BioWare provides a compelling argument to buy Mass Effect 3 used

Lolface
Wednesday, February 29, 2012
EDITOR'S NOTEfrom Jason Lomberg

In the past week, at least three Bitmob community members have come to the defense of day-one downloadable content (DLC). Matthew is decidedly less forgiving for what he sees as a legitimate snub, particularly in the case of Mass Effect 3's From Ashes DLC. What do you think?

BioWare can’t seem to catch a break. Not surprising given their track record of absolutely horrible decisions...the Mass Effect 3 From Ashes DLC is another of those debacles.

From Ashes is free to everyone who purchases the limited edition of Mass Effect 3, and it costs $10/800 MSP for everyone else. The day-one DLC includes a Prothean party member, a new mission, and some new costumes.

Unsurprisingly, fans are pissed.

Mass Effect 3

In the Mass Effect universe, Protheans were a race of technologically advanced aliens that were wiped out some 50,000 years ago by the Reapers. Although BioWare claims that Mass Effect 3 is a complete game out of the box, the inclusion of a Prothean is potentially huge in terms of lore, possibly providing insight into the background of the Mass Effect universe.

 

In effect, a Prothean squad member is like having a Geth squad member. Legion’s inclusion didn’t exactly move Mass Effect 2’s plot forward by leaps and bounds, but his presence gave an entirely new perspective on the Geth. This Prothean could provide similar background, which is part of the reason why fans are both hurt and (mostly) mad that he is not included in the main game.

But that’s not the only reason.

Way back in 2009, Dragon Age: Origins began what EA called, Project Ten Dollar, in which every new copy of their games would include a code for DLC that would cost second-hand users $10. All three of BioWare’s previous games published by EA included an extra character and mission as part of Project Ten Dollar. Shale, Zaeed, and Sebastion were all free to gamers who purchased new copies of the regular editions of their respective games (though Sebastion was restricted to the Bioware Signature edition of Dragon Age 2, which did not cost any more than the regular edition). So what do we get for purchasing Mass Effect 3 new?

Multiplayer.

Instead of enriching a single-player, story-driven RPG with an extra character whose existence delves deeper into the lore, Bioware and EA have decided instead to provide us with multiplayer. A feature that is tertiary at best, seeing as how it is completely optional.

So as a gamer that is only interested in the single-player aspect of Mass Effect 3, what incentive do I have to purchase the game new?

Multiplayer.

See where the anger’s coming from?

Although I would have much rather have had From Ashes as my online pass, I can’t help but think that this whole issue could have been avoided if Bioware just decided to release the DLC a month or two after launch. They could have held on to it, given it the good 'ol polish that Bioware is (not) known for, and no one would have cared. After all, no one was mad about Kasumi’s Stolen Memory, right?

When it comes to day-one DLC, it’s a matter of perception, and no matter how BioWare tries to explain their release strategy, it will always seem like a cash grab. Why can’t From Ashes be the online pass that encompasses both multiplayer and the Prothean? Or, in true BioWare fashion, why not let us choose between multiplayer and From Ashes?

But no, EA wants more money.

Stay classy, BioWare.

 
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Comments (29)
Default_picture
February 23, 2012

This is the first article I have seen anywhere that is against this particular cash grab. It's refreshing and depressing at the same time.

February 23, 2012

Don't forget, if you're the type of person who likes to play these games primarily for the story, you're also the type of person who is more likely to buy the game on release date and beat it in 2-3 days. After beating it I'm willing to bet many people sell the game back within the first week. In a story-driven RPG you miss out on a ton of potential sales if you hold onto DLC for the single-player game until a few weeks after release. 

Multiplayer is the pack-in because A) it probably took longer to develop and was done during the regular production cycle, and B) it keeps people holding onto and playing the game longer. It's infinitely more repeatable than the single-player campaign for most people. 

Default_picture
February 29, 2012

Have you played a BioWare game before?  Playing through the game once is not "beating it".  People who play primarily for the story are those who hold onto it and go through it with several different characters spanning possibly hundreds of hours.

Lolface
February 29, 2012

I give all Bioware games at least 2 playthroughs, even Dragon Age II, and I didn't like that game all that much. The only time I didn't was Dragon Age: Awakening, because that game (expansion really) was way too buggy for me to delve into again.

