Separator

30 Minute Review: Heroes Lore III (iOS)

37425_412468101714_719286714_4780931_4814727_n
Tuesday, December 28, 2010

 

When I was younger, the only thing standing between me and hours of gaming goodness was money. These days, I wish I had that problem. Time is a valuable commodity to all working adults. Likewise, kids don’t have the attention spans they used to, so if you are going to hook anyone, your game has to make a good impression. With that in mind, I’ll spend 30 minutes with a game and give my thoughts on if it deserves your precious time.
 
I’ve always been a big fan of the Action/RPG genre, so when I saw Heroes Lore III for the iPhone on sale for only $0.99 via EA’s holiday sale, I couldn’t resist giving it a shot. Having previously played similar titles on the iPhone such as Zenonia, I knew that the game would have to operate using an on-screen thumb stick and would require blocking a portion of the screen. Unfortunately,  the game’s UI also ate up a size-able chunk of the remaining portion. Also not helping the matter was that on top of this, the controls weren’t very responsive and had a strange lag to them. This doesn’t bode well for a dungeon crawler with on-screen enemies. The fact that you could only attack in 4 directions compounded the control issues.

Visually, Heroes Lore III hearkens back to the SNES days with a style very reminiscent of Secret of Mana, utilizing bright colors and distinctive character designs to give the game its own flare. The audio design for the game is passable, although a few of the sound effects were grating from the very first time I heard them. How you could possibly get a stinging metal sound from chopping a wood box I’ll never figure out.

Although I obviously haven’t played much of the game yet, the dungeons and village areas seem to be fairly par for the course. Likewise, early on, the story doesn’t seem to be anything remarkable, although I do see potential as the game allows for you to play from two opposing perspectives. This brings up the possibility for more replay value, although I have a suspicion that the two storylines will become one at some point.
 


Each character has several different classes to choose from which affords them different weapon/gun/magic combinations as a main and sub weapon. HL III also has an remarkably complex stats system which involves you spending skill points each time you level up in order to advance your character. Although this is a common occurrence in many games these days, to see it in an iPhone game is quite impressive.The only issue I see with this is that you seem to level up your stats rather quickly, which calls into question the length of the game.

Overall, my first 30 minutes with Heroes Lore III were a mixed bag. The concept and styling show a lot of potential, but the frustrating controls could hamper my enthusiasm to spend a lot of time with this game. For $0.99, I don’t regret the purchase, but I’m also not sure how quickly I will be going back to it.
 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (2)
N712711743_851007_3478
December 29, 2010

Wow, I can't get past how fugly the icon above is for that game.  Someone must have picked up a "how to draw manga" book at Borders.

I think have a clean control scheme seems to be an iOS dev's burden; they need to find more intuitive designs in that regard.  Not that I have a way to play this, but it doesn't matter because I don't think I would.

I'm curious to see more of your 30 minute reviews, sir.

Default_picture
January 03, 2011

I love the concept of a 30 minute reviews. I think it's a fair way to judge games, not just mobile games but retail games as well. In fact, with retail games, I feel like they have an even bigger obligation to hook the gamer within the first 15 minutes, since you're paying about $60 for most of them.

You must log in to post a comment. Please register if you do not have an account yet.