4 of the best levels in gaming

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Tuesday, August 14, 2012
EDITOR'S NOTEfrom Rus McLaughlin

Trevor actually picks a lot of runners-up from my list, but I can't begrudge his choices. If you're a fan of outstanding design work, excellent flow, and a wee concept called "fun," you owe yourself a spin on each of these.

Psychonauts

It's not unusual to deliberately break books, movies, or TV episdoes up into chapters, but we rarely judge each individual act on its own merits. In gaming, we do. Many games feature incredibly compelling levels mixed right in with decent, boring, mundane, or even horrible levels. Even in across-the-board great games, one mission might stand out from the rest.

So here are some of the best levels, missions, or sequences I have encountered through all my years of gaming.

 

Call of Duty 4: Modern Warfare
Call of Duty 4: “All Ghillied Up”
One of the most-talked-about levels in Call of Duty 4: Modern Warfare, All Ghilled Up mixes tense stealth with pounding action and provides an interesting background to one of the story’s main characters. Without spoiling anything, I’ll say that the level includes some breathtaking stealth sections and very satisfying assassinations. Then the sneaking around ends, and you're dropped into a challenging, action-packed shootout that pushes your abilites, though not to the point of frustration. A standout level in a standout game.


Uncharted 3: Among Thieves
Uncharted 2: “Locomotion” and “Tunnel Vision”
Train levels are always tough to nail, but developer Naughty Dog created back-to-back masterpieces in these two chapters. The situation -- main character Drake jumps onto a train full of bad guys -- forces you to aim while the train shifts around on its track, making combat more difficult (and more fun). But this sequence's technical achievements really shine. You could just hang onto the train and enjoy the scenery. But then you'd miss out on the constant shift between close-quarters combat and outdoor train-climbing, nail-biting ambushes, and some of Drake's best one-liners. Any one of those things make these must-play levels.




Psychonauts: “Lungfishopolis”
If you haven’t played Psychonauts yet, shame on you. Every single level in this game displays amazing uniqueness and creativity; I could’ve easily filled this whole list with Psychonauts levels. But I'll single out Lungfishopolis, probably the most charming and creative sequence on my whole list. You play as a Godzilla-sized version of main protagonist Razputin as he terrorizes a tiny aquatic city, trampling poor lungfish along the way. Developer Double Fine then caps the level with a boss fight that doubles as both ptich-perfect parody and loving homage to old-school kaiju shows.


Final Fantasy X
Final Fantasy X: “Mt. Gagazet”
Haunting and atmospheric Mt. Gagazet doesn't show up until late in the game, and it's well worth the wait. The sequence begins with a great mano-a-mano boss fight that nicely articulates the true value of a certain party member. After a long trek through the mountains -- accompanied by one of the best musical pieces in the game -- you're rewarded with another quality boss fight. Best of all from a role-playing game perspective, the accent stays on the characters all throughout, pushing several from the background to the narrative forefront.


This list isn't definitive by any means...my first console was the Gamecube, so I've never experienced a lot of the classic Marios and Zeldas. Feel free to add your favorite levels in the comments below.

Originally posted on leviathyn.com

 
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Comments (9)
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August 14, 2012

Good choices.  It's kinda weird to think about an area in FFX being called a "level" but I can see your reasoning.

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August 14, 2012

When Anders does that thing that he does in Dragon Age II.

Acre in Assassin's Creed.

Jakob's Fodder in Borderlands.

Any given level in Portal/2.

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August 14, 2012

Lungfishopolis is one of the greatest things to happen ...in the universe ..... ever. 

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August 14, 2012

F-Zero's Big Blue track will always have a big place in my heart for it's great music, huge drifting areas and lovely backdrop

Flash Man from Mega Man 2 is amazing.  If you can get through the lazer beams without time stop you are a beast

Starcraft's New Gettysburg/The New Dominion

     While this is kind of cheating I feel it necessary to couple these two missions because The changing of Kerrigan to The Queen of Blades is, in my opinion, one of the memorable moments in gaming history

37893_1338936035999_1309080061_30825631_6290042_n
August 14, 2012

I'd throw in Gaius, the third colossi in Shadow of the Colossus (he's on the high stone circle above a lake and carries a giant sword.) The first two colossi made you feel small. Gaius was the first to make you feel miniscule.

I agree with you on Psychonauts: It could fill the whole list on its own. I think I'd edge out "Lungfishopolis" with "Milkman Conspiracy," but it's nice to see someone talk about the less obvious choice.

Sonic the Hedgehog 2's "Chemical Plant Zone" has some of the best music in not just a Sonic game, but all of gaming. And it gives you an adrenaline-fueled scare when the pink/purple chemicals rise up and try to drown you.

Can't argue against "All Ghillied Up." All tension, all the time. I'm just disappointed that Call of Duty has yet to match that moment in any of its follow-ups.

Bioshock's "Footlight Theater" (headed by insane thespian Sander Cohen,) was easily the most atmospheric level in one of the most atmospheric games of its generation and creeped you out in the best way possible.

And lastly, Super Mario World 2: Yoshi's Island's "Touch Fuzzy, Get Dizzy" was a technical marvel in it's day, and is still incredibly fun today.

Cool list and a great chance to discuss and remember some great parts of some great games.

37893_1338936035999_1309080061_30825631_6290042_n
August 15, 2012

Whoops. Seeing Andre's comment below, I realized I meant Fort Frolic and not Footlight Theater from Bioshock. 

Also, how about those Scarecrow stages from Arkham Asylum? Those were pretty cool too.

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August 15, 2012

How ‘bout the original Super Mario Kart for the Super Nintendo? The rainbow level was bizarre, but it contained shortcuts and secrets. It stood out more compared to the other tracks.

Not sure if this counts, by the Super Metroid’s finale where you had to escape (under a time limit) was tense.

And, come on now. Super Mario Bros. 3’s Big World. Pick any level. You can find doors to “shrink” enemies, or at least change the world to its original size. Giant sprites are cool!

 

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August 15, 2012

Ravenholm. Nice post by the way

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August 15, 2012

The Milkman Conspiracy (Psychonauts), City Escape (Sonic Generations), Bowser's Star Reactor (Super Mario Galaxy),  Storm Eagle (Mega Man X), and Fort Frolic (Bioshock)

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