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Mass Effect 3 multiplayer: the worst-kept and most unwanted secret in journalism

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Monday, October 17, 2011

Full disclosure: EA paid for my travel and hotel expenses during their two-day press event in Las Vegas.


Multiplayer 1

"And now for the best-kept secret in games. Mass Effect 3 multiplayer." That was how BioWare began their presentation during EA's Las Vegas game show.

I looked to my left. Electronic Gaming Monthly's Paul Semel reacted with a wide-eyed and skeptical look. Behind him, Giant Bomb's Jeff Gerstmann looked...perplexed. And I couldn't blame them. Multiplayer in Mass Effect sounded positively dreadful, though not entirely unexpected. We recoiled from the announcement because it seemed too ridiculous to actually exist.

But, Mass Effect multiplayer is a real thing and something you wouldn't know about yet if last-week's leak on a couple of magazine covers hadn't forced BioWare to announce it.

Never say a secret is well-kept. Doing so guarantees someone will destroy your embargo. It may not be a deliberate reaction, but that's how Murphy's Law works.

 

This new multiplayer scenario seems to fit into the Mass Effect world like a crudely modified jigsaw piece. Its intended purpose, beyond satisfying the ever-increasing publisher demand that all games have multiplayer, is to give the player a chance to fight in the universal struggle against the reapers. Each scenario features a different battle from one of the game's numerous galactic theaters.

The demo BioWare let us play didn't measure up to the scope and depth they hinted at during their presentation. In reality, it was a nondescript horde mode with wave-specific objectives that seemed pointless if you wanted to stay alive. It felt very detached from the Mass Effect experience even though we were told this was a new way to interact with the universe.

Multiplayer whispers have surrounded Mass Effect for some time. Before now, they were easily discarded as preposterous and unnecessary. EA's initiative to turn every game into an online experience will eventually cost very good games dearly. Online play makes sense in Need for Speed and SSX, but a boundary-pushing RPG praised for its depth and storytelling does not need multiplayer. Adding more people to the scenario cheapens the idea that Commander Shepard's story is written by your actions.

I think that's why I'm rebelling against this and most tacked-on multiplayer. Much like Uncharted, Mass Effect sold brilliantly without online components. Unfortunately, now every game is a potential hub for new map packs and extra playable characters.

Mass Effect 3's multiplayer was a well-kept secret because no one wanted to believe it was happening. Now we all know, and reality is a little bit colder. 

 
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Comments (28)
Mikeminotti-biopic
October 17, 2011

I was not enthusiastic about this when I heard about it. Now I'm even less so.

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October 17, 2011

Why do gamers complain they want something new, then complain just as bitterly when they get something new?

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October 17, 2011

The problem with Mass Effect is that I don't think anyone really wanted it to change. 

Mikeminotti-biopic
October 17, 2011

Yeah, there's a difference between innovation and adding something unwanted to something that was already pretty perfect.

Default_picture
October 17, 2011

So they shouldn't add anything to it?  Then gamers start whining about how it's always the same :p   Gamers have got to be the most hypocritical, whiny, self-entitled brats in the world, and that's a world that includes the Jersey Shore cast AND the Kardashians.

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October 17, 2011

It's not unreasonable to want a deeply satisfying singleplayer game to remain that way. The scope of the battle may have changed, but adding multiplayer ultimately deminishes the singleplayer's resonance. 

It isn't a matter of just adding to it. It's a matter of completely misinterpreting the franchise's popularity. Innovation is always good, but multiplayer in a game praised for its singleplayer is not.

Waahhninja
October 17, 2011

Rod, I don't think you understand the concept of changing something just for change's sake. Ever heard of "if it's not broke, don't fix it"? Mass Effect had a great thing going in its story, character interaction and deep lore. No, adding an optional multiplayer mode isn't going to change that but it does cheapen the overall image.

