News Blips: God of War 3 Demo, Bungie Hesitant on PS3, Starcraft 2 Beta Account Sharing, and More

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We finally get to kick ass in ancient Greece, sans whatever type of  proto-bubblegum they had back in those days.

News Blips:

God of War 3The demo for God of War 3 is now available on the PlayStation Network. The download contains the same content showcased at last year's E3, to remind players just what all the fuss is about. Don't forget to stop and "assist" any suggestive-looking ladies on the way to CHAOS. [PlayStation Blog]

Bungie: not making PlayStation 3 games (at least not yet). While the team is busy working on the upcoming Halo: Reach, community manager Brian Jarrard says that the decision to go forward with any potential PS3 titles is "undefined right now." I'd love to see a Metal Gear Solid remake with Master Chief somehow shoehorned into the zany plot, but they probably aren't taking suggestions. [CVG]

Blizzard opposes account sharing during the Starcraft 2 beta test. While the punishment doesn't necessarily involve a permanent ban, community manager Stefanie Gwinner reminds testers that "sharing your account is not allowed." [Inc Gamers]

At a press event held yesterday, Nintendo VP of Sales and Marketing Cammie Dunaway said that she doesn't expect a successor to the Wii "anytime soon." While the Wii currently sits in more households than the PlayStation 2 did at the same point in its life cycle, Dunaway is confident of finding "a big audience out there that [they] can access with Wii." You're not fooling me, Dunaway: I know world-domination plans when I see them. [GameSpot]


Got any hot news tips? Send 'em over to tips@bitmob.com.

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Hindsight is 3D: Why Avatar: The Game Missed the Success of Avatar the Movie

Guillemot in 3D ... glasses.Editor's note: Sometimes, it's not just a rushed release that hurts a licensed product. Kevin takes a look at all the factors that were working againt Avatar: The Game from the very start. -Shoe


Ubisoft loses money on an Avatar gamble and now says it will reduce its investment in movie licenses because AAA films' stringent release schedules do not mesh with the needs of AAA game titles.

But it wasn't a single factor that saw Avatar: The Game fail. Mismatched media goals, technology, and game identity all had a hand in its demise.

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Video Blips: Borderlands' General Knoxx, Street Fighter 4 iPhone, Metal Gear: Arcade, and More

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Let's hope this General Knoxx thing turns out better than Mad Moxxi....

Video Blips:

 Those Geabox guys sure know how to make a trailer. I have no idea what that narrator lady was even talking about in this Borderlands: The Secret Armory of General Knoxx DLC teaser, but I am in. [GameVideos]

Continue after the break for an iPhone-ified Street Fighter 4, a Metal Gear: Arcade trailer, a peak at some of the more cunning moves in Red Steel 2, and a preview of the new Army of Two: The 40th Day DLC.

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What Gives Us the Right to Critique Games?

Mikeshadesbitmob0611

Editor's note: Some developers secretly or not-so-secretly think you better know your B-splines from your framebuffers before you pass judgment on their games. But the history of criticism across multiple artistic mediums says otherwise. Michael weighs in.... -Demian


A few weeks ago, I sat in on the Grubb on Games live stream, hosted by Bitmob's own Jeffrey Michael Grubb. I left for a bit to take a break, and when I came back, Jeff was playing an odd Flash game that I had never seen before. I wasn’t quite sure what to make of it. The art style consisted mostly of dull greys and blacks, and from what I could tell, the character's movement lacked precision. “What is this?” I asked. “Rocketbirds Revolution,” several people in the chat channel replied.

“This game looks underwhelming,” I declared. Jeff and a few others asked if I was trolling, which confused me at the time. As it turns out, one of the people viewing the stream was an artist for Rocketbirds Revolution, and I had just insulted his game based on a three-minute visual demo.

