BRYAN HARPER
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FEATURED POST
Getsitscottpilgrim
There must be a way to get these kids to buy more of our games... but what is it? It's impossible to tell how we could POSSIBLY SELL MORE COPIES OF GAMES, other than to sell them for less... hmm...
Wednesday, September 22, 2010 | Comments (14)
POST BY THIS AUTHOR (10)
Bastion
Eye candy is alright, and gameplay is important. But if a developer wants to connect players with its game, the music needs to be amazing.
Spidern
I take Castlevania: LoS for a spin and shed some light on SoulEye's chiptunes. Oh, and Mega Man 2.5D's real. For real. I'm keepin' it real, really real.
Vvvvvvg
You are in a dark room, surrounded by spikes, spikes and more spikes. The only exit is top-left, several meters above you. What do you do? Reverse gravity, of course!
Priceheadstone
Rapidly approaching the age where you won't really be touching the games you buy anymore? You betcha.
Guns
Dante's having a really, really bad hair day. Oh, gawd, I really hope nobody notices, I honestly had like, two minutes to get to the bus or I'd have to walk to exorcism school... Embarrassing!
Billgatesdictator
This psychic warrior puts his two cents in on the future of Microsoft's Campaign of Disappointment. XBL price hike? Brother, that ain't the half of it.
Nooooo
The Console Wars drag on for what seems an eternity. This wandering vagrant recounts the glory days of the Playstation 2 and tearfully describes the traumatic way the Playstation 3 alienated him from his own kind.
2guys_1title
Did PC gamers ruin a good thing by pirating games?
COMMENTS BY THIS AUTHOR (495)
"Ha, actually, the original title of this write-up was "Swords, Clouds and Frogs: An Elegy".  There are plenty of more recent titles I've grown quite fond of, some of which I named above.  Borderlands 2 is probably one of the finest blends of old-school and new-school I've ever laid ears on, and that's FRESH outta the oven.  The music in that game outright MAKES some of the encounters come to life.

I guess my write-up was more of a wistful longing for the simpler days of soundtracks, where you didn't have to rely on <insert generic symphonic score> to fill the awkward silences present in many modern games; it was there, and it set the pace for the game, by and large.

Again, not sure what happened with the title, as this was meant to be a personal recounting of one of my first JRPG soundtracks, but it's fairly close to my feelings regardless.  Good music, I mean GOOD music, that makes a connection with me as someone experiencing a tale, seems to be the exception instead of the rule.  OCRemix(ers) get to break up the monotony of the two-step orchestral hit background noises prevalent in many of today's titles, which I am thankful for... It just seems like much of modern game music wasn't designed with the source in mind.

Did I listen to FF6 music out of the game?  Absolutely.  Duke Nukem Forever or Warhammer 40K: Space Marine?  Er..."
Wednesday, October 10, 2012
"GREAT music, though.  Fantastic, really.  And if they would have worked on the game's speed, I think it would have played out better.

 

Ah well.  Hindsight."

Thursday, September 20, 2012
"See, I was iffy on this intro until you got to the space gorilla."
Wednesday, August 08, 2012
"I loved the tune!  Very reminescent of Alan Parsons Project, and it was one of the first things that came away as a positive from the game after I had installed it and started going through it.  Funny what a simple little ditty can do!  It was cool to see how the composer had grown and changed since the first game; that tune was unlike anything I'd heard in the series so far, a series where I had already come to enjoy the music for very much."
Wednesday, August 08, 2012
"I played through DNF and enjoyed it very much.  It wasn't any more or any less than what it was advertised as, and I think a LOT of people held it up to some impossible standard, where it seemed that if it wasn't the "best game ever" it was "the worst game ever" by deafult when it was far from it.  It was a good game.

 

That said, even if I hadn't enjoyed it, I would welcome the chance for them to improve on the series in the future... and I'm not entirely certain why even if I hadn't, that should mean the series should no longer exist.  The bottom line here is money; if a publisher thinks they can make money off it, they'll make it.  My input shouldn't influence their decision to try something out, or not try something out.  Their sales should, and generally do."

