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60 Minutes With OnLive

Img_1019
Friday, July 02, 2010

I recently received a press evaluation account for the just-launched OnLive service, and I wanted to share with you my initial impressions. Please keep in mind, I’ve only played for an hour or so total, on one computer -- this is not a review.

Here’s a quick and dirty rundown of just what, exactly, OnLive is. It’s a cloud-based service that lets you play current PC/console games on just about any PC or Mac. They charge monthly subscription of $4.95, but similar to Xbox Live, that fee merely grants you access to the service as well as free demos for every title. To play the full version of something, you’ll need to buy a Play Pass for three, five, or unlimited days. The price varies per game, but the cost seems to be pretty much in line with what you’d expect to pay in a store. If you want to know more, visit this thorough FAQ.

I tested the service on a new-ish HP laptop. It has a Core 2 Duo processor, 4GB of RAM, and a basic ATI Radeon graphics card. OnLive requires a 5Mbps wired (for the time being) Internet connection, which I guess I have since I passed the system requirements test. I used a wired, first-party Xbox 360 controller and had my laptop hooked up to a 47-inch 1080p LCD TV for the duration of my play. All games on OnLive are displayed in 720p. I took the screenshots in this article during my online session. If you have any other technical questions about my setup, please ask in the comments below.

Hit the jump for my first foray into the brave new world of cloud-based gaming.

 

Splinter Cell: Conviction

Uh-oh, not a good start: OnLive gave me an error message stating that my controller wouldn’t work. After about 10 minutes of troubleshooting on my own, I called the customer-support hotline. It took about 10 more minutes to figure out that I needed to download a new driver for the controller (even though Windows 7 had told me the driver was up to date.) Once I got that squared away, it was only about 11 seconds from when I hit the “play game” button to when the game started and the Ubisoft logo appeared. Impressive.

The opening, pre-rendered cutscene ran just fine. I didn’t notice any artifacts or compression issues. Once it switched to the in-game engine for cutscenes, things got a little choppy, with a few brief audio hiccups (perhaps some of this is in the console/PC versions of the game, but I felt that these things were OnLive-related.)

These problems didn't clear up as I took control of Sam Fisher. Between the frame rate and the slight controller lag, I had some difficulty aiming my weapon, but I wouldn’t call either issue a deal breaker. Eventually, everything smoothed out a bit. I died because I stink at stealth games, so I moved on to the next game.


MLB 2K10

When I started up MLB 2K10, a small icon that said “Network” appeared in the bottom-right corner of my screen. I got the same choppiness through the menu screens and into the beginning of my game. My first pitch was terrible because of the frame rate, but after that, everything began to run much smoother, even before the “Network” icon disappeared.

I was very impressed with how responsive the controls were here, and I actually struck out the side. The hitting controls worked just as well as the pitching, and I had no trouble making contact with the ball. A few OnLive members popped in on my game after I posted a “brag clip,” and that had no negative effect on the gameplay whatsoever.


See page 2 for Just Cause 2, World of Goo, Dirt 2, and a summary of my impressions.

 
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Comments (15)
Avatar_deathspank
July 02, 2010

I'm on a waiting list to try this service out, I figured there would be some hiccups involved. Hopefully as the service matures these problems will subside.

Img_1019
July 02, 2010

@John: I'm very hopeful. Most of the issues felt more like "hiccups" than deal-breaking flaws. I'll post more impressions after I've put it enough time. I'm also going to try the service out on an older computer and see how that goes.

Default_picture
July 02, 2010

I just got an invite to be a free member so I'm a bit curious to try it out, though my machines are power houses so it's rather redundant for me. The only concern I still have with the service is that once you cancel you lose all your games, supposedly. With games being near retail it seems like a hill to climb. Though, with only a $5 cover charge it helps take the sting out of the bite.

Still, I couldn't imagine purchasing temp. rights and not actual products. Then again, I'm not the demographic they're targeting.

Purple_night_lightning_storm
July 02, 2010

5Mbps? I'm out. Probably permanently. How many people with that kind of connection do they really think they are going to get? Rural areas are ideal for this kind of service because it takes so long to get a game via physical or online retail. Yet they are the ones who aren't able to use it. I perdict crash and burn.

Img_1019
July 02, 2010

@Kenn: I wouldn't rule it out just yet. This isn't something that's going to go boom or bust overnight. Broadband speeds are always getting better, and I'm hopeful that OnLive's technology will continue to improve along with it. Maybe I'll be singing a different tune after I put 20 hours into it, but I think they're on the right track with this.