Default_picture
March 04, 2012

I agree with Matt. Except on Dragon Age II. The story line was just getting interesting and all of a sudden the credits were rolling, my eyes glazed over with the sparkle of a tear and glimpses of Fable III rolling through my mind as my controller slipped from my fingers and a whispered "why" rolled off my tongue. I only went through that once.

I played through both Mass Effect I and II and Dragon Age and the expansion four times each. I know I'm not the only one out there like this. I very rearely sell back games. Especially big RPG's like this. The play through potential is endless and the few empty achievements I have left mock my hundreds of hours of gametime.

I wouldn't necessarily call this a money grab though. They sold the special edition at a fairly regular special edition price and they only sold an actual limited amount of them. They sold out in november. So only the die hard fans who were spamming the pre order button the second it popped into existance on the internet, the clever greedy bastards who picked up 8 copies, and the poor saps who buy the other seven from them at insanely inflated prices will get to enjoy this because it's "special content". You have to give bioware credit on this one. They made a real special edition. Not like the majority of so called "Special Editions" that you see on store shelves even a year after they come out because an endless supply was produced. That is a money grab. This was just good old fashion get it while you can limited content. Quit bitching... bitches... I missed out on it too.

Default_picture
February 23, 2012

"In the Mass Effect universe, Protheans are the race of aliens that built The Citadel, developed the mass effect relays, and mysteriously disappeared some 50,000 years ago. Although BioWare claims that Mass Effect 3 is a complete game out of the box, the inclusion of a Prothean is potentially huge in terms of lore. This Prothean character could provide insight, to the background of the Mass Effect universe, possibly even answering (or at least hinting to) the reason behind the disappearance of the race."

We do not yet know exactly how important this will be to the story of the game.  Shale from DA:O wasn't necessary.  The character did have a potentially important role in one of the game's main quests, but whether or not you even used Shale for that mission was completely optional.  This wouldn't be the first DLC character who really adds nothing necessary to the game world.  We won't know for sure until the game releases, though.

However, the real issue with what you say about the Protheans is that it is all false.  If you haven't played the game in a while I can understand this, since the characters in-universe all believe the Protheans built the Citadel and the relays for most of the first game.  Even the reason that they vanished is a mystery.  But that is all solved by the end of the first game, by which time it is revelaed that the Reapers built the Citadel and the mass relays, and the Reapers are responsible for the extermination of most of the Protheans (though the Collectors live on as sort of repurposed Protheans into the second game).  You might want to amend that paragraph.

Other than that, I happen to agree that paid day one DLC is a bitter pill to swallow.

Lolface
February 23, 2012

Thanks for the lore fact check. Paragraph amended.

Default_picture
February 23, 2012
No problem. I've been replaying the first two games over the past month or so, so all of the lore is really fresh in mind right now.
Default_picture
February 23, 2012

The more time passes, the less willing I am to buy games at launch. Why pay $70-$90 for something I can probably get for $40 in a year or less? It's not like there aren't a ton of games on my backlog or something good for under $10 on Steam or Amazon most days.

100media_imag0065
February 29, 2012

A year? Heck, wait one week and you will already see a ton of places selling games new and used for $40 or less. You can go on Ebay and buy any recent release for $40, used. If you must buy it new, places like Amazon drop prices very, very quickly as well.

Default_picture
March 01, 2012

I was referring more to GOTY editions (i.e. with all DLC on the disc), but your point is still valid.

100media_imag0065
February 29, 2012

I'm already buying it used. Like I've said many, many times already. I buy every game that I want to play that also has an online pass used. I won't support anti-consumer business practices that do absolutely nothing but limit my options as a consumer. The more publishers that throw online passes into games, the more money I save buying their games used.

I still buy New when it doesn't have an online pass. However, so many publishers like EA, THQ and Sony are using them that I have ended up saving a ton of cash recently. I've joked to friends that I used to be against the online pass, but now that it is saving me so much money I hope all publishers start using them. This way I could buy all my games used.

Oh and don't get me started on day one DLC. You are dead on when you say it is the perception of day one DLC. If I feel like my $60 is not buying the full product then I have no reason to buy it at all. I'll rent it instead...Which is exactly what I am doing with Mass Effect 3. I bought Mass Effect 1 brand new. Heck, I even bought Mass Effect2 brand new...then I saw it had an online pass. Fool me once...

