Monday, July 19, 2010
Gamers are annoyed by constant attempts to regulate video games and charge stores for selling M-rated games to minors. Such unreasonable attacks are not going to make us stop playing video games; but we do have a soft spot for those who can't handle the violent and sexual content seen throughout the industry.
Monday, June 14, 2010
Video games are making great strides in technology and interactivity. Combining 3D with motion control may help developers finally realize simulated reality, but is it something you want to play?
Saturday, May 29, 2010
Jonathan Swift once proposed to England that they cook their children for food and clothing. While this article does not suggest anything as radical as that, it comes pretty darn close, even bordering on disrespect, until the end clarifies the point.
Wednesday, May 26, 2010
One thing makes Mario a success: character design. Unlike Kratos, Cloud, Master Chief, Solid Snake, or other video game mascots, Mario's design makes him easily adaptable to any world imaginable. He is the universal adventurer.
Sunday, May 16, 2010
It's a Meet the Mob post from Antonio Byrd! The article takes writing, gaming, mothers, the Bible, and Japan and somehow shows how they're all related.
Sunday, April 25, 2010
Robert Ebert's recent reiteration that video games are not art has revived passionate debate over the subject. Gamers fight for the medium's recognition in the public and academic eye to show that video games have deeper meaning. But that meaning is practiced every day without us realizing it.
Wednesday, March 24, 2010
Reviews give us direction on what's good and what's bad, yet long before reviews are written, gamers decide beforehand what game to buy from reading and watching previews. Are these judgments valid in light of never playing the game itself?
Friday, February 26, 2010
Games are much more than entertaining stories. They are interactive experiences meant to elicit wonder and excitement. Because of that, sometimes, a title's plot may simply be a veil that's used to introduce a beautiful world.
Friday, January 15, 2010
The Dragon Quest series is more than a franchise that stubbornly changes; it also teaches gamers that sometimes the best way to enjoy the culture is to slow down







