Game Twits: Q's Games, Bacon Donut

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I can't decide if I love or hate Twitter, or if I love to hate it. But I definitely hate people who can't stop talking about it. Which is why Rick Sanchez is my most-hated person in the world right now. That's also why I want to concentrate all Twitter references of my own to this semi-regular Game Twits series.

(Note: I'm 'borrowing' this whole concept from Valleywag. I don't know of any other site that does this for game industry people though, so it's open season as far as I'm concerned.)

 

EA's Jeff Green links to an IGN article and subconsciously forgets how to spell. Coincidence?

 Q Games boss Dylan Cuthbert and his team apparently has five non-PixelJunk projects in the works!

Area 5's Jason Bertrand preps for a delicious heart attack.

Booyah, the iPhone games developer started by a bunch of ex-Blizzard folks, moves in on Facebook's territory.

Insomniac reminds the world why it was ranked among California's best places to work for like the last ten years or something. 

 

Game Informer's Andy MacNamara had his year defined twice in one magical day. That he can't tell you about. But he can tell you that he can't tell you.

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The Hoe Down: Episode 1

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Howdy, folks! Below you'll find the first episode of my new weekly series. Hope you enjoy it. And mad props to Jason Bertrand and the Area 5 (creators of the CO-OP show) folks for helping to make this possible. You guys kinda rock. A lot.

Aight -- hope y'all enjoy it.

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My diary: Game Developers Conference 2009

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Hey, so it turns out game developers are...like, normal people. They like to drink and party and...well, that's where most of the similarities end, but throughout the week of the 2009 Game Developers Conference, I got to witness them in shaggy-hair-down mode, away from the hypnotic glow of their work computer monitors.

And just why was I allowed to mingle freely with these creatures, who are normally well-protected by their overprotective public-relations handlers? It seems GDC -- although still filled with mind-numbing tech-speak seminars -- is becoming more and more consumer focused, probably picking up the fun slack that previous Electronic Entertainment Expos (E3) have left behind. Each year, we see more and more game announcements, game demos, and game parties at this show...ironically, all stuff geared more toward consumers and gamers than your typical developer.

Cool by me -- I like fun. And to show you how mind-numbing-tech-speak-free this GDC was for me, here is my behind-the-scenes diary of the week, which was unfortunately cut short due to last-minute surgery. Sure, this story's a bit late, but, hey, better late than...well, never mind that. How about if I just bribe you (free games!) into reading this post? (Read on for details....)

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It's the 1 vs 100 Canadian beta! Do we care?

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Editor's Note: I was a fan of the show when it was on the air, so I've secretly been looking forward to this game. Thomas' live-diary-style coverage of the Canadian beta does a nice job of explaining how the game works while getting his opinions and concerns across. -Greg


I'm playing 1 vs 100 right now. Well...that is to say, I'm watching 1 vs 100 right now.

Let me start again.

The Canadian beta of Microsoft's new Xbox Live "Primetime" program, 1 vs. 100, is presently ongoing, and I am...participating, after a fashion.

What is 1 vs 100, and why should you care? Read on to find out.

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Daily Blips: More Game News from May 8th, 2009

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Well, this is odd -- someone besides BioShock 2 developer 2K Marin is working on the multiplayer for the game. Odd, but good -- more time for 2K Marin to keep the single-player from sinking. Because, honestly, does BioShock 2 really need multiplayer? Would you kindly agree with us? Thanks!

News Blips:


Developer Digital Extremes fishes up BioShock 2 multiplayer duties. The developer of Dark Sector is bringing gamers back to Rapture so they can kill each other repeatedly. Sounds fun. Except for the part where we'll be muting our headset after hearing, "Who's your big daddy?" for the umpteenth time. [Eurogamer]

Obvious news blip of the day: Nintendo-published games sell well. The unstoppable company recently released all their million-unit sells figures for fanboys to awe at. And third-party publishers to cry at. And us to link to. Top of the list: Wii Sports with 45.7 million sold. Now if only Nintendo made us pay for it. Think of how much money they'd have right now. Actually, let's not -- we're broke. [GameSpot]

Duke Nukem Forver will forever be remembered by leaked screenshots and concept art. Or at least until next week when it will be forever forgotten. But until that time comes, take a peek at what the game would have looked like if it actually came out. [Shacknews]

Star Wars game has troopers in it, really. Lots of them, actually. And you can play as them, too. Amazing. BioWare, makers of the upcoming massively multiplayer online role-playing game Star Wars: The Old Republic, released some details about the class today. Will these troopers ever find the droids they're looking for? It's the question we ask ourselves everyday. [Kotaku]

Hit the jump for some video blips, including a trailer that may or may not be Beyond Good & Evil 2, Prototype's bloody opening cinematic, what Star Trek thinks about the future of videogames, and...more.

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NIS Brings Sakura Wars in the States...To the States.

