10 Artsy-Fartsy Games for People Who Like Artsy-Fartsy Things

Jamespic4
Friday, July 09, 2010

While some art games aggressively push against the boundaries of the common definition of a "video game," most just aggressively push against the boundaries of people's common sense and patience. Does doing nothing other than holding right on a control pad constitute a game? That's a tough question. I would contend that if the action is an interactive metaphor for something greater, then yes, it does. But that doesn't mean anyone who finds it boring has to agree with me.

So it is with some humility -- and a bit of unflappable aplomb -- that I present these 10 hoity-toity, self-aggrandizing art titles. I would encourage everyone to approach each one with an open mind and to try to see past the conventional cultural loci that games like Resident Evil 4, Super Mario, and Half-Life have established. But if you feel like they are all artsy-fartsy tripe, have at 'em in the comments. Or share some of your own favorites, too.

As a last thought, all of the games are free to play in a web browser, and most take little more than 15 minutes to complete. Anyway, on to the...er...art:

Everyday the Same Dream (play it here)

First up on the "holding right is all you do" checklist is Everyday the Same Dream. I purposefully listed this title at the top as an example of the possible interactive metaphors art games may offer. Everyday the Same Dream is easy to interpret as a meditation on the dehumanizing mechanization of modernity and day-to-day mundanity. It's possible to read the control scheme as a metaphor meant to foster this sentiment. Everyday the Same Dream is full of all sorts of this namby-pamby existential stuff -- too bad it's missing a multiplayer mode.

 

Coma (play it here)

Coma is a platformer mixed with elements of a point-and-click adventure that has you playing a boy named Pete. Of all the games on this list, it is probably one of the most conventionally fun to play, but throughout, it hits its fair share of emotional beats. Is the whole thing the lucid dream of a boy in a coma? Is he headed toward wakefulness or death?

Company of Myself (play it here)

This title is easy to boil down as "Braid, Jr." And while it's certainly derivative of designer Jonathan Blow's somewhat-contentious title, it enjoys its own fair share of charm. Company of Myself is another of the more conventional games on this list, but don't be fooled. See it through to the end, and you'll find some surprising twists buried in the mind of its unreliable narrator that are sure to titillate navel gazers like me.

Loved (play it here)

Following in the path defiantly trailblazed by BioShock, Loved brazenly plays with the notions of quest-giving and goal-achieving. Throughout the short platformer, a disembodied voice commands you to perform different actions at key junctures in the game's sole "level." The choice is whether to obey the voice's often-peremptory "love" or carve your own way.

ImmorTall (play it here)

ImmorTall is a short, character-driven piece that plays with the French idea of a bête noire or "black beast" -- the literary archetype that describes something conventionally disliked in a story. In this case, it's a towering space monster, and the plot does its literary backflip using a double role reversal. If you open yourself up to the game's short narrative, the ending is somewhat shocking -- and moving.

 
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Comments (16)
Greg_ford
July 09, 2010

So, James. Your goal is to kill all productivity, yeah?

Lance_darnell
July 09, 2010

Yeah, these will keep me busy for some time!

Default_picture
July 09, 2010

its too bad you don't get to do the vertical cha cha with your wifey in everyday the same dream. anyhow, it felt like office space meets groundhog day. 

ImmorTall death ending reminded me of when sniper wolf dies before you get to disc 2 in metal gear. 

Jamespic4
July 09, 2010

@Greg It is! Did you check out Passage in 10 seconds?

Default_picture
July 09, 2010

I played Today I Die and This Is The Only Level a while back and thought they were great. Normally I'm not big on flash games, but based on the fact that these are on the same list, I shall have to investigate the other games. :)

Default_picture
July 09, 2010

I'm suprised you included Coma, which was released very recently. I would also recommed Looming, a game where you explore this foreign, black and white-bit world, by Gregory Weir, who made The Majesty of Colors, which is on the list. Link is below:

http://www.newgrounds.com/portal/view/541333

Shoe_headshot_-_square
July 09, 2010

OK, if I'm only going to play one or two of these, which ones should I do? They all sound interesting to me in different ways. (I already played This is the Only Level...of course...being the Achievement whore that I am.)

Jamespic4
July 09, 2010

@Shoe I'd say Everyday the Same Dream and Today I Die. I really like those two, and they are pretty short.

Scott_pilgrim_avatar
July 10, 2010

Thank you for this! I played Today I Die sometime last year, and really wanted to incorporate it into one of my classes. I sort of forgot about it, remembered it a couple of weeks ago, but couldn't remember the title. I was so frustrated! Now I have it bookmarked, and I'm taking it along to my next curriculum design meeting! Thanks again!

Alexemmy
July 10, 2010

Awesome! I love artsy-fartsy things! I like pretending like I get them! I'm gonna play all of the games on here that I haven't yet. You're the bestest, James!

Default_picture
July 11, 2010

I liked most of these, but really liked that first game you posted (Every day is the same dream.) I think it had the most emotional impact on me. The 10 passage game was super funny, although I think people have to play the first game to get it. Great article!

Jamespic4
July 11, 2010

@Alex It's because artsy-fartsy things are so hard to get that you look smart for liking them.

@Matt I liked Everyday the Same Dream a lot, too. I think the droning music really sets it off.

Default_picture
July 12, 2010

This article was forwarded to me by a friend who knew I'd enjoy it, and he was right. A great collection of games here - I've just spent the past three hours at work playing through all of them. Coma is my favourite, if only for its astonishing production values. I'd like to add a few to the list if I may? I hope you don't mind me posting links to my reviews of them.

The first one, is Small Worlds, which makes pure exploration its motivation. It manages to create a uniquely pervasive sense of melancholly, and the music is just beautiful. Review (and link to game): http://iamthemanta.blogspot.com/2010/02/review-small-worlds-flash.html

The second, is Icycle, which actually requires a little platforming dexterity, and is visually luscious. it is also incredibly funny, despite being based on a rather sad premise. Review and link: http://iamthemanta.blogspot.com/2010/02/review-icycle-flash.html

And finally, an example of an art game going horribly wrong. I Love You 2 is filled with interesting ideas and game based interpretations of human emotions, but manages to sully the whole thing with a hugely perverse concept. Complete at your peril: http://iamthemanta.blogspot.com/2010/01/review-i-love-you-2-flash.html

Thanks again for the article, and I hope you enjoy my contributions to your list.

Alexemmy
July 13, 2010

@Ben - The best part about Bitmob is that you can post those reviews in their entirety right here on the site and get your writing some more attention.

Greg_ford
July 15, 2010

@James I did check out Passage in 10 seconds. It's a good one, and I can't say his interpretation is wrong :) Also played ImmorTall and Today I Die and enjoyed both. You're making this a regular series, right?

Jamespic4
July 15, 2010

@Greg Oh no. This is nearly three years of accrued games. Most indie/art games are terrible. I may do another somewhere down the line, but it really depends on how quickly more cool games come out. I'm always on the lookout.

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