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The Second Time Around with Chrono Trigger: The Millennial Fair
Jason_wilson
Sunday, November 29, 2009

Editor's note: After getting yelled at by notable role-playing game designers during Bitmob's RPG podcast for saying that I didn't like Chrono Trigger, I'm giving the beloved Japanese RPG a second chance. I enjoy both Japanese and Western RPGs -- Final Fantasy Tactics and Baldur's Gate 2 are my favorite RPGs. The first part of this ongoing series focuses on my thoughts about the Millennial Fair. -Jason


The first time I played Chrono Trigger, I was intrigued about how the game opens with what is an original prologue -- the Millennial Fair celebrating the realm of Guardia's 1,000th anniversary remains one of the most potentially interesting beginning stages of any RPG, be it new or from the mid-1990s. The Millennial Fair shows the designers were intent on giving gamers a unique tale. It's certainly better than the prologue of countless high-fantasy RPGs.

I respect what I see as the designers' intent with the Millennial Fair, but the first time I played the game, I barely tolerated it. This time, I loathed it.

 

When Chrono Trigger came out in 1995, I was already an adult -- and in the ensuing 14 years, I learned that I can't stand the tendency of JRPG designers to use children and young teens as heroes. Heck, even as a kid, I couldn't imagine wanting to take on the role of a heroic kid. Think about it -- how many of you rolled up kids when playing pen-and-paper RPGs such as Dungeons & Dragons or Heroes Unlimited? Most of you, I imagine, made grown-ups.

As a roleplayer, I should have the patience and understanding to know that just because you start the game as a child, it doesn't mean that the game doesn't have a good story. But I keep asking myself, "If he's a kid, how come he knows how to fight? Why does he have a sword and armor?"

The Millennial Fair itself is pretty boring. I like RPGs that give me choices, but Chrono Trigger takes a significant choice away from the player: You must experience the Millennial Fair. A pair of oafs block the path to the demonstration of Lucca the inventor (she's one of your future adventuring companions), saying that she's not ready yet to show off her new machine and leaving you no choice but to explore the fair.

The Millennial Fair lacks one important ingredient -- it has nothing fun to do. I understand that the fair is important because it introduces you to Marle, the tomboy princess of Guardia and one of the game's most important characters. Running around the fair allows you to add her to your party and introduces you to the character.

beginBut the fair could've given you something interesting to do while waiting for Lucca's demonstration. Sure, you can make a meaningless wager on a footrace, engage in a drinking contest, and even beat up a silly rhyming robot of Lucca's design, but none of these things are interesting. You learn that Marle's pendant is valuable, but its true value becomes clear in the following scene. Who cares what some merchant says about it in this scene?

I was bored.

I wanted to skip it all and just go to Lucca's demonstration, where her teleporter reacts with Marle's pendant and opens a portal to...somewhere. But I couldn't do this until running around the Millennial Fair.

And this is why I think the fair wastes its potential. I don't care if the designers want me to experience the fair. Give me the option of deciding whether I want to run around the fair or not -- it is an RPG, after all, and RPGs should be about the player's choices, not forcing a character down a specific path. And if you're forcing the player to take that path, make it an interesting path.

 
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Comments (25)
Default_picture
November 29, 2009
I love this game, but totally agree with you regarding the Millenial Fair, Jason. I tried to play through this game back in the SNES era and gave up because I couldn't figure out what events needed to transpire for me to get past the guys to Lucca's demonstration. I'm all for ditching the customary JRPG hand holding, but give me a break.
On my second attempt with the DS, I've come to see the fair as the necessary evil it is. Hopefully the rest of your playthrough is more enjoyable as it was for me.
Default_picture
November 29, 2009
Sure the fair isn't exactly the highlight of the game, but it's over fairly quick. I think it's also a tad harsh to be down on the entire game for what amounts to a 20-30min opening scene.

I do completely agree with the annoying teen-hero crap though.
37425_412468101714_719286714_4780931_4814727_n
November 29, 2009
As promised, I've started playing this game through again right along with you Jason, considering I never finished it in the first place. I do agree that having kid heroes is getting old, but it seems to be a pattern in JRPG design and anime that isn't going away anytime soon.

I definitely see where you are coming from with being forced into experiencing the fair. I still believe it adds a great deal of charm to the game, and on my first playthrough it blew my mind when your actions at the fair are recounted later. However,now having more experience with the genre, the reality of a slightly underhanded plot device is more evident to me.
Jayhenningsen
November 29, 2009
Jason, I agree wholeheartedly. I played this game for the first time recently and the beginning just annoyed me. Even though I had no previous knowledge of the plot, I knew that girl was a princess the instant we bumped in to each other. I also thought the mini games were just annoying.
Default_picture
November 29, 2009
I found the girls lost cat, but none of the buttons I pressed would make me pick it up and give it back to the girl. I was later given a death penalty for failing to have the ability to bend over and grab the damn thing. Chrono Trigger sucks.
Default_picture
November 29, 2009
Final Fantasy Tactics is one of the best games made on the PS1, but it isn't exactly an RPG. Plus, any RPG on a PC is superior to a console RPG in almost every conceivable way. I'm beginning to understand why you thought this game sucked.
37425_412468101714_719286714_4780931_4814727_n
November 29, 2009
@Mark I understand your right to have an opinion on PC RPGs being superior despite the fact that I find that thought to be a fair bit narrow-minded. I can't, however, understand the rationale behind thinking Final Fantasy Tactics isn't an RPG.
Default_picture
November 29, 2009
Denigrating the Millennial Fair!? BLASPHEMY!!!