Here's an example: the Bugatti Veyron is a work of art as a machine. If someone took out the spoiler and replaced it with a gaudy after-market piece of shit, you could point to them and say, "they're changing something that didn't need to be changed." Your argument says that the terribly hideous piece of shit should be welcomed as a change of pace, not as a necessary advancement of formula that continues the quality of the previous build.

Default_picture
October 17, 2011

Oh come on, Jasmine. You're seriously saying a game can't be a deeply satisfying single player game AND have multiplayer?  And Tom, Splinter Cell wasn't "broken" either, but it spawned some of the best multiplayer available.

Assassin's Creed is another "single player experience" that added a great online mode.  People are really complaining about the potential for a great new mode that will add replay value and takes NOTHING away from the single player?  Christ.

Tones
October 18, 2011

I think the key difference here is that Jasmine has actually played the multiplayer, and gave a reason why it felt tacked on.  Your rant applies more to the typical forum fanboyism than it does to the press.  

I'm not competely against multiplayer, but it has to stack up to the single player experience.  Mass Effect was always about the story, and your control over it.  Squad commands, basic RPG character buiding, and most certainly shooting, while still good, were never the backbone of the franchise.

Now if it were an MMO or something where the multiplayer influenced the game's canon, then it would definitely be appropriate. 

Assassin's Creed is about the Assassins vs. the Templars, Splinter Cell had all sorts of political parties. In both of those games, the hero, or player's actions don't have a large impact on the story.

Mass Effect does have humans/aliens vs. other aliens, but it all comes down to Commander Shephard (or whoever else depending on your actions) to save Earth --- or destroy it.

Pict0079-web
October 18, 2011

The big problem is that Mass Effect isn't the type of shooter where people need to constantly think about guerilla tactics. It's an RPG. That means that players have to build up their characters through side missions--the near-equivalent of a JRPG grind.

Multiplayer deathmatches were not the main reason why I played Mass Effect. The game has a much deeper story than many other FPS stories. I'm sure that they could try to do some sort of Diablo-like multiplayer thing, but it would still hurt the epic, world-spanning story of the single-player mode.

...But I'm sure that the single-player mode will turn out fine, regardless of whether the tacked-on multiplayer is any good.

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October 17, 2011

 

I keep thinking that yearly Battlefield and Call of Duty titles are increasingly becoming more RPG-like with their statistic tracking and leveling-systems. Is it any surprise that the developers of Mass Effect would, with its trend toward being a shooter, chose to emulate the most favored mode of these games?
 
I still don't want it, but I can understand wanting to get some of that audience. Of course, the addition of homosexual characters, assuming BioWare goes through with adding them, is not going to go over well with the dude-bro crowd.
Mindjack
October 17, 2011

I wouldn't be surprised if Murphy (and his law) was behind the reaper crisis.

Shoe_headshot_-_square
October 18, 2011

Brilliant theory, Samir! :)

Mario_cap_avatar
October 17, 2011

Uncharted 2 was amazing as a campaign, but its multiplayer was also really addictive and fun, utilizing the single player components well. UC3 has been even MORESO, I'm loving it so much.

Adding multiplayer is NOT inherently a bad thing, and I find it pretty silly to try and say that UC has been disserviced by having multi included. It has only benefited. Now, Mass Effect, that IS a different story...

I'll have to reserve judgment until I play it. I don't think multiplayer needs to be added to everything, but in cases like BioShock 2 and Uncharted 2, where it felt unique (as opposed to every damned shooter EVER) I appreciate it and enjoy when some effort is put into it.

The difference, though? BioShock and Uncharted ARE shooters, and Mass Effect isn't...not really. So in THAT case I can understand hesitance, and this preview makes me worry a bit...But it IS a completely optional, extra mode. So I doubt the main game will be harmed in any way.

Pict0079-web
October 18, 2011

When I first saw their video advertising the multiplayer, I thought this would be a clever tie-in to the single-player mode. I guess I was wrong.

Sigh...Thanks for the heads-up, Jasmine. I guess this'll end up as messy as the Halo story.

...Maybe not that bad. I mean, it is a Mass Effect game, after all.