I felt really raw about it. I know what it's like to have people trash your work, and to have it done to your face is one of the worst feelings a creative type will ever experience. My guilt worked its way past the foot in my mouth, stirring up some deeper issues about the role of critics in the game industry. What gives me -- or anyone else in the enthusiast press, for that matter -- the right to critique the work of others, especially when most of us lack the skill to make our own games? Would I still have said what I said if I knew a member of the development team was in the room? And really, how fair was it for me to form an opinion in such a short time, without having touched the game personally?

I thought about it over the past few days. Eventually, I came to some conclusions.

Rocketbirds Revolution

Flash game, or pathway to catharsis? You decide.

 

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Fear Not the Pen

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Editor's note: Brian shares with us how he gained confidence as a writer. It's a moving piece, and I hope it inspires those of you who may have doubts about your own writing prowess. It's hard to improve if you don't actually write, after all. -Jason


Nine years ago, when I was 8 inches shorter, I received a paper from an imposing figure. This piece of paper -- my first essay of the year -- was on the transition from nomadic to agrarian societies. Despite my best efforts, I received a D on my 10th grade history paper. At the time, I thought my writing career was over.

I'd grown accustomed to receiving As before that point -- in part because I went to a low-income middle school that didn't value its students. At my school, we didn't receive instruction in elementary grammar; we were left to fend for ourselves in a brutal world of paper and pens. Sadly, my math education wasn't any better.

During the sixth grade, I was one of the four students in prealgebra because I excelled in arithmetic while in elementary school. The teachers didn't have room for us, however, so we were left to study on our own in the hallway. As you can imagine, we got nothing done, but somehow we passed despite not knowing the fundamentals.

Unfortunately, this caused me to miss out on a number of important algebraic techniques, so I didn't understand certain concepts in future classes. I went from being someone who was extremely confident with math to someone who absolutely hated it. The reason I mention this is because my writing experience was similar.

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Super Mario Bros. 3 Inspires The Next Generation

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It's hard to believe that this great piece of filmmaking was done by someone who wasn't even born when Super Mario Bros. 3 was released for the NES. A 21-year-old YouTuber named smartkid82504 used some cardboard, paper, glue, and colored pencils to recreate the first five minutes of one of the best platformers ever released [Technabob via Gearbox]:

The author only needed 36 hours to set up this one minute of video. With the same tools and amount of time, I might be able to come up with a movie of two stick figures shooting each other with L-shaped pistols.

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The Bitmob Community Jukebox Archive

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#


 

3D Dot Game Heroes -- The Hero's Tomb

3D Dot Game Heroes -- Water Temple

The 7th Guest -- The Game

The 7th Guest -- Skeletons in My Closet

 


A



Ace Attorney Investigations: Miles Edgeworth -- Shi-Long Lang: Speak Up Pup!

Achievement Unlocked -- Main Theme*

Actraiser -- Bloodpool Theme

Actraiser -- Offering 

Actraiser -- Peaceful World

The Addams Family -- The Portrait Gallery

Advance Wars -- Grit's Theme

Advance Wars: Dual Strike -- Lash's Theme

Afterlife -- Track 2

Air Zonk -- Cyber City

Aladdin -- Arab Rock

Alan Wake -- Up Jumped the Devil by Nick Cave & the Bad Seeds

Alien Hominid -- Main Theme

Amped 3 -- Menage a Brahs Rap

Animal Crossing -- K.K. Ballad

Animal Crossing -- K. K. Soul

Apollo Justice: Ace Attorney -- Troupe Gramarye 

Aquaria -- The Light

Aquaria -- The Traveler

Aquaria -- Undiscovered Waters

Art Style: Light Trax -- Spectra 1*

Assassin's Creed 2 -- Ezio's Family 

Assassin's Creed 2 -- Venice Rooftops

Astyanax -- Stage 1 

 


B


 

 