Lolface
February 29, 2012

I remember when Bioware released the Warden's Keep DLC for Dragon Age: Origins. It was a crappy, buggy little mission that added nothing to the story, but included a chest to store items in, which should have been in the main game. Warden's Keep was also day one DLC, and people were also pissed. Not as much as with ME3 (Warden's Keep didn't cost $10 either), but still, Bioware should have learned better.
 

Default_picture
February 29, 2012

DLC content should come out 2 or 3 months before the sequal to drum up interest and take advantage of interest. Not released the day of the game's release. Who's dying for DLC when they still have the whole game to explore? Makes no sense. 

Default_picture
March 01, 2012

My best guess is that EA rolled out "Project Ten Dollar" to test the waters for marketing ploys like the current one with Mass Effect 3 and that once they saw how many people were buying DLC they decided to offer it only as an add-on, even for new games.  I predict that EA will never again include DLC with a new game because they've seen that people are willing to pay for it.

I know that corporations are in existence solely to make money and I have nothing against that.  Day one DLC, however, strikes me as disingenuous because the release date could always be pushed back to allow inclusion of the DLC content if it's true that they have to work on it after the main game is in the final stages of polish and preparation; however, corporations like EA CHOOSE not to do that which has the effect of selling the game in slices, one big one and multiple tiny ones the sum of which would be the entire finished product, as games used to be sold (think back to pre-network days).

I have Mass Effect 3 reserved at a local game store but I'm seriously thinking about cancelling my order in protest against this policy.  It's not much but if half of the people who reserved Mass Effect 3 did the same thing, EA would take notice.

Default_picture
March 01, 2012
Honestly I do not really get the point that makes the DLC, respective LE free content, a problem. Getting back to Matthew Anfuso's original statement that fans are hurt and mad due to the Protean character not being content of the main game is understandable. But as also already mentioned, does anybody really expect a massive storyline plot and conclusion from this? Sure there will presumably be some information of his origins and also a brief give-away of their disappearance, but besides the expected and well-known infamous pretty crappy mission and costumes that is the only argument to get this DLC. Besides being a fan who buys everything of the brand anyway. So honestly, is anybody interested in that depth of the story not buying at least the limited edition? And does anybody going for a used copy matter lacking the DLC? Supposedly not, especially as the second is even more likely. And given the box prices of the editions, either both come for the same, so one group gets something for free. If the limited edition is more expensive the cause is worse used sales prices due to having no advantage compared to the standard edition. In the later case there is not even a difference for people caring about the DLC content, as they have to pay anyway. Finally, replying to John's last post, I agree and would love to see that happen with a real effect. But as usual, that will not happen, I'm afraid.
Default_picture
March 01, 2012
Honestly I do not really get the point that makes the DLC, respective LE free content, a problem. Getting back to Matthew Anfuso's original statement that fans are hurt and mad due to the Protean character not being content of the main game is understandable. But as also already mentioned, does anybody really expect a massive storyline plot and conclusion from this? Sure there will presumably be some information of his origins and also a brief give-away of their disappearance, but besides the expected and well-known infamous pretty crappy mission and costumes that is the only argument to get this DLC. Besides being a fan who buys everything of the brand anyway. So honestly, is anybody interested in that depth of the story not buying at least the limited edition? And does anybody going for a used copy matter lacking the DLC? Supposedly not, especially as the second is even more likely. And given the box prices of the editions, either both come for the same, so one group gets something for free. If the limited edition is more expensive the cause is worse used sales prices due to having no advantage compared to the standard edition. In the later case there is not even a difference for people caring about the DLC content, as they have to pay anyway. Finally, replying to John's last post, I agree and would love to see that happen with a real effect. But as usual, that will not happen, I'm afraid.
Default_picture
March 01, 2012

Where do I begin?  I mean I am not even sure if I can provide a valid arguement here that will not be misconstrued by this audience as me being a Corporate shill.

