Save-file discovery: The lost culture of used cartridges

37893_1338936035999_1309080061_30825631_6290042_n
Wednesday, July 25, 2012
EDITOR'S NOTEfrom Rob Savillo

Have the save files stored on a recently purchased used game ever tempted you to check out the previous owner's progress? No?

Well, that might be because of the industry's move away from cartridges and toward disc-based media and digital releases. Chase looks back on a dying practice unique to yesteryear's format of choice.

They don’t make ‘em like they used to.

That’s less the rambling complaint of an elderly gentleman (who would probably go on to talk about the number of miles he would walk to school and back every day, both ways uphill, of course, and in the harshest of weather conditions) and more a statement of fact: Games literally aren’t made like the used to be.

In 1986, Nintendo released The Legend of Zelda for the Famicom Disk System and the Nintendo Entertainment System. While ground breaking in a number of areas, the one I am most intrigued by and thankful for is the ability to save your progress to the game itself, a feature never before implemented.

This started a revolution in console games. They could be longer, deeper, and much more complex, knowing that their players wouldn’t be forced to finish them in a single session. And, unwittingly, Nintendo had also designed the first game with added value in the used market.

 

With this new technology, cartridges were now museums to the playstyles of gamers. Renting a game or buying it used gave you not just the game itself but the buried treasure of how its previous owner tackled it.

Sure you could just start a new game and play it as intended, but look at how many hearts that other save file’s Link has? How’d he do that? Where’d he get a boomerang? These saves offered up a taste of what was to come for first time players: A glimpse into the super-equipped deity they’d surely become after hours of play.

And it spread. Picking up an old copy of a racing game such as Super Mario Kart netted you the time trials of its old master, goals set by a real player to beat like in the arcades. A copy of Dragon Warrior 3 could give you a vague tutorial of what some of the different classes could do and how one particular player used them. And a used copy of Pokémon was the ultimate treasure trove, allowing access to a bevy of high-leveled monsters (usually with ridiculous, player-created names) that could be sold off to friends or -- if you were like me and had two copies of the game -- brought in to supplement your main game.


That's actually pretty brilliant.
 

But with the introduction of the disc-based consoles like the PlayStation, cartridges began to die out --rendered obsolete by superior technology at cheaper prices. These discs had no internal storage like the cartridges of old, instead using memory cards to hold many saves from multiple games at once. Because of the knowledge a single card held, their owners would rarely give them up, which left games of the PlayStation era and beyond as identical, passive, and soulless copies with no metatextual commentary or individuality.

Although I'm saddened at the loss of one of the great, unintentional side effects of that golden era of gaming, the idea of uncovering a previous player’s saves is not completely dead. Nintendo’s DS and 3DS handheld systems continue to use cartridge media that make use of saves. It brought me great joy to purchase a used DS copy of Final Fantasy 3 and see that a previous player had leveled up Luneth as an incredibly powerful Dark Knight, a job generally considered useless in that game.

As a tribute to these mausoleums of gaming, I invite you to share your stories of old saves you discovered -- whether from another player or a rediscovery of your own forgotten save.

 
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Comments (11)
Default_picture
July 25, 2012

Cartridges were also fantastic in the rental market.  I didn't buy many used games, but I did rent a lot.  The only concrete memory I have of renting a game with a save on it, though, was in Final Fantasy VI.  The previous renter had his party at obscenely high levels in the cave just after the raft scene.  Obviously, I was stunned.  Typically, the party would be in their low teens at this point, but this guy had his party 60+!  

I would later learn, thanks to the Internet, that the previous renter must have used a turbo controller and raft trick to auto-fight for him until he got to that level.  I may never have known about that little exploit if not for a saved game on a rental copy of one of my favorite games of all time.  Devious but effective.

Robsavillo
July 25, 2012

I guess I'm weird. I've always immediately deleted the previous owner's saved progress in used games I've purchased. I want to go in fresh!

37893_1338936035999_1309080061_30825631_6290042_n
July 25, 2012

You're killing history! Haha, I can understand. I don't often play around in other people's games, but I don't know if I could ever delete them. I guess that's just the preservationist in me. 

Default_picture
July 25, 2012

I always wanted to do everything on my own in a video game.. Of course, I wouldn't mind owning one of the few Pokemon carttridges with Mew in the person's collection. That adorable thing was awesome.

Better yet, I'd like a copy of Dragon Quest 9 with the hero at level 99 and with a complete collection of all the rare items. That was one of the few games where a great save game file was truly special.

37893_1338936035999_1309080061_30825631_6290042_n
July 25, 2012

Preach my brother! My thoughts exactly on DQ9. And since you could just make three new companions from scratch on the existing save file, you could kinda start that game fresh anyway.

Man, now I want to go back and play more DQ9.

37893_1338936035999_1309080061_30825631_6290042_n
July 25, 2012

Let me point out (before someone else does,) that 0% of the games in the top picture actually have save features. The irony is not lost on me.

Robsavillo
July 25, 2012

Haha, sorry Chase! I just grabbed a quick image of carts, and that one had the best dimensions.

5211_100857553261324_100000112393199_12455_5449490_n
July 25, 2012

The ONLY reason I am hesitant to buy physical-used as opposed to digital-new when expanding my library is the fact that those cartridges are getting DAMNED OLD.  Old enough that I'm starting to wonder how much longer those batteries are going to carry saves without having to crack the case open and replace the batteries.  As long as that can happen, even; let's be honest.  At some point, you just won't be able to save the cart any longer.

Default_picture
July 25, 2012

I still love doing this whenever I pick up old carts used. I read a piece awhile back about someone doing it with a used Xbox they grabbed from an acquaintance as well. It's weirdly voyeuristic, I suppose -- but it's still fascinating to get a glimpse of someone else's gaming history. 

Good stuff.

Default_picture
July 25, 2012

The best finds for game saves I have found have been on old Game Boy gamepaks. I recently picked up Red, Blue and Yellow from three different stores, and was amazed to see that Blue and Yellow had maxed out Pokemon on them, each including Mewtwo at lvl 100.

Would a used Nintendo portable carry any useful info on it? Haven't experienced it enough yet to determine if any DSis/3DS have any hidden treasures after resale. The same could hold true for harddrives.

5211_100857553261324_100000112393199_12455_5449490_n
July 25, 2012

Like someone's credit card information?  Not likely; all resellers generally have a policy in place to format all systems that go through their doors, generally because if someone SHOULD glean information from the previous owner, that could come back to bite THEM in the butt as well as the previous owner.

 

Smart owner-sellers will do the same.  If you get lucky on Craigslist or Ebay you might find someone who didn't format it before selling it and you could get access to a few games.  MOST sellers wouldn't leave that sort of stuff sitting around when they decided to sell it though.

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