100media_imag0065
July 02, 2010

I do not know which OnLive you were playing, but the one I was playing sucked. I own an Asus G73JH Gaming powerhouse. I passed all of the speed requirements with flying colors. Technically my connection was so fast I should have had a flawless experience. I didn't.

Just Cause 2 had so much control lag it was unplayable. After about 15 minutes I gave up.

Borderlands had a bit of controller lag but not much. The graphics, on the other hand, were abysmal. It looked like I was playing a ported down version of it on a PS2. Not the PC version on a screen that can do full 1080p. They say 720p, but that was the worst 720p I have ever seen.

Next I tried Unreal Tournament. The controller lag was a bit less, but again, it looked like crap. I own this game and can play it at max settings on this laptop. I know what it should look like and what I was playing was hurting my brain. Again it looked like I was playing a slightly high res PS2 game.

Finally I tried Fear 2 and had the same problem. I loaded it up on another PC I have, and downloaded the real Demo from Steam. I put the OnLive version and Steams version side by side and wondered where OnLive got the nerve to say it was running at high settings at 720p.

I know my connection is great. Including my ping (250 packets sent and 250 packets received). Yet OnLive looks like crap for me. I am not a whore for graphics, but I want my games to look decent. These didn't look decent. They looked like garbage and every game had some degree of control lag.

Img_1019
July 02, 2010
Ed: I made sure that I'm playing on the exact same servers as everyone else because I wanted to ensure I wasn't getting any special treatment from using a press account. I am in San Fran though, so maybe I'm closer to a server? Dunno, but I'll keep everyone posted on my experience.
Default_picture
July 02, 2010

I have been using OnLive for about a month and although sometimes (mid-day or busy times) it can be laggy, for the most part I have not had lag problems. (disclaimer - I am a late night gamer)

I have been playing Borderlands and Red Faction without incident, I think that the gaming service is acceptable. What i really like is being able to watch other people play in the Arena. It is nice to watch people playing games i am considering playing to check them out and also i pick up different ways to do things in games i am already playing. I think that the "sharing" parts of OnLive are what makes it stand out above a service like GameFly.

FWIW I have a Mac mini connected to a 32" HD TV and am using a corded xbox controller and i have the lowest priced comcast broadband service, I think it is 6-8Mb (in name), I am also about as far from their servers as is allowed (SE FLA) and after about 10pm it sings!

Picture_002
July 02, 2010

Thanks for doing this, Aaron. Was wanting to get see impression on how that service was running. I still have little faith in it launching into anything huge because of infrastructure concerns. Maybe if they start putting up servers in different regions it could help, but I'm not sure. I'll keep reading and keeping track of it, but I still at this point if it has to be after 9pm my time for it to "sing" as Jeffrey says, I'm probably not steppign away from a console or handheld to for anything recently or releasing soon that I have to option to play there for this.

100media_imag0065
July 03, 2010

@Aaron, you know, maybe it is because I am just an idiot, but I never thought about the servers. Wow, I live literally across the country from you on the east coast. I wonder if that is my problem (And no, I am not talking about the fact that I live in the same state as most of the Jersey Shore folk....we are already aware of that problem)??

You are closer to the servers so the information does not have to travel far for you and any image degradation you have would be minimal by comparison. It has to travel much further for me. I was under the impression that they had set up server areas across the country but on closer inspection it seems that that is only a plan of theirs that they have not acted on fully yet.

Curious.

July 03, 2010

I'd posted some thoughts on this as well http://www.bitmob.com/articles/onlive-impressions glad to see someone else has given it a go.

Default_picture
July 03, 2010

@Ed I can't prove this but in a presentation a few months ago, I believe at Columbia Univ, Steve Perlman (CEO) had a slide showing 3 server centers one in Northern Calif, one in Mid-West (sorry don't remember exactly) and one in Arlington, Virginia. I think that the villain is just backhaul capacity and demand. Personally I blame the Vuvuzuelas, I am sure the world cup is causing excess traffic on the web!

Default_picture
July 04, 2010

It seems like this tech has a real future. Expect a Microsoft buyout within 3 months.

Default_picture
July 04, 2010

@Kenn Just to clairify, 5Mbps is 5 MegaBITS per second, which is actually only 640KBps (kilobytes per second). That speed is fairly common nowadays.

Robsavillo
September 08, 2010

Resurrecting an old article.... Ed, I have the exact same experience so far. I just loaded up OnLive for the first time this week. I've played Borderlands and F.E.A.R. 2, and both looked like utter shit. I agree that it looked like I was playing crappy PS2 ports (albeit with good, PC controls).

 

I'm also on the east coast, but I have a fiber connection of 20Mbps.

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