Picture_002
October 18, 2011

Ultimately, I'm with Jasmine on this. There's a lot about this that feels a little suspect. I don't begrudge Bioware for the business decision of doing this. As much as Jasmine might want a deep single-player game to stay that way, from my time at GDC Online, this seems the direction developers seem to feel things are going. I don't like it, but that's the reality of it. And while I love the series, most of the franchises that have gone on to adding muliplayer later in their life had also locked down the mechanics that were going to be integral to them before heading that route. As much as I love this series, Bioware hasn't earned the benefit of the doubt from me that the combat is going to be enjoyable enough out of context for me to want to play this. They are more than welcome the old college try to do so and prove the skeptics wrong. That's the beauty of the industry. Just don't come at me with Rod's blind enthusiam as if there aren't legit reasons to have reservations about this. If we're not cashing EA/Bioware checks, we aren't obligated to cheerlead. 

Img950653
October 18, 2011

It's important to remember that there's more than one multiplayer mode in ME3, and Jasmine only played the competitive portion. I'm actually interested in the co-operative missions, which could potentially be a really cool extension of the single-player campaign.

Pict0079-web
October 18, 2011

Alright, that makes a little more sense. The concept of a competitive Mass Effect multiplayer mode is just silly. I mean, you'd have the humans, the asari, the turians and all those other races trying to kill each other with their random tactics. And then those multiplayer nuts would try to make a tier for which character works the best...

I still wonder about the co-op, though. Bioware wanted the co-op to partially determine the ending of the single-player mode. That could end up hurting all those non-Internet players who really want the best ending. Honestly, I'd like a mode that would allow me to team up with anyone, rather than scrambling to make arrangements with friends.

Picture_002
October 18, 2011
My understanding is that the co-op only makes that ending easier to obtain. It isn't required to earn it.
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October 18, 2011

 I think even if it is just some mindless, crappy shoot-em-up arena/horde style game type, it still has the potential to be good for the seiries. Playing games like this in the company of friends always SUCKS because all they can do is watch with boredom and complain about how we should be playing Halo. At least this will provide something that your friends can join in on when all you want to play is Mass Effect. Even if it blows, it's not like it will ruin the rest of the game.

Pict0079-web
October 18, 2011

Yeah. I really want my CoD/Battlefield friends to experience the joy of a shooter RPG. But the multiplayer mode makes me nervous. I don't want other people to think that this battle system is terribly imbalanced.

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October 18, 2011

Yeah you make a good point there. I mean look at Bioshock 2's multiplayer. It made me want to break my PC into little tiny peices. If that was my introduction to the series, I probably would have never played the story mode. But knowing how amazing the single player game is before playing the craptastic multiplayer redeemed it. So I suppose if you are using the multiplayer to try and sway your friends into playing the series and it sucks, it may kind of mess things up.

100media_imag0065
October 18, 2011
(This comment was deleted)
Pict0079-web
October 18, 2011

Whoa, that's quite a rage sandwich you're serving up there. Completely understandable though.

Lolface
October 18, 2011

Although I'm not opposed to a multiplayer mode, this is Bioware we're talking about. On release day, the main game will be about 3/4 complete (that other 1/4 is QA), and the multiplayer will essentially be in beta. Hooray for full priced, unfinished games!

I'm still buying it.

Pict0079-web
October 18, 2011

Yeah, I know. It's Bioware though. Honestly, I wouldn't mind if it plays 20 times better than Fallout 3 or any other stupid post-apocalyptic shooter with ugly creatures and whatnot.

As long as it doesn't turn out as awful as the Sonic RPG for the Nintendo DS, I'm happy. Ugh, I hate that stupid RPG.

Lolface
October 18, 2011

The sad part is that Sonic Chronicles was probably the best Sonic game in the past 10 or so years. And it was terrible.

Default_picture
October 23, 2011

For now, it sounds like another checklist item EA wants to cross off to justify the ME3 Cerebrus code. Maybe Bioware should have more to show in the upcoming public ME3 mp demo.

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