Bad Dudes -- Stage 2

Baten Kaitos: Eternal Wings and the Lost Ocean -- Violet Storm

Banjo-Kazooie -- Gobi's Valley

Banjo Tooie -- Jiggywiggy's Temple*

Batman -- Stage 2*

Batman -- Streets of Desolation

Battlefield Heroes -- Main Theme

Beyond Good and Evil -- Home Sweet Home

Bionic Commando -- Bionic Commando (Rusko Remix)

Bionic Commando -- Stage 1

Bionic Commando Rearmed -- Main Theme Remix

BioShock -- Beyond the Sea by Bobby Darin

BioShock -- Cohen's Masterpiece

BioShock -- Welcome to Rapture

BioShock 2 -- Waking Up in 1959

Bit.Trip Beat -- Transition

Black Sigil: Blade of the Exiled -- Parting Ways

Blaster Master -- Area 1 Music

BlazBlue: Calamity Trigger -- Rebellion (Ragna's Theme)

Blue Dragon -- Waterside

Blueberry Garden -- Valse by Daduk

Body Harvest -- Indoor Music*

Boom Blox -- Main Theme

Boom Blox -- Tiki Sacred Honor

Borderlands -- Ain't No Rest for the Wicked by Cage the Elephant

Borderlands -- No Heaven by DJ Champion

Braid -- Downstream

Brave Fencer Musashi -- Allucaneat Palace Theme

Breath of Fire 2 -- Fly Pudding

Breath of Fire 2 -- Windia

Brütal Legend -- Die For Metal by Manowar

Brütal Legend -- Girlfriend 

Bubble Bobble -- Main Theme (NES Version)

Bully -- Main Theme

Burning Rangers -- We Are Burning Rangers

Burnout Paradise -- Paradise City by Guns N' Roses

Bust a Groove -- 2 Bad

Bust a Groove -- Natural Playboy

Bust-a-Move -- Theme (Arcade Version)

 


C


 

Call of Duty -- Call of Duty

Call of Duty -- Red Square

Call of Duty 4: Modern Warfare -- The Coup

Canabalt -- Main Theme

Capcom vs. SNK -- Sign

Castle Crashers -- Forest Entrance

Castle Crashers -- Race Around the World

Castlevania -- Vampire Killer

Castlevania: Symphony of the Night -- I Am the Wind

Castlevania: Symphony of the Night -- Lost Painting

Castlevania: Symphony of the Night -- Wood Carving Partita

Cave Story  -- Mischievous Robot (REMIX)

Cave Story -- Eyes of Flame

Cave Story -- Moonsong

Chime -- Brazil by Philip Glass Ensemble

Chip 'n Dale: Rescue Rangers -- Stage J

Chrono Cross -- Dream of the Shore Bordering Another World

Chrono Cross -- Dream of the Shore Near Another World

Chrono Cross -- Magical Dreamers

Chrono Cross -- Magical Dreamers: Wind, Stars, and Waves

Chrono Cross -- The Scars of Time

Chrono Cross -- Star-Stealing Girl

Chrono Trigger -- At the Bottom of Night

Chrono Trigger -- The Brink of Time Track 1 (REMIX)

Chrono Trigger -- Chrono Trigger

Chrono Trigger -- Corridors of Time

Chrono Trigger -- Guardia Millenial Fair

Chrono Trigger -- Schala's Theme

Chrono Trigger -- To Far Away Times 

Chrono Trigger -- To Far Away Times (REMIX)

Chrono Trigger and Chrono Cross -- Chrono Trigger/Chrono Cross Themes by Play! Symphony

Chu Chu Rocket -- Theme

Civilization 4 -- Baba Yetu

Clay Fighter -- Title Screen

Command and Conquer: Red Alert 3 -- Hell March 3

The Company of Myself -- Theme*

Conker's Bad Fur Day -- Great Mighty Poo

Conker's Bad Fur Day -- Windy

Contra -- Stage 1*

Contra 3: The Alien Wars -- The Final Gauntlet (Part 1, 2, & 3)

