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The Bitmob Mailbag, September 10 Edition
Greg_ford
Thursday, September 10, 2009

We're cleaning and catching up on ye olde mailbag this week. And going forward, we're going to tweak our system a little. So read on for night-vision goggles, MOBs, how to get on the front page, and more!



Hey Bitmob,

I've been submitting articles at Bitmob now for a couple of weeks and I'm just curious as to how the "front page submission" process works.

I guess what I'm more curious about...is if there's a reason why none of my stuff has been on the front page and if it's just that I'm not a great writer (which I don't think I am, but enjoy doing it and hope that I am good) or if the submissions I've entered just don't fit into the personality of the website.

I only ask this because I really do enjoy this and am hoping at some point to begin sending resumes and applications out to different websites and magazines in an attempt to start writing for a paycheck.

Mark "Ixthus" Whitney

 

Bitmob: We sent Mark some pointers directly, but we've seen similar questions from a lot of you, so we thought we'd gather up some pointers for everyone here.

Front-page submission...it's pretty subjective because we don't want Bitmob to feel like it has a very specific style or template. We welcome and encourage creativity, so we want to leave it up to the staff and users to come up with interesting stories.

If one catches our eyes -- because it's well-written, insightful, funny, entertaining, etc. -- then we'll put it up for front-page consideration. It helps a lot if the grammar is strong, the story has an interesting topic/headline/lead, and the story is formatted well (short paragraphs so there aren't huge blocks of dense text, pictures to break up the text, etc.).

If a story is ugly or the writing's bad, even if the message underneath is great, those are barriers we have to break through first.

Hope this helps. Also, notice that staff page column on the right over there? It's been growing, and that's allowed us to feature a lot more community stories on the front page since we have more time for editing.



Hey Bitmob,

Just thought I'd give you the info about night-vision goggles [in response to a Mobcast from last month in which we wondered about which goggles the Army uses. -Ed.]. The standard-issue night-vision goggles are PVS-14's. I believe they're a generation 3 model, but I've heard of gen 4 coming.

They do not depend on emitting an infrared light to see. They detect and amplify the ambient light around, so there isn't really a range other than the clarity of the optics themselves.
There is an infrared flashlight built in for signaling or when you're in a room with low ambient light. They work well under starlight with no moon. I think the $3,000 price tag is normal.

Without ambient light, the Army also uses a variety of thermal optics, but they are not worn, usually mounted.

Christopher Chase
Formerly: Captain, U.S. Army Infantry, 82nd Airborne Division

Bitmob: Thanks Capt. Chase! Our most reliable form of night vision still involves banging our toe on the door and then feeling for the toilet seat, but it's nice to know better solutions exist! Maybe the Modern Warfare 2 prestige pack will be a worthwhile investment after all....



Hey Jason,

I was just listening to my backlog of podcasts, and heard you exclaim your hatred of the term "mob" when used to refer to monsters in MMOs on episode 15 of the Mobcast.

I believe your quote was something to the effect of: "It's only one monster. It's not a mob"

I'm not sure if someone has sent you this information yet, or if you were already aware of it, but I figured you might be interested in the etymology of the term.

"Mob" takes its root back in the MUD days, where everything in the world (monsters, rooms, weapons, armor, etc.) existed as discrete objects on the programming side. MUDs were programmed in what was essentially a bastardized form of the programming language C, which is considered an "object oriented" programming language.

Monsters were one of the few objects in the game space that had the ability to move. Hence, they were sometimes referred to as "[m]obile [ob]jects." This was later shortened to MOB for the sake of quick communication.

I also personally take offense as what I see as the destruction of the English language, but I thought you may be interested to know there was a logical reason behind this particular term.

Jay Henningsen

Bitmob: We asked the called-out Managing Editor Jason Wilson to respond:

"You're making my point for me, Jay -- language should be clear by its context, and MOB certainly isn't clear in that context. Language that isn't clear shouldn't be used. I fear that such jargon keeps potential players from trying MMOs -- I know if I have to not only learn a game's mechanics but the jargon used by its players, I'm not sure I want to play that game. That's a lot of work.

"People, use clear, concise language, be it verbally or in print. It's just too much work keeping up with your jargon and slang."



That's it for this week. As for that change in Letters we alluded to earlier: We're now grouping Mobcast and Mailbag letters and questions together in our inbox. You guys give us so many topics and questions for the Mobcast that we can't possibly keep up with them, and some of them aren't all four-man-discussion appropriate, so don't be surprised if you see some of them addressed here.

With that in mind, send any questions or comments about anything for the Bitmob editors to letters@bitmob.com and then look for your answer here or on the podcast

 
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Comments (22)
Alexemmy
September 10, 2009
Looks like Mark took those pointers to heart as HE GOT HIMSELF A FRONT PAGE!

Whoooooo Mark!
Me
September 10, 2009
I can say this: that letter is like 3 weeks old, lol. :)

To add to Greg's answer (from my own personal experience) the guys at Bitmob really are here to help and their advice was priceless for improving my writing. Even I can look back at my old stuff and genuinely see how I've turned my writing from an English papers into actual enjoyable articles. The guys and gals in the actual community have been a massive help as well. Since I sent that email I've had a number of front page submissions and a bunch of spotlight mentions.

I guess what I'm saying is: keep at it, and don't be afraid to ask for ideas, pointers, or help from any of us as I know most of the people (including myself) don't mind giving a prod in the right direction :)
Greg_ford
September 10, 2009
Awesome, Mark -- and yeah, that was an older letter, but the advice always stays fresh! (Congrats on the front-pagers as well!)

