Separator

Gaming growing pains: Puberty

37893_1338936035999_1309080061_30825631_6290042_n
Friday, January 14, 2011

In Mark Diagle’s recent article “The Big Bang Theory: Symptom of a larger problem, perception,” Mark finds that the CBS sitcom “The Big Bang Theory” shows gamers in a negative light and is actually holding us back from achieving equality in the minds of the mainstream.

I don’t really see it that way, but there are a lot of gamers who do. And it’s not just that one show under fire. Gamers, the world over, appear to be taking a very defensive stance towards any kind of joke they feel references them. We take offense every time a news story pops up attacking a Mass Effect sex scene or some other indecency that games have committed.

It seems these people want games to be taken just as seriously as film and literature and they want it to happen as soon as humanly possible.

Why is everyone so quick to want to grow up?

In gaming’s infancy, games were simplistic. Pac-Man, Donkey Kong, Space Invaders, these were games of few goals with a focus of being fun. Cute, innocent, just like young children.

Then gaming hit puberty. Sex, violence, flashiness: these were the themes at play with Grand Theft Auto and Call of Duty pushing the envelope of acceptableness. Every once in a while, we’d see a game that harkened back to that innocence of old: a Katamari or a Kirby, just as teenagers sometimes show glimpses of their earlier years.

Games are still finding themselves. This is a time of experimentation, a time of rebellion, a time for testing boundaries. It’s a time we should be celebrating.

Yet gamers aren’t satisfied just going along for the ride. We can’t wait to be equals. We feel we must shun anything that makes us appear kiddie or immature.

The same things have happened with movies. Originally tossed aside as kid’s stuff, movies have since grown into their own after going through their own awkward years.

Games will be no different. Just as movies and books before them, American government appears to find games a protected part of speech – at least, historically so - allowing them to express themselves fully and still exist.

With each passing year, gaming gets closer to what it’s truly meant to be. But let’s not try to speed up the process. Let’s embrace the chaos. Let’s enjoy this rollercoaster while it lasts. It’s possible that these are the best years gaming will ever have; I, for one, don’t want to look back on them and think about how I wasted them trying to become more mature.

 
Problem? Report this post
CHASE KOENEKE'S SPONSOR
Comments (4)
Dscn0568_-_copy
January 14, 2011

I sometimes find myself comparing the development of games with those of movies too. Still, sometimes the comparison can be sketchy: The number of action, romance, and comedy movies released each year still outnumber the number of heady, serious works made. It's more like games are still finding the balance between fun and serious that other mediums enjoy.

37893_1338936035999_1309080061_30825631_6290042_n
January 14, 2011

Oh I agree that games aren't as similar to movies as many people make it out to be, but to further stress my metaphor (which is probably a little too stretched at this point,) you can have two completey different people, but they both still went through the same life stages.

Games will definitely end up being their own thing, but I think we can get an idea of what's to come by looking at how these other mediums evolved.

Photo_203
January 20, 2011

I'm more ambivalent about games maturing. I'm not sure it will happen unless there's the audience there asking for it. 

37893_1338936035999_1309080061_30825631_6290042_n
January 20, 2011

@Parker That's interesting. I know games are a consumer product and therefore, developers have to take into account what we as gamers want, but no matter your stance on the "games as art" discussion, there's going to come a time where developers are going to want more out of there creations emotionally. Gamers may have a say, but I'm sure this maturing will happen with or without us.

You must log in to post a comment. Please register if you do not have an account yet.