Wednesday, August 08, 2012
"You know, up until it went semi-free (and soon to be free-free) I didn't really mess with The Old Republic very much, being a (former) WoW-vet, but the more time I spend playing it, the less I dislike it.  It grows like a finely-crafted cancer."
Monday, August 06, 2012
"#3 for Xbox (360, unless you've got an extra power cord/AV cable for the original sitting around for me!).  Hopefully it's obscure/terribad and I get motivated to write about it, that would be schway."
Monday, August 06, 2012
">>"In what world do adults exist where they shouldn’t be able to think of a better punishment than smashing their childern's valued possessions?"

 

Educated guess?  The world where the parent was the one who bought the toys in the first place.  Looking back, honestly, I'm surprised my dad didn't smash more of my crap growing up; as it turned out, taking the power cords away was a MUCH less messy way of disabling my enjoyment of them, but I could definitely see where a frustrated parent would be coming from should they chose to go down that path.

 

They paid for something, and maybe the kid's being an unruly brat.  Maybe the kid wants to play games more than do schoolwork, or play outside.  MAYBE the kid is completely out of line, and whereas getting spanked back in the day did the trick, this is now considered child abuse, so they went for the console instead.

 

Point being, if the child is upset at the destruction of "their" Nintendo, where words have failed, action may make the kid sit up and take notice.  "Oh man, he smashed it.  WHAT did I do to make this happen, and HOW should I avoid this in the future?"  I can guarantee you, a parent who smashes something they paid good money for isn't doing it for shits and giggles, and it's most assuredly not a first response for corrective action.

 

Some of these kids are EVIL, and I think soft parenting's given birth to a new breed of "invincible" kids who are allowed to get away with anything and say/do whatever they want because parents APPEAR to be afraid of reprecussions of their actions... So, yes.  If my kid was being completely unreasonable, and taking their Xbox away wasn't accomplishing anything, I would certainly threaten to destroy it... and if need be, back up words with action.  Not because I get a thrill out of breaking the shit out of videogames, but because sometimes being a parent means being the bad guy, if it means your kid has a better understanding of action/reaction.  

 

...Eat my yogurt, I blow up the Wii.  Home Terrorism has never been so fun."

Monday, August 06, 2012
"I think Metacritic deserves a BIT of blame.  The way they convert scores is, at times, irrational.  On a 5/5 scale, when someone gives a game three stars, does that mean it's just barely playable, aka 60%?  No.  It generally means it's an enjoyable experience, but needed some work to really stand out in the crowd.  Metacritic sees three stars and says "60%". In the same vein, when someone gives a game 4/5 stars, that would typically be a glowing review, and probably more honest than five stars, as five stars denotes something near godlike.  Yet four stars rounds down to 80.  That's not right.

 

It's not right to boil down paragraphs and pages of words, phrases, supporting details and experiences into three characters or less.  Metacritic is, at its core, an evil tool targeted at lazy readers for instant gratification, and the fact that this aggregate scoring mechanism is held to such a serious light as to make it a REQUIREMENT for employment in certain studios isn't just wrong... it's disgusting, and insulting to all critics AND developers.  If Metacritic stopped trying to affix numbers, and just became a critic hub, I think that would go a LONG way to making it a legitimately useful tool, something people could reference to actually learn about a game.

 

But they only deserve a bit of the blame... The real criminals are the people who popularize it and use it as a serious measure of a game's worth.  I speak, of course, about you."

Saturday, July 28, 2012
"Like someone's credit card information?  Not likely; all resellers generally have a policy in place to format all systems that go through their doors, generally because if someone SHOULD glean information from the previous owner, that could come back to bite THEM in the butt as well as the previous owner.

 

Smart owner-sellers will do the same.  If you get lucky on Craigslist or Ebay you might find someone who didn't format it before selling it and you could get access to a few games.  MOST sellers wouldn't leave that sort of stuff sitting around when they decided to sell it though."

Wednesday, July 25, 2012
"The ONLY reason I am hesitant to buy physical-used as opposed to digital-new when expanding my library is the fact that those cartridges are getting DAMNED OLD.  Old enough that I'm starting to wonder how much longer those batteries are going to carry saves without having to crack the case open and replace the batteries.  As long as that can happen, even; let's be honest.  At some point, you just won't be able to save the cart any longer."
Wednesday, July 25, 2012
"That's fine and all, until they release a game that has poor bootcamp compatibility and the forums become inundated with disgruntled Mac users."
Thursday, July 12, 2012