K. M. FOX
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FEATURED POST
2guys_1title
Thursday, July 16, 2009 | Comments (2)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (60)
"So if you know there is a way to change the moon phases within the game, what is the point of this article?"
Friday, July 06, 2012
"What it takes for me to play on "Hard": Being given the option when I first start the game.

Diablo III, for instance, was terribly boring until a buddy of mine and I finished it on Normal and unlocked Nightmare mode, but by then we had gotten fed up with button mashing and called it quits.

If a game isn't difficult the first time around then I just don't feel accomplished when the credits roll.  Nothing worth having comes without struggle."

Thursday, June 14, 2012
"t definitely. They certainly had the time to develop it, especially seeing as how the character is already on the"
Sunday, March 11, 2012
"From what internet sleuths (grain of salt) have been able to uncover, the character included in the "From Ahes" DLC that's in the Collector's Edition of the game ($20 more than standard) is already on the disc and is simply locked away.  The actual DLC is a little over 600MB, which contains all the story and quests for the guy, including his unlock/introductory quest.  Whether or not EVERYTHING associated with the character, which is a Prothean, btw, very important to the ME lore established up until this point, it's incredibly obvious that this content was intended from the start to be added incentive for the CE.  BioWare didn't suddenly decide to make something extra.  The public has known about the character since last year.

You can, however, argue that BioWare gets to decide what's to be in the main game, and it's their decision what goes on the master disc.  And you know what?  That's fine.  You can make that argument, but how far can we as consumers really afford for this to go?  Day-one DLC is one thing, but what happens when publishers and developers start purposefully holding back content because they know they can charge extra for it?

Also, I have to say, quite a few people I've talked to who have played the game, pirated and otherwise, have told me they can't understand why Javik (the Prothean) isn't included in the standard edition.  They're baffled.  Apparently his story quests are very important, and greatly expand upon the universe's lore.  I understand incentivising CEs is a big deal, but maybe they should have just thrown in, you know, COLLECTOR'S items, like physical things, and not actual game content most would deem crucial to the overall story."

Sunday, March 11, 2012
"Have you played a BioWare game before?  Playing through the game once is not "beating it".  People who play primarily for the story are those who hold onto it and go through it with several different characters spanning possibly hundreds of hours."
Wednesday, February 29, 2012
"Sorry, guys, but almost all DLC is overpriced bullshit.  $10 for a character?  That character had better have a lot of freaking content, about 1/6 the size of the content already in the game, I reckon, if my math is correct.  Especially seeing as Casey Hudson just let the cat out of the bag by saying they don't even have to pay for manufacturing.  Most DLC should be free.  Why?  If it takes them years to build a game, but they can bang out some quick DLC in three months, obviously we shouldn't be paying more than a couple dollars, because there's not going to be a lot of content there.

We need to go back to the days of legit expansions, instead of paying obscene amounts of money for things that should be in the full game to begin with.  Sorry, but no matter how you look at it, all characters designed and planned to be in a game should BE IN THE GAME WHEN YOU BUY IT.  This Prothean was not some tacked on thing they thought would be cool.  It was incentive to buy the collector's edition.  I don't care when they made it.  They had the intention from the start to put this in a special edition of the game, and keep it out of the master copy, so they could make more money.  That's it.  There's no defending this kind of tactic.  I don't see why they can't just do what they did with ME2, which was give you all the DLC they made right before release for free if you bought the game new, and not used at a Gamestop.

Again, if they want to make new content for the game, then that's great, but just compile it into an actual expansion and charge a reasonable amount of money for it, not nickle and dime your loyal fans for armour and weapon sets."

Monday, February 27, 2012
"Yup, this game is amazing.  You totally nailed its description and what makes the narrative so intertesting, and weird, and brilliant.

Good article."

Monday, January 30, 2012
"Buying used doesn't support the developers.  So what?  Have you ever borrowed a DVD or game from a friend?  You didn't support the developers.  Unless, of course, you then went out and bought said product because it was so good you just had to own a copy yourself.  However, guess what?  You're not the majority of people.  For most people, and yes, even gamers, watching a movie or playing through a game is a one-time thing.  Once it's been watched or beaten, it's discarded or lent to a friend or traded in at a retail store.  THIS WILL NEVER STOP.  And it shouldn't.  We all understand it's important to support the creators of the products we love and cherish, but should we be trying to destroy the gentlemen's borrowing system just because these major companies feel like they deserve a little extra cash?  Which, let's be honest, the extra revenue they pull in is the equivalent to the used-game purchaser saving enough for a "Venti Mocha at Starbucks".  

Besides, the "extra cash" most publishers have been raking in (let's not kid ourselves, most of that moola is going to them, not the developers, as it's them who push for it) has been completely offset by the fed up customers who boycott any and all forms of DRM or day-one DLC bullshit.  Pardon my French."

Monday, January 30, 2012
"I kept waiting for you to explain how Batman: AC was a better RPG than Skyrim, but it seems you never intended to... Was the title just a trick to get views or something?  Serious question.

If you think Batman was the better game, then that's fine, because that's your opinion.  However, when you get specific and attempt to make an argument, at least bring up some points and compare both games in the same specific way, not speak so broadly about how you thought one was better than the other."

Saturday, January 21, 2012
"Were I a detective in that time period, I would have said "Lie" and shown the flyer with his face on it.  Saying it's circumstantial is the rebuttal of a suave man good at worming out of questioning, and wanting to shut you down.  You forget that everything you say as Phelps is an attempt to coax the witness/suspect into giving you more information, or confessing.

If your choices are "I think you knew," (doubt), and "You had to know, since your face is all over the marketing campaign!" (lie), I'd go with lie every time.

Also, does Phelps have the documentation on him?  No.  But he has the flyer.  And no, he wouldn't go looking for the documentation stating Walter Bishop knew about the flyers, for many reasons.  The captain said no, and it would only prove knowledge of the contest, not who was being called and given the prize.

I don't think L.A. Noire is perfect in any way (besides capturing the feel of being a detective), but neither do I think these gripes are worth fussing over.

I played without any of the musical clues, btw.  It feels less gamey that way."

Saturday, June 04, 2011
"You get a bad score for charging Hugo Moller because the captain is the one dolling out the stars.  He wanted you to charge the pervert, not Moller.  The game wasn't punishing you, because the stars aren't objective scores bestowed upon you by the Gaming Gods, but your (Cole Phelps') in-game superior.  It was the captain.  He was punishing you.

Also, when you talk about the flyer during the arson case with Walter Bishop, in real life he better know about the promotion his face is involved with.  He would have had to sign off on the company using his likeness in the first place, so it's perfectly reasonable for a detective to assume Walter Bishop would at least be aware of the flyer."

Saturday, June 04, 2011
"I agree that difficulty should derive from the mechanics of a game, and the growing understanding of them over time, but the problem with this is that the audience is way too big and varied to catch everyone with a single net.  Some people found Portal way too easy, and some too hard.  Difficulty settings are meant to fix this in most games.  It doesn't always work, as it can be poorly implemented, but the overall purpose is usually to compensate for the player's skill."
Saturday, May 28, 2011