 

I mean before we analyze EA and Bioware's decision, lets have an honest look over the landscape of this industry.  Game developers are hurting, all across the board.  Between the added cost of developing next gen titles - which require more detailed art, full voice over (with people who can act now), more polys on the screen than ever AS WELL AS the rise of used games (for consoles) and continued piracy (for PC, limited on consoles).  Game developers now have new sales channels to compete with, none of which are really authorized by the publishers but none the less still exist.  Used game sales now compete with new game sales.  Games go back to Gamestop within a week and someone else is buying it (repeat this process a million times and there are dollars missing from the publisers bottom line).  Piracy the publisers are competing with themselves and the competitor doesn't charge a thing.

Mass Effect doesn't seem to be a bread winner.  How can I tell?  Micro$oft passed on the Sequel Excusivity.  Microsoft never passes on Profit.  So it was no real surprise to me that ME2 had DLC content in an optional sense.  This provides the developer and publisher with alternative revenue streams that help offset the revenues lost to used and piracy.

Now we have Mass Effect 3, and no matter how much you want to argue that the DLC should be included in the game, that decision lies with EA/Bioware.  Remember developers have the ability to create a game that asks you for your credit card number out of the gate.  It's their perogative how they wish to make money.  It's your perogative to NOT buy it.  That being said I am sick of these whining articles about it.   If you don't like EA's decision, do not support them.  I for one am Happy to see EA developing alternate revenue streams so developers can keep their lights on.

Most of these ME3 articles sound like a Group Therapy session.

You know what - I bet most of you buy the game and the day 1 DLC and I bet most of you will like it.

Default_picture
March 01, 2012

Actually, I *won't* be buying either the game or the DLC next Tuesday.  I put my money where my mouth is and just cancelled my reserved copy at my local game store.  I'll wait a couple of months for the price drop, pick it up second-hand, save myself some money, and make sure that the vendor gets all of it and that EA doesn't see one thin dime from me.

Of course, EA are free to charge what the market will bear, but this lone segment of the market refuses to bear it.  EA can kiss my ass.

Lolface
March 01, 2012

While I do feel bad about developers closing up and people loosing their jobs, as a consumer, it is not my perogative to keep publishers and developers in business. My perogative is to fulfill my desire for entertainment at a point in which I am both capable and willing to pay for it.

Also, used games do not hurt publishers as much as they would like you to think. Every used game was purchased new, so EA has already recieved their cut. They've also began using online passes as a way to discourage used game sales, which in turn should encourage new game sales. In previous EA published Bioware games, this online pass was a character and a small sidequest, which is exactly what From Ashes is. However, instead of a character, the online pass unlocks multiplayer, a feature I do not want and will not use. Mass Effect is a good game, but combat is not Bioware's strongest aspect, and that is all the multiplayer is. I don't want it, so why should I buy it new?

I don't particularly hate EA, or Bioware. In fact, I bought Mass Effect, Dead Space, Mass Effect 2, Dragon Age: Origins, and Dragon Age II on day one at full price. However, EA and Bioware don't seem to be giving me an incentive to purchase ME3 new. Instead, they're just agrivating me.

Default_picture
March 01, 2012

"While I do feel bad about developers closing up and people loosing their jobs, as a consumer, it is not my perogative to keep publishers and developers in business. My perogative is to fulfill my desire for entertainment at a point in which I am both capable and willing to pay for it."

As a consumer your activities (along with others) definitely play a role in keeping a publisher and developer in business.  This in and of itself is not a bad thing.  You can elect to not spend money and thus make your feelings "known".


"Also, used games do not hurt publishers as much as they would like you to think. Every used game was purchased new, so EA has already recieved their cut."

Are you really this niave or do you think I am?  Used games take a BIG CHUNK from developers and publishers now.  People are selling games used days after the release (not just a scant few, usually used supplies after a week are quite plentiful). 

As the consumer if you are sitting there looking at New AAA Game and Used AAA Game, with the only diffference being Used AAA Game is $10 less -- which one do you think people are going to buy?

You completely missed my point about Used Games being an unauthorized sales channel.  Before GameStop used game sales developers could rely on at least a few to several weeks of fairly robust game sales.  In the mass used market this isn't possible any more.  Why do you think there is so much hyper over games' launches now?  Why do you think there are so many midnight launches?  They want to maximize as many sales on day one as possible now.


