Separator

The Untouchables: iPhone games vs. my fingers

Default_picture
Friday, October 28, 2011
EDITOR'S NOTEfrom Sam Barsanti

I love my iPod, and there's a lot of games on it that I really enjoy...at least, that's what I thought before I read Ben's piece. Now I'm pretty sure I only think I like them because that's what "The Man" has brainwashed me into believing. I feel like I just woke up from The Matrix....

I have dozens of iPhone games, and virtually none of them are what I would call “playable.” Of course, that won’t stop me from buying and enjoying them, since they can still be fun, imaginative, and beautiful. They’re also generally in the cheap-to-free price range, which helps make up for the fact that only a tiny minority of them appear to be compatible with human fingers, such as the standard-issue models that came pre-installed on my hand.

Let’s take Infinity Blade, for example. It has outstanding production values, it was developed by a well-known studio, and the controls are straightforward (Your options in a fight are to swipe for a horizontal slash, swipe for a vertical slash, or tap to shield/dodge). Reviewers heaped praise on Infinity Blade, but I just can’t understand why. In my experience, the game consistently ignores or misinterprets all of those simple actions, giving me a vertical attack when I swear I voted for horizontal or flatly refusing to dodge.

 

How about N.O.V.A.? This Halo-flavored shooter is rocking a 94 on Metacritic, with people calling the controls “fantastic” and “superb.” However, in my experience, I’d say they were more like operating a forklift in reverse while sighting a 12-pounder cannon. You must vigilantly keep one thumb on the simulated analog stick to clumsily plod about the environment, and the other to alternately smear across the screen or tap the fire button. Choose carefully between looking and shooting, or sprain your fingers trying to do both!  

Oh, Plants vs. Zombies. I love you so much, but you have the same flaw as most iPhone tower defense games: Using my finger to drag and drop plants means that I can’t actually see where I’m dropping them, and suddenly a crucial Peashooter ends up in the wrong position. This never happens when I play the PC version of the game, but somehow that didn’t stop the game from getting reviews that applaud its “pitch-perfect controls.”

Don’t get me wrong, I honestly like these games despite their flaws. I’m just at a loss to understand why they, and so many other iPhone games, are consistently praised for their muddy controls.

I do have a theory, though, thanks to my recent playthrough of Deus Ex: Human Revolution. DE:HR’s plot deals with a corporate conspiracy to control the public by promoting the advantages of cybernetic implants while downplaying the chemical dependencies and bio-DRM measures that come with them.

So when iPhingers become widely available, and they will, you'll finally get to enjoy these games the way so many reviewers claim to...but will it be worth the price of your humanity?

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (6)
100media_imag0065
October 29, 2011

I never have these problems on my iPod Touch, and I have huge hands. Huge. I was able to palm a basketball before I was even a teenager. When I play games like NOVA 2 or Gamelofts newest FPS Modern Combat 3, I never have any problems. As a matter of fact, I get more accuracy with an iPod Touch FPS then I do with FPS's on the console, even with aim assist turned off.

You can move and change the position and size of the buttons at will. So all one needs to do is spend a couple of minutes customizing the controls to your liking and before you know it you'll be zipping around headshoting everything in sight with ease. I love FPS's on my iDevices.

Pict0079-web
October 29, 2011

I had the same problems with NBA Jam on my iPad. I improved the controls by switching the settings around to Gesture mode, but it's still too difficult to keep my players from shooting full court shots. I'm pretty sure I wanted to pass, but my iPad never thinks so.

I think it's just a problem with how the swipe controls are sometimes designed. Sometimes the developers don't use the proper angle of swiping, or the proper size of the buttons. Generally, I just play visual novel games, so I don't have to worry so much about swipe controls. The developers need to get the hang of this though, because I really don't like inconvenient control schemes.

Shoe_headshot_-_square
October 31, 2011

Hmm...can't say I agree with PVZ. I think the iPad version is the best one available! Better than mouse or console controller. :)

Default_picture
October 31, 2011

iPad sounds nice! But here I am with this little screen and fingers the size of a Melon-pult.

Default_picture
October 31, 2011

All they have to do to make FPS's with the Dual analog sticks work good is...

Put the shoot button as the volume up button.

Pict0079-web
October 31, 2011

That's a little difficult on an iPad, though. I'd have to reach into that corner to reach the little volume buttons.
:P

You must log in to post a comment. Please register if you do not have an account yet.