vampires! Vampire hunters! Trolls! Robots! Whatever your interests or leanings, you’ll find a champion to like and purchase.

In this way, League of Legends appeals to everyone -- folks who like hardcore fantasy tropes, Anne Rice and Twilight fans, and the chibi-loving crowd. That means everyone’s money is up for grabs.


Focus on community

Want your game to be successful? People need to play it and keep paying for it incrementally; you need to give them a reason to keep going. The reason is generally other people who are also invested in the experience; however, just getting a bunch of folks who like a game together does not a community make. You need some grease to help those gears turn.

Riot’s biggest step towards creating a healthy community for lies in the Summoner’s Code. This list of guidelines and standards acts as a peer-review system, where serious infractions are sent to a special Tribunal forum for voting. Multiple offenses can mean a temporary or permanent ban, locking a player out of his precious purchased content, so there’s a definite impetus to be cool to your fellow gamer.

While it’s not a 100% effective method of jerk weeding, it does set the tone for Riot’s commitment to the game, a commitment that is bolstered by the personalities that run the show. The people at Riot are passionate about what they do, and it shows.

At public events and tournaments, expect to see Nika "Nikasaur" Harper, David "Phreak" Turley, and other prominent Riot staff walking around, interacting with fans, and wearing custom Riot uniforms with their handles readily visible. Putting community managers and producers on the front line definitely helps to establish a personality for the company and its products, and the ease of which a regular player can interact and chat with key development personalities is one of the things that makes League of Legends such an interactive and inclusive experience.

Likewise, the level of customer service Riot offers is something a lot of other freemium developers could learn from. Recently, a promotion involving Riot’s Facebook page allowed players to unlock a free champion, Tristana, plus a special Riot recoloring of her regular skin. However, the process to unlock this free content was broken for many users, so on the advice of a friend, I submitted a support ticket. Within a day, I had an apology over the inconvenience I was caused, and Riot Girl Tristana had been credited to my account.

While that might not be incredibly impressive, my experience with Riot at PAX Prime 2011 really cinched the importantance of good customer service. While waiting in the two-and-a-half hour line to play Dominion, the new League of Legends game mode, I finally reached the front only to be asked to wait 20 minutes for the next game, as the other people behind me didn’t want to break up their teams. I agreed, and for being “such a cool guy,” I was given $10 in Riot Points for my trouble and allowed to leave the line temporarily to stretch my legs.

That made me feel valued, and it’s something no other freemium developer attempting to court my wallet has ever come close to. It’s just one more reason why I now believe that freemium as a distribution model can definitely work -- so long as developers stop treating it like a clever way to wrestle people’s money out of their pockets and instead treat it as a new way to deliver a great and memorable experience.

 
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Comments (7)
Twitpic
September 07, 2011
I love this post. League of Legends is the perfect example of a quality game that just so happens to be free-to-play. I actually would've had no interest in the game if I would've had to pay for it; but since it was free, I gave it a shot...and now I'm completely hooked. Everything you said about the game is spot-on. If more games follow Riot's lead, then this model will work for sure.
Default_picture
September 16, 2011

Miss Fortune isnt a pirate ;/

She is a Pirate Hunter...moar!

Mikeshadesbitmob0611
September 16, 2011

She is, but I was more looking as aesthetics when I was grouping them, and she definitely fits the pirate theme, People who are just picking characters based on looks will look at her and think "pirate", hence the grouping. I respect the lore :)

Demian_-_bitmobbio
September 16, 2011

I do need to play this. A lot of what you've outlined (well, except from the chibi) is what World of Tanks also does right (the only freemium game I've played/enjoyed/paid for). Except WoT becomes an impenetrable grind eventually, if you don't fork over some cash.

Mikeshadesbitmob0611
September 16, 2011

Through conventions, giveaways, and general niceness, I've earned about 7 free champs so far, plus the 4 or so I bought ingame with my soft currency. I haven't spent a cent of my own money yet and I already have enough content to coast for good. Now, I WANT to give Riot my cash, more as a thank-you than an obligation to enjoy the product. I think that's a much stronger sale, and a better relationship.

Mindjack
September 18, 2011

I'm already spending too much time on stupid Facebook games, but League of Legends does look interesting.

Default_picture
September 20, 2011

Free to play games with microtransactions might very well be the future.  So many MMORPG's in the last few years have either gone entirely free to play or simply added an extended trial that allows gamers to get a taste before they dive all the way in. 

Zynga did this extremely well with its Facebook games and companies like Microsoft and Sony have already noticed.  The profit margins on microtransaction content is astounding to see and they will defnitely want a piece of the action.  It will be interesting to see how they try to jump on the bandwagon when their consoles aren't designed to take advantage of such a thing.

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