Call me a casual Rock Band player. I haven't progressed far in Rock Band 2's Tour mode, and I rarely crank up the difficulty past medium (that fifth button on the fret always screws me up). Rock Band is the game I break out when I'm with my friends, pleasantly buzzed on booze and itching to make happy fools of ourselves rocking out to '90s alternative.
So why should people like me care about Rock Band 3 October 26 release? Yes, I'm eager to plink some keys on the new keyboard peripheral, but I don't care about going note-for-note in Pro mode or sinking hours into other new features aimed at the Rock Band faithful. Is there anything new for those of us who just want to gather some friends and goof off?
I attended a recent Rock Back 3 event with that in mind, listening to the spiel from Harmonix developers and testing out the new tweaks for myself. The verdict? In my best hair-metal yelp: "Yeeeeeeeeeeeeah!"
Here are three reasons why:
1. Everything you do counts toward unlocking songs, arenas, costumes, etc.
Rock Band 2's Tour mode proved difficult for casual players to participate in. My friends and I didn't have the drive to play the same handful of songs over and over again to unlock new songs, venues, or costumes. We just wanted access to the entire setlist straight off and jam to the songs we wanted.
So whenever we pulled out the Rock Band instruments, we skipped the Tour entirely and jumped into Quickplay with the "Unlock All Songs" cheat entered and the default characters as our avatars. While we always had fun, without our own band name and without our own custom characters, we never felt invested in the game.
Rock Band 3 aims to change that by letting everything you do contribute to your overall progression in the game. That means dicking around with your friends on a Saturday night unlocks venues. That means practicing the keyboards earlier that day so you don't look like a total spaz at night unlocks costumes. No matter how you choose to play the game, you'll be constantly opening up new features. Jumping into Tour mode suddenly sounds much more appealing.
2. You can drop in and out at any time during a song.
Our Rock Band sessions are casual, sure, but that doesn't mean we like waiting around impatiently mid-song because someone has to pee RIGHT NOW, or because we need to buzz in latecomers and people coming back from a beer run. Rock Band 3 solves that problem by letting you drop in and out at any point during a song.
Not only that, but people can change any of their settings on the fly -- so if my friend Rick subs for me during a bathroom break, he can switch the guitar difficulty up to expert instead of limping along on my wimpy medium setting.
3. Songs rewind a few seconds when you unpause mid-song.
The last Rock Band 3 innovation I want to call out is tiny but absolutely ingenious. Whenever you unpause the game, the song you're playing rewinds a few seconds so you can get your bearings. Now your drunk buddy can't screw up your wicked guitar solo because the uncoordinated jerk decided to pause and shift the drums difficulty down to easy smack in the middle of it.










