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60 Minutes With OnLive
Img_1019
Friday, July 02, 2010

Just Cause 2

Let’s get this out of the way first: OnLive doesn’t improve this game’s terrible story and voice acting. I guess even miracle technology has its limits. 

I initially noticed a lot of controller lag, but that seemed to improve after a few minutes. I still had a little trouble fine-tuning my aim, but it wasn’t enough to cause frustration. The game ran quite smoothly, and I was impressed with how good it looked.


World of Goo

I sat on the title screen for about 60 seconds, unable to make anything happen by mashing on the controller. It turns out that this game defaults to mouse controls, which makes sense. Look, I never claimed to be a genius…

I’d never played World of Goo before this, but it seemed to work just as well here as I’d expect it to on any other platform. The simple, colorful visuals looked great, and the tiny bit of controller/mouse lag was a non-factor after a minute or so.


Dirt 2

I wasn’t sure what to expect from a racing game on OnLive. My first impressions weren’t very good. The controls felt terrible, and I couldn’t keep my vehicle on the track. Part of this was because rally cars are a bitch to drive, but lag was the biggest factor, and the semi-frequent frame-rate hiccups only exacerbated the problem. I almost stopped playing out of frustration, but I decided to stick things out and finish the race. Much to my surprise, I quickly adapted to the controls and managed a fourth-place finish.

Curious to see whether or not I’d continue to adjust to the controls, I started another race. I continued to get more comfortable, and I actually took first over the always-pesky Dave Mirra.

While the frame rate improved a bit after the first few minutes, I would have preferred that it was a little more consistent. I also felt like this game showed more artifacts (blocks like what you’d see in a video with a low bit-rate) than the others.


Summary:

I’d say that overall, I’m generally pleased with my first hour of OnLive play. Yes, I did notice varying degrees of lag in everything that I played, but I always seemed to adjust to the controls rather quickly. I’m looking forward to spending more time with each game to find out if I’m able to completely adjust.

I’m not a graphics whore, so I mostly found the visuals to be just fine. The frame rates I experienced were never anything better than “OK,” but they never rendered the games unplayable.

I’ll put some more time in with the service over the next few weeks and report my findings to you. Should you have any questions for me, or if you’d like to share your own experience with OnLive, please do so in the comments below.

 
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Comments (15)
Avatar_deathspank
July 02, 2010


I'm on a waiting list to try this service out, I figured there would be some hiccups involved. Hopefully as the service matures these problems will subside.


Img_1019
July 02, 2010


@John: I'm very hopeful. Most of the issues felt more like "hiccups" than deal-breaking flaws. I'll post more impressions after I've put it enough time. I'm also going to try the service out on an older computer and see how that goes.


Default_picture
July 02, 2010


I just got an invite to be a free member so I'm a bit curious to try it out, though my machines are power houses so it's rather redundant for me. The only concern I still have with the service is that once you cancel you lose all your games, supposedly. With games being near retail it seems like a hill to climb. Though, with only a $5 cover charge it helps take the sting out of the bite.



Still, I couldn't imagine purchasing temp. rights and not actual products. Then again, I'm not the demographic they're targeting.


Purple_night_lightning_storm
July 02, 2010


5Mbps? I'm out. Probably permanently. How many people with that kind of connection do they really think they are going to get? Rural areas are ideal for this kind of service because it takes so long to get a game via physical or online retail. Yet they are the ones who aren't able to use it. I perdict crash and burn.


Img_1019
July 02, 2010


@Kenn: I wouldn't rule it out just yet. This isn't something that's going to go boom or bust overnight. Broadband speeds are always getting better, and I'm hopeful that OnLive's technology will continue to improve along with it. Maybe I'll be singing a different tune after I put 20 hours into it, but I think they're on the right track with this.


100media_imag0065
July 02, 2010


I do not know which OnLive you were playing, but the one I was playing sucked. I own an Asus G73JH Gaming powerhouse. I passed all of the speed requirements with flying colors. Technically my connection was so fast I should have had a flawless experience. I didn't.



Just Cause 2 had so much control lag it was unplayable. After about 15 minutes I gave up.



