Metal Gear Rising: Revengeance documentary cuts a slice of truth

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Saturday, December 17, 2011

A big question mark floats over the Metal Gear Solid community.

For all its mastery of portmanteau, Metal Gear Rising: Revengeance nevertheless drew lukewarm ambivalence from gamers when it rose from the nether of development hell during this year's Video Game Awards on Spike TV. Boasting a new name and a new developer -- Bayonetta and Vanquish creator Platinum Games -- Rising's hack-and-slash overhaul defied the franchise's customary stealth-action gameplay.

Before you could say "nanomachines," Platinum Games co-founder Atsushi Inaba immediately took to Twitter clearing up "spurious" claims that his company accomplished what Kojima couldn't. "The artists at Kojima Productions gave their blood, sweat, and tears to bring the Metal Gear saga to life," he wrote. "The gap is immense. Mr. Kojima tossed his chips on our table, believing we could handle the task. In other words, he took a gamble."

Even publisher Konami felt the brushback after dropping “Solid” from the game's title as a signifier of its spin-off nature. Of course, the byproduct was an apparent disinclination to associate with such drastic differences -- and that's never a good thing. Now, a mini-documentary by the company hopes to clarify the whole debacle.

Like the franchise's notoriously tangled plot, the story behind Rising's journey to its current incarnation carries considerable complexity. Listen to members of Platinum Games and Kojima Productions --including series creator Hideo Kojima himself -- discuss why Rising was silently killed in 2010, the intricacies of the developer swap, and the reason for Metal Gear Ray's giant orange swords of death.

 
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Comments (3)
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December 17, 2011

This was really insightful. As a fan of both Platinum and Kojima, I'm now looking forward to this title more than any other.

Default_picture
December 17, 2011

I'm surprised at how well they collaborate with each other. I'm glad the Kojima's opening himself to new ideas in terms of melding action into the cutscenes. I'm also glad that Konami gave a Japanese company the idea, rather than outsourcing the work. It seems like the type of game that would work best with Japanese companies.

Konami and Platinum could definitely gain a lot of fans off of this operation. Man, I just wish I had a PS3.

...Oh wait. It is coming out for the Xbox 360. Excellent. Time to get my ninja on.

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