Courier Crisis -- Keep Your Hands on the Boogie by Hot Chicken Stew

Courier Crisis -- What You Believe by Big Drill Car

Crazy Taxi 2 -- No Brakes by The Offspring

Croc: Legend of the Gobbos -- And So the Adventure Begins

Cruis'n Exotica -- Menu 1

 


D


 

Dark Cloud -- Main Theme

Dark Cloud 2 -- Rainbow Butterfly Woods

Dark Void -- Main Theme

Darksiders -- Darksiders Theme

Darkstalkers 3 -- Fetus of God

Darkwing Duck -- Title

Daytona USA -- Let's Go Away

Deadly Premonition -- FBI Special Agent

Deadly Premonition -- Life is Beautiful

Deadly Premonition -- The Woods and the Goddess

Déjà Vu -- Theme of Ace Harding*

Deus Ex -- Main Theme

Deus Ex: Human Revolution -- Theme*

Devil May Cry -- Flock Off!

Devil May Cry 3 -- Devils Never Cry

Disgaea: Hour of Darkness -- Beautiful Rondo

Donkey Kong Country -- Aquatic Ambiance

Donkey Kong 64 -- DK Rap

DonPachi -- Stage 1*

Doom -- Main Theme

Dr. Mario Online Rx -- Fever

Dr. Robotnik's Mean Bean Machine -- Password Screen*

Dragon Quest VIII -- Overture 

Dragon Warrior -- Battle Theme

Duck Tales -- The Moon

 


E


 

Earthbound -- Giygas' Theme (Pokey Means Business)

Earthbound -- Kraken of the Sea

Ecco the Dolphin -- Opening Theme

Echocrome -- Prime 5

Einhänder -- Street

The Elder Scrolls 3: Morrowind -- Theme

The Elder Scrolls 4: Oblivion -- Harvest Dawn

The Elder Scrolls 4: Oblivion -- King and Country

The Elder Scrolls 4: Oblivion -- Main Theme

Embodiment of the Scarlet Devil -- Beloved Tomboyish Girl

Enemy Zero -- Agony

Eternal Darkness: Sanity's Requiem -- Gateway to Destiny

Eternal Darkness: Sanity's Requiem -- The Gift of Forever and Ram Dao 

Eternal Sonata -- Pyroxene of the Heart

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22 Great Games You Might Have Missed

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EDITOR'S NOTEfrom Demian Linn

This post had over 4,000 views before we even put it on the front page, so I think it's safe to say the Internet loves a good list. And probably a bad list, too, but this one's definitely good.... 

I thought about posting my Top 100 Games of the '00s list here, but considering the dedicated group of gamers at Bitmob, what's the point of recommending the same stuff that everyone has already played? The thing I love about lists isn't cross-referencing them with my own taste, but hopefully finding new gems that slipped under my radar. The games I present here have all sold poorly, received minimal coverage, and failed to accumulate a fan base over the years. These are games you not only haven't heard praised, but maybe haven't heard of at all.

It can be a pain to seek some of these out, especially the PC titles, but it's well worth the effort, especially if you consider yourself a gaming connoisseur. Enjoy, and please share some of your favorite, little-known games in the comments!


Soul Blazer (SNES, 1992)

Caught between the superior Actraiser and Illusions of Gaia both chronologically and gameplay wise, Soul Blazer was another overlooked classic of the '90s from developer Quintet. It was another Zelda-esque adventure, but told with a more dynamic narrative and responsive world. While Zelda's dungeons mostly stayed the same, each area of Soul Blazer was incredibly different and inventive. From fighting on an island to fighting on a giant game board, Soul Blazer made the same old grind feel new. Each enemy nest you defeated revived a villager, which kept the combat rewarding and worked into a strangely esoteric narrative.

Plays like: The Legend of Zelda: A Link to the Past, Actraiser, Alundra.