Borderlands had a bit of controller lag but not much. The graphics, on the other hand, were abysmal. It looked like I was playing a ported down version of it on a PS2. Not the PC version on a screen that can do full 1080p. They say 720p, but that was the worst 720p I have ever seen.



Next I tried Unreal Tournament. The controller lag was a bit less, but again, it looked like crap. I own this game and can play it at max settings on this laptop. I know what it should look like and what I was playing was hurting my brain. Again it looked like I was playing a slightly high res PS2 game.



Finally I tried Fear 2 and had the same problem. I loaded it up on another PC I have, and downloaded the real Demo from Steam. I put the OnLive version and Steams version side by side and wondered where OnLive got the nerve to say it was running at high settings at 720p.



I know my connection is great. Including my ping (250 packets sent and 250 packets received). Yet OnLive looks like crap for me. I am not a whore for graphics, but I want my games to look decent. These didn't look decent. They looked like garbage and every game had some degree of control lag.


Img_1019
July 02, 2010
Ed: I made sure that I'm playing on the exact same servers as everyone else because I wanted to ensure I wasn't getting any special treatment from using a press account. I am in San Fran though, so maybe I'm closer to a server? Dunno, but I'll keep everyone posted on my experience.
Default_picture
July 02, 2010


I have been using OnLive for about a month and although sometimes (mid-day or busy times) it can be laggy, for the most part I have not had lag problems. (disclaimer - I am a late night gamer)



I have been playing Borderlands and Red Faction without incident, I think that the gaming service is acceptable. What i really like is being able to watch other people play in the Arena. It is nice to watch people playing games i am considering playing to check them out and also i pick up different ways to do things in games i am already playing. I think that the "sharing" parts of OnLive are what makes it stand out above a service like GameFly.



FWIW I have a Mac mini connected to a 32" HD TV and am using a corded xbox controller and i have the lowest priced comcast broadband service, I think it is 6-8Mb (in name), I am also about as far from their servers as is allowed (SE FLA) and after about 10pm it sings!


Picture_002
July 02, 2010


Thanks for doing this, Aaron. Was wanting to get see impression on how that service was running. I still have little faith in it launching into anything huge because of infrastructure concerns. Maybe if they start putting up servers in different regions it could help, but I'm not sure. I'll keep reading and keeping track of it, but I still at this point if it has to be after 9pm my time for it to "sing" as Jeffrey says, I'm probably not steppign away from a console or handheld to for anything recently or releasing soon that I have to option to play there for this.


100media_imag0065
July 03, 2010


@Aaron, you know, maybe it is because I am just an idiot, but I never thought about the servers. Wow, I live literally across the country from you on the east coast. I wonder if that is my problem (And no, I am not talking about the fact that I live in the same state as most of the Jersey Shore folk....we are already aware of that problem)??



You are closer to the servers so the information does not have to travel far for you and any image degradation you have would be minimal by comparison. It has to travel much further for me. I was under the impression that they had set up server areas across the country but on closer inspection it seems that that is only a plan of theirs that they have not acted on fully yet.



Curious.


July 03, 2010


I'd posted some thoughts on this as well http://www.bitmob.com/articles/onlive-impressions glad to see someone else has given it a go.


Default_picture
July 03, 2010


@Ed I can't prove this but in a presentation a few months ago, I believe at Columbia Univ, Steve Perlman (CEO) had a slide showing 3 server centers one in Northern Calif, one in Mid-West (sorry don't remember exactly) and one in Arlington, Virginia. I think that the villain is just backhaul capacity and demand. Personally I blame the Vuvuzuelas, I am sure the world cup is causing excess traffic on the web!

Default_picture
July 04, 2010


It seems like this tech has a real future. Expect a Microsoft buyout within 3 months.


Default_picture
July 04, 2010


@Kenn Just to clairify, 5Mbps is 5 MegaBITS per second, which is actually only 640KBps (kilobytes per second). That speed is fairly common nowadays.


Robsavillo
September 08, 2010


Resurrecting an old article.... Ed, I have the exact same experience so far. I just loaded up OnLive for the first time this week. I've played Borderlands and F.E.A.R. 2, and both looked like utter shit. I agree that it looked like I was playing crappy PS2 ports (albeit with good, PC controls).



 



I'm also on the east coast, but I have a fiber connection of 20Mbps.


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