"They've also began using online passes as a way to discourage used game sales, which in turn should encourage new game sales. "

Yes but this is fairly new and you and I are not privy to the success of this business model.   You can't just assume just because they have established a program it is a whopping success.

In reference to EA hate, at this point it's an obvious knee-jerk reaction.  IMHO Activision is far more robust in their money grabs.  Especially when you consider of the success of the COD series and the fact they now offer subscription service at $50 a year that STILL DOESN'T INCLUDE DEDICATED SERVERS.  I find that repugnant, and you know what, I didn't take to the internet and bitch about it in an article.  I simply stopped buying Activision.  But I am not a big fan of being a hypocrite. :)  For some people it doesn't seem to be a problem.

Lolface
March 01, 2012

First, you're assuming that everyone who buys a used game would have bought it new if there was no used alternative, which cannot be proven. Second, if there are, "usually used supplies after a week are quite plentiful," as you say, that would indicate that a lot of people purchased the game new. Every used game must be purchased new first before it is used.

Also, if no one lets a publisher or developer know that they don't like what is going on, how is the publisher/developer supposed to know? Osmosis? I admire that you don't give your money to Activision because of their money grubbing ways, but how are they supposed to know why you aren't buying their products? Sales data only provides half the story. The other half? Consumer feedback, which mostly comes down to whining on the internet. And that's what I'm doing.

Default_picture
March 01, 2012

"First, you're assuming that everyone who buys a used game would have bought it new if there was no used alternative, which cannot be proven."

Actually you are assuming I am assuming.  What you say isn't a rebuttle at all. Used sales now compete with new sales.  That is a matter of fact.  Used game buyers have a bargain hunter mentality because they know that the games will be available at a discount within days.  Anyone who has taken any marketing courses knows that establishing clear cut discount time frames can wreak havok on your sales channels since you are creating a predicible scenario for people to obtain discounts.  With used sales this is even worse because the publiser has absolutely no control over this, and they have to comepete in a retroactive fashion which only creates more complexities in the sales channel (and less profits). 

Obviously there is a market segment that ONLY buys used, otherwise there wouldn't be much of a market to make it worth GameStop's while.


"Second, if there are, "usually used supplies after a week are quite plentiful," as you say, that would indicate that a lot of people purchased the game new. Every used game must be purchased new first before it is used."

Yeah I addressed this already in a previous comment.  Used game sales account for the amount of hype that goes into every AAA title now.  Those day 1 dollars are very precious and the publisher and developer will be competing with their own discounted products in the used channel as soon as the very next day.  So day 1 sales fueling day 2 - to the first week used sales by no means elevates your arguement and only strengthens what I am saying.


"Also, if no one lets a publisher or developer know that they don't like what is going on, how is the publisher/developer supposed to know? Osmosis?"

You could break out a pen and paper and hand write a letter.  In this day and age of the internet, hand written letters definitely get read.  you could start a petition that wasn't inflamitory (although, I find this to be group whining, but I understand why people do it on occasion).

Or you could simply NOT BUY the game that you feel is gouging.  At the end of the day I think all of these gouging accusations are sensationalized.  I really think there is an utter lack of understanding about this busines by the customers (gamers).  Most gamers are over entitled free-tards, so at this point it is hard for EA to tell who is serious about their complaints, and who is just piling on to "join the club".

I am afraid the Gamer Audience has cried wolf far too many times to be taken seriously about this. 


"I admire that you don't give your money to Activision because of their money grubbing ways, but how are they supposed to know why you aren't buying their products? Sales data only provides half the story."

Well if enough people agree with me about Activision it won't take long for them to notice (espeically for COD).  If people don't agree with me, than who am I to say that Activision is wrong?  Obviously they are doing something write, their audience is happy to pay $60 for a game as well as $50 for Elite or up to $60 for DLC.  They have multiple avenues for alternate revenues and I applaud them for that.  What I have a beef with in terms of Activision is they are siffling innovation.  They are a sequel house that airs on the side of caution and rarely make anything that is truely groundbreaking.  I was equally dismayed at their decision to NOT have dedicated servers considering the amount of money they made and how shitty the game runs.  Also of course I wasn't happy with the treatment of IW when they were dismissed.

