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ERIC PALMER
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COMMENTS BY THIS AUTHOR (14)
"
GLADIUS!!!!!  I have said for years that this is one of the greatest games ever made (I have it for the o.g. XBOX), finally someone who shares the love!  I've played through it 3 times (currently on playthrough #4) and it never gets old...



P.S. I've never been able to get the Minotaur in my "school" no matter how hard I try


"
Monday, March 22, 2010
" Neverhood is still one of the top 5 games I've played in my lifetime. Absolutely worth the trouble of getting it to play on a modern machine"
Thursday, January 07, 2010
"! Dr. Sbaitso! http://en.wikipedia.org/wiki/Dr._Sbaitso I wasted many an hour having "him" regurgitate four letter words for my enjoyment. (seeing that this was released in 1992 makes me feel SO old"
Monday, January 04, 2010
"at discussion this week...

One thing that is a little off-putting is the frequent "bumper music" between each topic and in some cases individual responses to a topic. It really kills the flow of the conversation and sometimes makes it difficult to hear a guest finish their point with the background music fading in.

Unlike other 'casts (GiantBombcast, 4guys1up, Rebel FM, etc...) IMO this award winning format is at its best when the conversation is free flowing and the topic transitions occur naturally"
Monday, December 21, 2009
"son - I started another playthrough of Chrono Trigger after the Mobcast RPG special and have to disagree with you on the "fun" factor of the Millennial Fair. Maybe it was a result of different play styles but I spent almost 2 hours playing the games scattered around the Fair and betting on the races so I could exchange my silver points for gold and buying gear that should have been beyond my reach before leaving 1000AD.

I never even noticed that I was supposed to wait for Lucca to complete work on her demonstration because I was too busy trying to cheat the game ;D

Also,
**POSSIBLE SPOILERS AHEAD**


the events of the fair take on (seemingly) increased importance later in the game. Perhaps it will give you a different perspective on the way it was designed.."
Sunday, November 29, 2009
"now it's late but I just had a chance to listen to this over the weekend and it is easily the best MobCast to date... Interesting and informed guests, solid subject matter and the public shaming of Jason for his dislike of Chrono Trigger! Bravo"
Sunday, November 08, 2009
"id,

You make some interesting observations but there's one huge oversight in this article:

I (and many like me) don't give a shit about dedicated servers or PC gaming in general. You see, console gamers don't have it worse – we are content with what we have.

I grew up playing games on PC's (started pre-windows) and I have spent more hours of my life than I'd care to remember trying to: maintain a MajorMud BBS (http://en.wikipedia.org/wiki/MajorMUD), get a dial-up connection to work on Battle.net for Warcraft II, or even setup LAN parties for , etc...

At 26 years old, all I ask of my gaming rig & online service is that it works every time I fire it up without having to tweak registry settings or roll back drivers. If I have 25 minutes to spare, I want to be shooting dudes for at least 20 of those minutes not bouncing from server to server because the one I frequent is short on players at that time of day or undergoing maintenance. With the matchmaking features on XBOX Live at least there is always a game SOMEWHERE. Even if it is infested with racist, pre-pubescent teens, I can mute them and pretend there is a normal human on the other end!

Your argument regarding pricing is also interesting to me since you left out the biggest differentiator: the cost of entry to High-End PC gaming. For a PC rig that can handle everything currently in the marketplace and 6-12 months in the future, you're looking at a $1500-$3000 investment, before you even purchase a game. Compare that with $199 for an XBOX 360 and approx. $5/month for Live and on the low end you could buy 21 new releases with the difference in cost (at $60 each). Can you really justify an extra $1200-$2700 for slightly better graphics and the ability to play on dedicated servers (some of which you have to pay to play on anyway)?! I certainly can't.

The reason IW went this direction in the first place is because “gamers” have made their demands clear with their wallets: we want to play on consoles more than on PC's. With that knowledge, why should any company waste precious time and money to build the framework for dedicated servers when those dollars could be spent improving a product that will be played by more consumers on a console? It doesn't make any sense from a business standpoint.

All too often gamers forget that just like any other industry, the gaming industry is driven by sales. Wherever the greatest potential is for increased sales, that is where the focus of the developers will lie. I applaud those of you who are choosing to speak with your wallets this holiday; it is your best chance to have your voice heard.
"
Thursday, October 29, 2009
"n when I played MajorMud back in the day we didn't refer to the enemies as MOB's but as whatever creature was populating that region.

@Jay - for your answer listen to RebelFM episode 24 where Jason, Arthur and Anthony discuss some writing pointers and specifically the use of jargon: https://www.eat-sleep-game.com/news/2009/07/09/rebel-fm-episode-24-070909/
Friday, September 11, 2009
" dude can make some beautiful renderings but both concepts are some of the least functional designs I've ever seen... would like to see some addl. renders using some of the same aesthetics but with real-world considerations"
Thursday, September 10, 2009
"ther good episode... I love the format of the show, and the cross-over guest appearances from area5, 1up, "industry insiders," etc.

I have only one hangup: the overuse of "you know" and "like" by all participants keeps my hand hovering over the delete key throughout the episode(s)... I'm sure you don't notice it during recording but over the course of a 72 minute episode it greatly affects my ability to enjoy the podcast"
Wednesday, August 26, 2009
" I have to say is: NFL2k1+Ben Coates=100+hrs of pure blis"
Wednesday, August 26, 2009
" "prestige" edition - special edition extras are ludicrous to say the least (art books, metal cases, Master Chief helmet, etc...). If you have the disposable income then that's your prerogative to spend it on a S.E. but I'd rather have a $50 digital download than a $60 retail release or $150 special edition with a bunch of extra shit I end up throwing out after a month...

Re: Shu - you still have a DVD "collection"? Time to get on the Netflix train my man... IMO the content should be revered more than the packaging it comes in"
Monday, August 03, 2009