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Editor's Note: I have no idea what Kurtis is talking about in the last two paragraphs, but this seems to be something some of y'all may like. -Shoe


This is a mirror of my blog found on 1UP's The Grind.

Last night was NIS America's "Holy Drunken Shenanigans, Badman!" event. The title is very fitting, as it's no secret that I mainly attend these events simply to gorge myself on food and booze. If you're ever in San Francisco, Zebulon (where the event was hosted) has some fine fried shrimp and beef eggrolls. Hell, I would have completely forgotten about the shenanigans if I hadn't noticed Jeremy, Justin, and Ray forming a salivating man-train out of the office.

As the name of the event implies, NIS was mainly showcasing Holy Invasion of Privacy, Badman! What Did I do to Deserve This? But there were some other titles such as Last Rebellion and A Witch's Tale. However, the one that really caught me off guard was the announcement of bringing Sakura Wars 5 to the States.

For those that aren't familiar with the Sakura Wars series (known as Sakura Taisen in Japan), the games are SRPGs that take place in various countries and cities (Tokyo, Paris, New York) during the 1920s, but with the added twist that everyone seems to pilot a giant robotic mech. When not battling to save the world, you also seduce and date your teammates, all of whom happen to be cute attractive females. The women typically tend to be diverse, unique, and bizarre enough that those of us at the event made comparisons to the members of the Burger King Kids Club.

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Sorry! Site upgraded, timing stupid

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Because of yesterday's traffic, we decided to upgrade our server, even though we currently can't afford such luxuries. Stupid us, we didn't ask our server people to make this switch at 3 am, so as many of you noticed today, our site went down for a little while during the transition to our new box and new IPs.

It's slowly coming back online for visitors here and there. By tonight, Bitmob should be 100% back to normal. The good news: Even though our personal menus say nothing but "ramen" for the next year, we're now like the Robocop of small gaming websites. Three times the RAM...10 times the bandwidth.

OK, back to work!

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Among Thieves: Why Piracy Never Feels Wrong

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Editor's Note: We're not big fans of piracy under any circumstances, but we thought Allistair's post was a good conversation starter.... -Demian


Games for saleI have something to confess. Yesterday, when I went to the Valero down the block, I did something I probably should feel ashamed of. I pumped a couple tanks of gas into my Honda, paid the obligatory $32, and decided to step inside the store to get something to drink. After taking a bottle of Fuze (green tea always) from the fridge, I eyed a mostly delicious package of Corn Nuts. Feeling I paid enough to the greedy bastards of the Valero corporation, I sneaked the package into my pocket. I paid for the drink and the gas, and got some Corn Nuts for free--although, we all know the price of gas and the overpriced drink would also cover the Corn Nuts if the store had any interest in being fair. Yet, I still feel no remorse for my actions.

Here's another confession: That Corn Nut thing isn't actually true. I don’t steal from stores, I don’t scam eBay users, and I always put back what I borrow from someone. However, there is one unethical thing that I do on a frequent basis: I pirate games. I’m not going to argue that it is objectively right, but I can never feel guilty for taking a product and not giving anything back in return when it comes to media readily available on torrent sites. So much of this has to do with how openly accepted the act of piracy is. I remember when people used the term warez and felt like they actually accomplished something when they finally found a working link to download Final Doom over their 56k modem. When people tell me they have DirectTV, I tell them I have The Pirate Bay as if it’s a no-brainer alternative. When no one except the corporations are condemning your actions, it’s a lot easier to get something for free without a guilty conscience.

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Daily Blips: Game News from May 8th, 2009

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With the news about various websites using Konami's classic cheat code yesterday, it's only fitting that a blip this morning involves the game that made it famous: Contra. If only this code would get some more love. Sigh...

News Blips:

• Wii rebirths old-school frustration. Publisher Konami announced a re-envisioning of its classic Contra series is coming to WiiWare. In Japan. Sorry, masochists! (Note: Inputting the Konami Code on Konami's website does nothing. Um, lame). [Konami via GoNintendo]

Franchise Fighter: Capcom's best-selling series. Fans of stats and/or lists best check out the all-time sales numbers for Capcom's biggest moneymakers. Can you guess the winner? We'll give you a hint -- it's not Steel Battalion. [Kotaku]

Gotta catch 'em all...again? Oh, hell. Nintendo announced it's remaking the GameBoy Color versions of Pokémon Gold or Silver for people who still care. Or are 12. Regardless of how stoked you are, you're nowhere near as jazzed as these cats. [GoNintendo]

Guitar Hero franchise needs rescuing. Seems monster-sized publisher Activsion Blizzard is keen on turning the once-hip series into something as cool as the Jonas Bros. The Hollywood Reporter claims a, get this, Guitar Hero TV series in the works. Not vomit-inducing enough? A live tour is also being discussed. Let the hurl fly, my friends. [The Hollywood Reporter via Kotaku]