Should I tell Activison about this?  I mean maybe it was a brand name I loved on the Atari 2600. :)  But you know I am not really concerned with them and I am sure they will do just fine without my business.


"The other half? Consumer feedback, which mostly comes down to whining on the internet. And that's what I'm doing."

When was the last time you took whining seriously though?  And what happens when all these authors writing pretty much the same article crying about the same shit (like they did with Batman AC about Catwoman, same arguements were made). 

Like I said the gaming audience has cried wolf too many times.  I am pretty sure this is falling on deaf ears because at the end of the day, EA has a bottom line and this DLC plays a role in that or they wouldn't have released it Day 1.

Lolface
March 01, 2012

Of course I'm assuming that you're assuming....because you're assuming. You're assuming that publishers are entitled to money from used game sales. They are not. In fact, they have already made their money off of a sale, when the game was first purchased new. First-sale doctrine and all that.

Are used game sales competing with new game sales? Maybe. Just because someone bought a used game at a lower price, does not mean that they would have bought it new.

Also, saying that "Used game sales account for the amount of hype that goes into every AAA title now," is an assumption. How do you know this? Where you in the PR/marketing meeting where EA said, "We have to send Mass Effect 3 into space to combat used sales"?

Marketing and hype don't exist to combat used sales, they create excitement for a product launch that is extremely front loaded. Most games will have a high sales numbers in their first week, and then steadily decline. Online passes and other incentives (like special editions, pre-order bonuses) are used to discourage used game sales.

However, if buying a used game hurts EA as much as you would like me to think it does, then, I am more than happy to buy Mass Effect 3 used.

Anyway, there's only one way this used game debate goes, and that's in a circle. I admire that you're strong in your convictions, and I like your approach in regards to Activision. However, I don't agree that silence is the best option, and if there is an outlet for my voice to be heard, then I will take it. And on that note, I believe it is best that we simply agree to disagree.

Cheers.

Default_picture
March 05, 2012

@Matthew

I am not confident you are even reading my replies.  It seems you are just skimming to the end and not reading the content of what I am saying I have to repeat myself again, because you think I am making "assumptions" about the game industry, when it is you that are making the assumptions.

"You're assuming that publishers are entitled to money from used game sales"

I never said that.  I pointed out that used game sales account for an additional marketplace where the content creator has to compete with their own content but at a discount rate.  This in and of itself is a problem, it would be a problem in ANY industry.  What would happen to the car industry if everyone decided they were done with their cars in a week? (I freely admit this isn't likely, but I am illustrating a point that you seem incapable of accepting at it's face).

"In fact, they have already made their money off of a sale, when the game was first purchased new."

That is true, but the used game market is not some flea market cottage affair anymore.  This is a multi-million dollar marketplace.  Game publishers and developers do not spend 10s of millions on AAA or millions on sub-AAA titles just to subsidize the used marketplace.  Which is what is happening now. 

Before Online Passes (and Day 1 DLC to some extent), there was literally no value difference between a new and used game.  Sure you may have been missing the instruction manual.  Maybe you had to remove a sticker from the side of the game case.  You put in a used gamd and you put in a new game, they are going to act about the same.  This is not a big secret and used game buyers rely on this to feed their discount oriented shopping.

"Are used game sales competing with new game sales? Maybe."

Just maybe? LOL  I mean GameStop has all of the used games front and center now.   Any entity that sells used games will always look to sell the used over the new because the profit is higher for them.  I think I have clearly demonstrated that new games compete with used.  When GameStop offers you extra trade in value for week old games, there is a reason for that. 

"Just because someone bought a used game at a lower price, does not mean that they would have bought it new."

That may be true, but that doesn't really give any creedence to what you are saying which in summary seems to be that Game Companies are stinking rich and they are just looking to whore out their auidience with a never ending parade of optional content that 'should have been included on the disc'.  The fact is before GameStop was so successful (the piss poor economy helps fuel that) game developers were not shutting their doors every other month.  You may say that is coincidence, but I think there is a correlation.


"Also, saying that "Used game sales account for the amount of hype that goes into every AAA title now," is an assumption. How do you know this? Where you in the PR/marketing meeting where EA said, "We have to send Mass Effect 3 into space to combat used sales"?"