Seekability: Absolutely. The mood and atmosphere of the game was haunting, and the controls spot-on. It's a very unique game that aged wonderfully, just like the rest of Quintet's catalog.

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The evil things we do

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My buddy Cesar Quintero over at Area 5 once told me a story about how he waited patiently for a wedding to start in Fallout 3 -- just so he could nuke everyone in attendance. He also told me about several other acts of horror that he'd committed in the open-world, do-anything-you-want-including-stuff-you-probably-shouldn't RPG, so that got me thinking:

People sure know how to act like a-holes when given the means.

(Hey, I'm not judging -- I did get the Achievement for planting a live grenade in someone's back pocket in the same game.)

So, for fun and curiosity's sake, we asked some of our game-industry friends what sort of sick, depraved, evil video-game deeds that they try to get away with when no one's looking (and sometimes, even when someone is), starting with the guys who made the wedding-slaughter simulator. And don't forget to share your own terrible tales in the comments below.

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Point of Discussion: Is Japanese Game Development Dead?

Franksmall

Editor's note: The state of Japanese game development is an interesting subject. It's weird that, right now, I'm enjoying two very different RPG experiences -- one from Japan (Demon's Souls), and one from American (Dragon Age). And I'm really digging the Japanese game. Are you troubled by the state of Japanese development? -Jason

 


The 2009 Tokyo Game Show's over and done with, and very little big news came out of the event. Sadly, instead of returning to the U.S. excited about what's on the horizon from the country that used to be the de-facto leader of the gaming world, the press slunk back, seemingly dismayed at the state of development in Japan.

Even with huge titles like Final Fantasy 13 and The Last Guardian on the way, a pall hovers above the Japanese horizon because their leadership in the games realm seems to be coming to an end.

In a September 28 post, Brian Crecente of Kotaku.com said that this year's TGS revealed "an industry scrambling to stay relevant in an increasingly Westernized gaming world."

Crecente's story went on to say that "Capcom's famed developer Keiji Inafune, the man behind such hits as Mega Man, Onimusha, and Dead Rising, warned that Japanese game development has one foot in the grave."

 

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The Influence of Metacritic on Game Sales

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Editor's note: How much of an effect does Metacritic's aggregate scores have on games? I've always wondered about this, but I've never analyzed the data. Luckily, Rob has, and he's sharing his examination of Metacritic scores and sales for May 2009 with us. -Jason


The September 2009 issue of Game Informer published a feature discussing the merits of review aggregator Metacritic through the lens of Glen Schofield, former general manager for Visceral Games, which developed and released Dead Space late last year.

Central to Schofield’s complaint is a lone score of 65 that caused the Xbox 360 version of Dead Space’s aggregate Metacritic score to drop one point from 90 to 89. Schofield states that “the difference between an 89 and a 90 is a big-ass deal.”

Games journalist Mitch Krpata criticized the article, claiming that Game Informer was calling for reviewers to inflate scores in order to keep the Metacritic aggregate high.  Whether or not Game Informer actually implied such is irrelevant to the observation that review score inflation would be at the detriment of the gaming public.

However, we all know that publishers use Metacritic scores to pressure developers by tying those scores to monetary compensation. Are publishers justified in using Metacritic in such a way? I decided to investigate the issue by tracking game sales and their accompanying Metacritic scores to find out the relationship between the two.

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The Next Frontier is Video Game Surgeries

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Editor's note: In the grand tradition of Folgers instant coffee commercials, I plan to switch out the innards of this multimillion dollar medical device with a Boong-Ga Boong-Ga arcade cabinet. Let's see if he notices the difference! -Demian

 


Robotic Surgery

Pilots are one thing -- you know, since they shoot the "enemy" -- but now doctors will benefit from video game playing, as well? I came across the above scan in a promotional flier at a local hospital in Redlands, CA earlier today. Personally, I don't know if I'd trust a doctor looking into the first iteration of Nintendo's Virtual Boy to cut me up...would you?

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