Set your phasers to (occasional) fun: Best and worst Star Trek games. Kotaku compiles a list of the coolest and crappiest games based on the long-running series about dudes in space who like to diplomat and stuff. Also: Khaaaaaaaaaaaaan! [Kotaku]

Click the jump for some video blips, including a head-bopping, plant-inspired zombie tune (what, what?), car-changing 'bots, return of the Wii Fit Girl, and...more.
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No More Continues

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Editor's Note: Congrats to Brett -- this is the first community story that we've promoted to the front page. We hope he follows up on this post, because it's an interesting discussion. -Shoe


The Archivist April Fool's Joke in Diablo III.
Here's one way to preserve videogames.

Let’s play a game: You’re a graduate student 300 years from now, studying videogame history at, say, the University of Mars, and the object of the game is to write a holopaper on the PlayStation Era and the God of War series in particular. How do you do this?

Sure, you could download the games into your eyeballs for 1,254,493 omnibucks and play them to your heart’s content, but what does that tell you about the people who made the games, or the people that played them back in the day? For that information, you’re out of luck. You can’t pop in the original disc because the data on CD-ROMs has rotted away. You can’t read a FAQ because GameFAQs had their servers shut down in 2065, or read any online reviews since Google closed its doors during the Great Browser Wars. You can’t read any design documents or email exchanges because every time a developer left the company, his hard drive was wiped. You can’t play any early builds of the game, since they were burned on CD-Rs, which rot faster than CD-ROMs, and anyway all the builds were kept in a supply closet that flooded after a particularly rainy day. In short, you’re screwed. No more lives. No more continues.

Okay, maybe that bit was a little silly, but I wrote it to emphasize a point: There is a very real danger that the videogame industry will lose much of its essential history if steps aren’t taken soon.

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Video Interview: Nintendo's Denise Kaigler

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Nintendo lives in its own world -- one where everyone loves their games, where they're always making plenty of dough, and where employees get kidnapped by Mario daddy Shigeru Miyamoto...to play games. Think of it as a best-case scenario kidnapping.

You won't find a description of these "random employee kidnappings" in Nintendo's employee handbook or in the "about" section of the company's website. These are impromptu one-person focus groups...er, focus individuals...whom Miyamoto stops in a hallway, pulls aside into an empty room, and sets down with the latest game in development, just so he can observe their gut reactions.

Is this just one ingredient of Nintendo's development magic? Or is this just a horribly inefficient alternative to traditional focus-group testing?

Or maybe it's just pure and fun Nintendo eccentricity, the sort of Willy Wonka's Chocolate Factory moment that we like to think happens at a place like Nintendo all the time.

Denise Kaigler, Nintendo of America's Vice President, Corporate Affairs, was one of Miyamoto's kidnapping victims when she first started working at the company. She smiled and laughed her way through the process, however. (A bit of Stockholm Syndrome? Or was it the Wii Music she was playing?)

In this not-really Barbara Walters-style exclusive video interview (spoiler: nobody cries), we sit down with Kaigler to discuss her time in captivity, as well as some sales charts, hardcore vs. casual games, and more.

Look for the full transcript of this interview early next week, which will include Q&A; not in the video.

Special thanks to Tracy Peterson of One Two Many Video Production for the camerawork and editing.

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Daily Blips: Game News from May 7th, 2009

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Today's news is dominated by Activision Blizzard. Heard of them? They make games. And sequels. Lots (and lots) of sequels. They recently had an investor call, so that means a lot of stuff was yapped about. Below you'll find some of the more interesting bits.

News Blips:

Obvious news blip of the day: Activision Blizzard is kinda making a lot of money. In the first quarter of 2009, the megapublisher made, oh, only about $981 million. Couldn't top a billion, guys? Pathetic. [Joystiq]

Activision Blizzard ramping up new Tony Hawk game for E3. An investor call today revealed the everlasting skateboard franchise will be shown at this May's Electronic Entertainment Expo (E3). Pretty obvious, sure, but at least it shows Tony Hawk is still a pro in videogame land. Kelly Slater? Not so much. [Kotaku]

StarCraft 2 demo strategically hitting this summer. Blizzard head honcho Mike Morhaime confirmed today that you'll soon be able to tryout the eagerly anticipated real-time strategy sequel. You hear that sound? That's Korea exploding. [Shacknews]

New Zelda DS game is going for a wider audience; narrow audience feels insecure. According to Nintendo's 2009 fiscal year results, the company says the upcoming DS title The Legend of Zelda: Spirit Tracks is going for a "wider age group." Lost's Richard Alpert approves of this news. [Kotaku]

Hit the jump for some video blips, including an electrifying demo of the PS3 open-world action game Infamous, Robot Chicken creators fooling around with Spore, boob-touching mini-games on the DS, and...more.

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