Full disclosure: EA paid for my travel and hotel expenses during their two-day press event in Las Vegas.

"And now for the best-kept secret in games. Mass Effect 3 multiplayer." That was how BioWare began their presentation during EA's Las Vegas game show.
I looked to my left. Electronic Gaming Monthly's Paul Semel reacted with a wide-eyed and skeptical look. Behind him, Giant Bomb's Jeff Gerstmann looked...perplexed. And I couldn't blame them. Multiplayer in Mass Effect sounded positively dreadful, though not entirely unexpected. We recoiled from the announcement because it seemed too ridiculous to actually exist.
But, Mass Effect multiplayer is a real thing and something you wouldn't know about yet if last-week's leak on a couple of magazine covers hadn't forced BioWare to announce it.
Never say a secret is well-kept. Doing so guarantees someone will destroy your embargo. It may not be a deliberate reaction, but that's how Murphy's Law works.
This new multiplayer scenario seems to fit into the Mass Effect world like a crudely modified jigsaw piece. Its intended purpose, beyond satisfying the ever-increasing publisher demand that all games have multiplayer, is to give the player a chance to fight in the universal struggle against the reapers. Each scenario features a different battle from one of the game's numerous galactic theaters.
The demo BioWare let us play didn't measure up to the scope and depth they hinted at during their presentation. In reality, it was a nondescript horde mode with wave-specific objectives that seemed pointless if you wanted to stay alive. It felt very detached from the Mass Effect experience even though we were told this was a new way to interact with the universe.
Multiplayer whispers have surrounded Mass Effect for some time. Before now, they were easily discarded as preposterous and unnecessary. EA's initiative to turn every game into an online experience will eventually cost very good games dearly. Online play makes sense in Need for Speed and SSX, but a boundary-pushing RPG praised for its depth and storytelling does not need multiplayer. Adding more people to the scenario cheapens the idea that Commander Shepard's story is written by your actions.
I think that's why I'm rebelling against this and most tacked-on multiplayer. Much like Uncharted, Mass Effect sold brilliantly without online components. Unfortunately, now every game is a potential hub for new map packs and extra playable characters.
Mass Effect 3's multiplayer was a well-kept secret because no one wanted to believe it was happening. Now we all know, and reality is a little bit colder.

