Haha, kidding of course. While my 12 year old self would likely kick dirt at you for your assessment, my 26 year old self can certainly understand your frustration with the flawed game design (not to mention the curious presence of both early humans AND dinosaurs upon traveling back to the prehistoric age...I mean seriously now).
Default_picture
November 29, 2009
@Andy: The cat follows you until you get to the girl, who thanks you for finding it. There's no trick to it. Talk to the cat and walk to the girl.

I loved the Millennial Fair at the Court scene of the game because the outcome of that scene depends on what you did at the Millennial Fair.

I find it to still be innovative today because most games launch you into the game with a lame tutorial and shove you into the main game. However, in this game, you learn the basics of navigation and combat through the Millennial Fair, a long opening scene of Chrono Trigger.

Also, I just loved the reaction from your guests on that RPG Bitmob episode. "What the hell? Get off this channel! Let's all mass hangup on Jason."

hehe
Default_picture
November 29, 2009
@Jason way to go back and play it once more :) Now get to a better RPG with Shadow Hearts and relive those moments.
Andrewh
November 29, 2009
I too am playing Chrono Trigger for the first time/second time-ish (played a few hours years ago).

I am not a fan of the fair, but I do think it establishes some rules about the game.

Cause and effect, exploration, and a sort of non-linearity come to mind.

As well as the happy go lucky tone that seems to be consistent through out the game (so far).
Default_picture
November 29, 2009
Also, I'd like to mention that I'm pretty sure Crono and his crew are like late teens, not little kids. It never stuck me as irrational that he knew how to fight, etc.
Now the Final Fantasy reboots and Nostalgia on the DS? Those characters look like aborted Cabbage Patch Kids. Weird.
Default_picture
November 29, 2009
@Jason - I started another playthrough of Chrono Trigger after the Mobcast RPG special and have to disagree with you on the "fun" factor of the Millennial Fair. Maybe it was a result of different play styles but I spent almost 2 hours playing the games scattered around the Fair and betting on the races so I could exchange my silver points for gold and buying gear that should have been beyond my reach before leaving 1000AD.

I never even noticed that I was supposed to wait for Lucca to complete work on her demonstration because I was too busy trying to cheat the game ;D

Also,
**POSSIBLE SPOILERS AHEAD**


the events of the fair take on (seemingly) increased importance later in the game. Perhaps it will give you a different perspective on the way it was designed...
Default_picture
November 29, 2009
It's good that you're honest about your feelings toward Chrono Trigger.

The child hero archetype is common in Japan, as you noted. Everyone, young and old, in Japan watches shows like Doraemon or Gundam which have precocious young protagonists. Whatever its origins, Japanese people in general enjoy it. You should consider that while Americans may create an adult character for D&D;, Japanese may not. Given the cultural differences, it may not be as counter-intuitive to make the heroes young as you think.

I loved betting on the races. I didn't play the game until 2006, so I had to force myself to understand its shortcomings, but my "respect" for the game in its context cultivated my enjoyment of the game further than your "respect" for it has. Not that I care whether you like it or not. It's interesting reading either way.
Default_picture
November 29, 2009
If you are going to play the game again, play it as a "game+" run through since the developers made adjustments to make the second time around it's own experience, separate from the first play.

It's okay to not like Chrono Trigger. It was a pretty looking game for when it was released but the core gameplay of the game was feeling out dated already back when it was released.
Default_picture
November 29, 2009
@Jason Whoa there tiger! I'm not about to go and say you are wrong about the fair being dull. It is true, there are parts that are dull about it.
**SPOILERS BELOW STOP READING IF YOU HAVEN'T PLAYED THIS GAME**





However, what I do want to point out though is that the whole time you are at the fair you are making a lot of choices as I'm sure you know. Choices that affect the game later on and the designers do it in a brilliant way by just letting you be who you are. They find out if you are impatient, if you are a thief, if you are rude to people you don't know, etc. They are finding out the choices you make when not directly given a choice, and that is brilliant design!! The fair wasn't there to be all that fun, it was there discover more about the player. Plus, the fair isn't actually a long part to get through. You can get through it faster than most unskippable cut-scenes in other RPG's.
Default_picture
November 29, 2009
@Eric Just realized you put a similar comment.
Default_picture
November 29, 2009
You can just talk to the merchant at the top left of the where the race is and not buy anything. He will tell you Lucca's demonstration is all set up afterwards. So technically, you don't have to explore the whole fair. You don't even have to talk to Melchior. Just talk to the one merchant after Marle joins you.
Jamespic4
November 29, 2009
@Jason I just want you to know that you made me sad. :(
John-wayne-rooster-cogburn
November 30, 2009
I didn't hate the fair, but, like you, wished there was more to do. How about four or five mini games? That would've been cool.
Default_picture
November 30, 2009
@Jason Thank you too for being here for us!! I'm sure there are enough souls around here to spread cheer enough for the both of us! I hope you still enjoyed the rest of the game. You have my condolence and as always my respect for you and what you do!
37425_412468101714_719286714_4780931_4814727_n
November 30, 2009
I'm really looking forward to hearing what you have to say about the combat in the next column Jason.
Jason_wilson
November 30, 2009
@Derek We'll see what I have to say about it, as I plan on touching on mechanics in my next post.
4540_79476034228_610804228_1674526_2221611_n
November 30, 2009
The events and things you do during the millenial fair come into play further on in the game when you go on trial. It's not just there to annoy you.
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