But yeah, send good letters our way and we'll get some piping-hot fresh ones in future mailbags.
Jayhenningsen
September 10, 2009
@Jason - I feel compelled to point out that in Mobcast 17, when you were speaking about your own topic of alternative histories, you said, and I quote, "I could care less." However it seemed that, according to the rest of your statement, you probably could not care less. :P

Also, just for the record, I was not calling you out. I was just trying to share some information that you may not have been aware of. I'm not defending the term; I'm just saying there was a reason behind its existence other than juvenile internet 'lolspeak.'
Jason_wilson
September 10, 2009
@Jay Not attacking you. I'm attacking those that use "MOBs," "WHIPs," and other nonsense (sports are even worse). We're good! Sorry if it came off that way!
Jayhenningsen
September 11, 2009
@Jason - Where do you draw the line between nonsense jargon and legitimate jargon?

For example, take the word "laser." When the technology first came out, the word was exclusive to the scientific community. Sadly, many people now are not aware that "laser" is actually an acronym for "(l)ight (a)mplification by (s)timulated (e)mission of (r)adiation." When this word was first introduced to the public, it was scientific jargon. Now the word has reached such widespread use that it appears in dictionaries and is used as a word in its own right, often without knowledge of the true meaning of the acronym.

You mentioned that you are a history buff (as am I.) How many people use the suffix "AD" without truly knowing what it means?

I'm curious where you draw the line.
Jason_wilson
September 11, 2009
@Jay When a word/term's so common that most of the population (in this case, readership) understands what you mean. "MOB" may seem commmon enough to MMO players, but it's not as recognizable to gamers in general.

For sports, I wouldn't feel compelled to explain ERA, as that's been an accepted statistic for decades, but other terms are geared to the stat-freaks, such as OPS (On Base Plus Slugging Percentage, which isn't even readily apparent in the stat) and DICE (Defense Independent Component ERA).

I don't want someone to read a story and not understand what's going on because of the jargon; you lose readers that way. And as a writer or an editor, you've failed to make that dear connection with your reader. It's sad when words get in the way of that connection.
Default_picture
September 11, 2009
Even when I played MajorMud back in the day we didn't refer to the enemies as MOB's but as whatever creature was populating that region.

@Jay - for your answer listen to RebelFM episode 24 where Jason, Arthur and Anthony discuss some writing pointers and specifically the use of jargon: https://www.eat-sleep-game.com/news/2009/07/09/rebel-fm-episode-24-070909/
Jayhenningsen
September 11, 2009
@Jason - So, what's the responsible thing to do? Do we use the term, but explain it for the readers in the hopes that eventually the majority of the readership comes to understand it, or do we eschew it completely and use more precise language?

Genre specific terminology can only really begin to be disseminated by the community that it originates in. Does part of that responsibility for sharing this information also fall upon journalists who contribute to that genre?

Jayhenningsen
September 11, 2009
@Eric - I did listen to that episode. Perhaps I should listen to it again.

With respect to the MUD origins of the term MOB, I found it more widely used by the programmers originally. It seemed to take a while for it to catch on with players.
Default_picture
September 11, 2009
Since it hasn't been added yet, I feel the need to correct Jay here - C is not an object oriented programming language. It's predecessors (namely C++, Java, C#) are object oriented, but the original C is not. :)
Default_picture
September 11, 2009
Erm...by predecessors I clearly meant the opposite. :P
Jayhenningsen
September 11, 2009
@Garret - You are correct. I was not precise enough in my explanation. C by itself is not object oriented. What further adds to my embarrassment is that my aunt was actually one of the programmers at Bell Labs during the time that C was developed, so I have no excuse for not conveying this properly. :)
Demian_-_bitmobbio
September 11, 2009
Thanks for the mob explanation, I never knew that! And I was a big MUD player way back when. But sounds like that was more a term used by the people who made MUDs.
Default_picture
September 11, 2009
It was enjoyable to read that first letter from Mark Whitney, thinking to myself, "His name is familiar. I'm certain he's been featured!", only to find out it was an old letter. Looks like their advice helped, Mark. Congratulations.
Jason_wilson
September 11, 2009
@ "Responsible" isn't the word that I'd use, Jay. It comes down to clarity; you want people to understand what you're communicating. I still write out terms such as Japanese role-playing game on first reference to avoid any confusion, and when I use a word like "roguelike," I like to explain it since it's a niche genre.

It's a judgment call, part the writer/editor knowing the language and the jargon of what they're covering, and part knowing your audience.
Jayhenningsen
September 12, 2009
@Jason - Thanks so much for taking the time to discuss this.

Personally, I strive to at least give a parenthetical reference when I use a term that I think some people won't understand.

I guess in my mind, I can justify using niche terms that I consider to have a legitimate history and a viable definition (with explanation given in the text.) However, there are certain forms of jargon and slang I always avoid, such as the current prevalent use of what I consider unnecessary and lazy abbreviation often used in text chat online.
Alexemmy
September 12, 2009
@Jay @Jason - You guys are such word nerds. ;D
Jason_wilson
September 12, 2009
@Jay You're welcome. I believe it's important to answer people's questions -- it's not only polite, but you may learn something as you're answering these questions, too.

@Alex Guilty.
Me_square
September 12, 2009
I always hope my work appears on the front, but I know some that I put up on the mob feed are just not fit for front page. I have had 3-4 appear an am always excited for those opportunities.
Greg_ford
September 12, 2009
@Alex: Ha! It's what makes for a good editor.
@Patrick: Glad to hear it, and, I think as we've said before, you have a great name for gaming.
Jayhenningsen
September 12, 2009
@Alex - I've been called far worse. Plus, any time I'm grouped with Jason Wilson, I'll take that as a compliment. I bow before his editorial might.
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