JAVY GWALTNEY
COMMUNITY WRITER
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Following (13)
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TWITTER  JavyIV
FACEBOOK  -NONE-
WEBSITE  -NONE-
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XBL  -NONE-
PSN  Hal_Fenix
WII   -NONE-
STEAM  HalFenix
JAVY GWALTNEY'S SPONSOR
FEATURED POST
2guys_1title
Javy discusses the use of children in Bioshock, Dishonored, and The Walking Dead as morality gauges for the player.
Wednesday, December 05, 2012 | Comments (1)
POST BY THIS AUTHOR (15)
2guys_1title
Javy picks apart video game adaptations and why some of them are fantastic while others are horrendous.
2guys_1title
Javy looks back at gaming in 2012 and picks his top five games for that year.
2guys_1title
Javy reminiscences about his days as an elementary school student and demonic dungeon master while eagerly anticipating Simon Roth's Maia.
2guys_1title
Javy reviews Zombies.
2guys_1title
Javy believes there should be more female protagonists in video games. Read and find out why.
Gta-iv-art-mov
The overarching theme of Grand Theft Auto IV and its two expansions has nothing to do with choice, it's all about chance.
2guys_1title
For one player, underwater sections in games turn him into an angry dude holding a controller. Read on to find out why.
2guys_1title
Javy struggles with his admittedly rose-colored perception of his fellow gamers and some hateful comments made by IGN users toward a reviewer for her review of Assassin’s Creed III.
Stanley_parable
College composition instructor Javy Gwaltney used the popular Half-Life 2 mod The Stanley Parable in a rhetoric lesson. How did it go? Read and find out.
Hotline-miami-5
It’s killed or be killed, and killing is always gruesome. But then Hotline Miami turns around and deliberately slaps you in the face.
2guys_1title
Javy Gwaltney doesn't care for Syndicate. Find out why.
2guys_1title
Gore is immersive. And we should see more of it in games, especially when certain offerings don't have any when they should.
COMMENTS BY THIS AUTHOR (37)
"Just finished moving over. Can't wait for the new adventure."
Wednesday, December 12, 2012
"Hrm. I posted this, went back in and fixed an error, and then apparently saved it as a draft by accident a couple of days ago. Just noticed.  Hence its sudden reapparence in the feed. Apologies."
Wednesday, December 05, 2012
"I love Spec Ops because the game makes it abundantly clear just how much it hates you. You are a horrible person and none of the choices you make matter because you—not necessarily Walker—are just some nutjob murderer playing hero in a virtual fantasy.  It’s a game that managed to make me feel guilty for years of virtual bloodshed. By the end of the game, I was exhausted; it really puts you through the emotional wringer.

Mark, if you like Spec Ops, there’s a critical reading out called Killing is Harmless by Brendan Keogh  that’s superb."

Tuesday, December 04, 2012
"Jesse,

Good article. I  am curious, however, as to whether or not having an underrated game can actually be a boon for the developer/creater in the long term. For example, Psychonauts was released back in '05, a year FILLED to the brim with modern classics: Resident Evil 4, God of War, Jade Empire, and Shadow of the Colossus. However, the two games I remember the most are Psychonauts and Indigo Prophecy, which I played because of their statuses as "underrated" games. When Brutal Legend came out, I bought it without a moment's hesitation, same for Heavy Rain, chiefly because of my loyalty to Schafer and Cage, respectively. "

Wednesday, November 28, 2012
"Dungeon Keeper is fantastic. It breaks my heart that Bullfrog got closed down while working on the third one. That game had so much potential."
Saturday, November 17, 2012
"Brendan Keogh summed up everything that's wrong with Assassin's Creed III (storywise)in a single tweet: 
"NO. GO AWAY DESMOND. I DON'T CARE.""
Wednesday, November 14, 2012
"@Raymond: Agreed.

@Johnthan: Spec Ops is my GOTY, and you've summed up a great deal of why it's that over such games as XCOM and Dishonored.  I haven't been affected emotionally by a game in such a profound way since Bioshock."

Wednesday, November 14, 2012
"Daniel,

 

I totally understand where you're coming from, and I agree for the most part, particuarly Connor's first section. "What the hell is this hide and seek shit?" I think were the words that came out of my mouth.

 

That being said, the prologue is killer. I love how it plays on the gamer's assumptions. However, all the tutorial bits that came afterward--sans the naval ship, Pirates of the Caribbean simulator segment--were a bit too much."

Friday, November 09, 2012
"Nah, it was just a damn good piece."
Friday, November 09, 2012
"Jason,

Why don't you take a look around the site first and check out the other quality pieces we have here before criticizing the Bitmob staff. They choose all kinds of articles in order to promote different perspectives. It's why it's the place where "Community Meets The Press." Just because this one doesn't jive with you (or me, for that matter) doesn't mean there arent a number of well written and well thought out articles here."

Wednesday, November 07, 2012
"This has got to be some hardcore trolling.  And I say that as someone who doesn't play Halo.  I don't think Microsoft did anything wrong by releasing their game on election day.  In fact, they've actually used the IP to promote voting:

 

http://www.neowin.net/news/microsoft-uses-halo-4-to-promote-us-election-voting

&nbs;"

Wednesday, November 07, 2012
"Anybody else get a little nauseous watching this? I mean it's a cool idea and it's a definite upgrade visually...but dat motion blur."
Monday, November 05, 2012