I don't need to be privy to meetings to understand this.  Pretty much every AAA title that comes out now has a midnight launch.  This used to be reserved for only the MOST popular games. Twitter, Facebook play into this quite well.  Having strong hype helps propell day 1 sales.  Day 1 sales are almost always all new sales.  Why wouldn't a publisher want to make the most of that? 

I am not saying that is THE ONLY reason games are hyped so much, but I definitely see an uptick in the hype this generation.  The need to connect with the customer is much stronger since their are dual sales channels.

"Most games will have a high sales numbers in their first week, and then steadily decline."

it wasn't always like this.  Back when I gamed on the PC, DLC used to be free it was a way to get games selling again.  Now in the day and age of used games and vast piracy there is a steady decline not only does the appitite for the game subside but the ability for people to satisfy that appitite outside of the new game sale exists now.


"However, if buying a used game hurts EA as much as you would like me to think it does, then, I am more than happy to buy Mass Effect 3 used."

That's the thing and you are demonstrating some ignorance here.  When was the last time you heard a publisher go out of business?  A publisher does not absorb all risks by a developer which is why some games that seem to have potiential never see the light of day.  Buying the game used will likely hurt Bioware first.  As I am sure EA has frontloaded their contract with the developer to cover their end.

 

"Anyway, there's only one way this used game debate goes, and that's in a circle."

Yes when speaking with someone as hard headed as you that can't seem to escape the template of "EA is evil" we will go in circles all day, because IMHO you enter this debate with a wholfuly false premise that the rest of your arguement stand on like a house of cards.  That premise is that software developers do not have the right to generate alternate revenue streams.


"I like your approach in regards to Activision. However, I don't agree that silence is the best option, and if there is an outlet for my voice to be heard, then I will take it."

I like to speak with actions, and your article may have some point to it, overall it just comes off as more gamerage.  

This never ending parade of Mass Effect 3 DLC is going to disappear as soon as the game is released (maybe a week after).  You know what -- no one will give a shit.  Not even you, you will be playing ME3 with the DLC in effect paying $70 to help subsidize the used game industry. :)

You are just crying wolf like every other entitled author out there.  You dont like the way someone does business -- YOU WALK.  If you want to encourage others to do the same thing more power to you.  Actions speak way louder than words.

This article is just crying wolf because the publishers have seen this kind of 'backlash' before.

5211_100857553261324_100000112393199_12455_5449490_n
March 03, 2012

I personally take no issue with this Zero-Day DLC.  All it did was ensure that I would be purchasing the game second-hand to make up the difference.  EA could have had $60; now they'll settle for 10.  Hope they're happy.  I wonder how many people they have to piss off before they realize they should be doing their best in this market to make as many people as possible happy?

 

I was going to buy this on PC, as I bought the previous two on PC, but since it's Origin-exclusive, and I can't play the game on the same platform I originally started playing it on, they lost that digital sale too.  They're just batting a million this year...

Default_picture
March 05, 2012

Do you plan on keeping your money where your mouth is though?  Many people complain, talk is cheap. 

5211_100857553261324_100000112393199_12455_5449490_n
March 05, 2012

Save at least ten bucks AND flip off EA's increasingly-annoying ways of popping up in my favorite games in ways that usually affect my wallet?  I'll wait until 100% of the planets in ME2 have been stripped of all their minerals, all upgrades have been found/purchased and I've successfully found a way to save each and every crew member during the last mission... and THEN I will pick up Mass Effect 3 at Gamestop for $55.

After they did me the favor of making all Dragon Age 2 DLC multiplatform so that when I switched to another console I still had access to my purchases, I had assumed that they had learned something, that giving the customer what they want in an accessible and friendly matter would be profitable.

I should have known better.  Screw 'em.

I guess I have to count my blessings and be thankful they didn't include it on the disc like Capcom did with SFxTekken.  I have mixed feelings about that, but still, knowing things are on the disc behind a moneygate is damned insulting.  Just put a $90 pricetag on the game and get it over with.  It's even nice for the poor kids without the internets.

Default_picture
March 16, 2012

The best way you demonstrate you do not like what a company is doing in terms of PRICING is NOT BUYING.  Used, New or otherwise.

Anything else is just whining IMHO.  Change your diapers.
 

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