The power of cubes: Minecraft and me

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Friday, January 14, 2011
EDITOR'S NOTEfrom Rob Savillo

Sometimes one feature can ruin an otherwise stellar experience for the player: For me personally (and recently), linearity irreparably marred both Dead Nation and the new Alien Breed games. In Patrick's case, the addition of monsters to Minecraft breeds similar discontent.

A copy of Minecraft in the right person's hands is a truly frightening sight to behold. We've seen what amazing creations can spawn from hours upon hours of work and toil in its expansive 3D sandbox -- what awe-inspiring creations can be formed out of very simple geometry and shaped to resemble anything you can think of. It's an armchair architect's greatest tool, which (in my case) scratches that free-form construction itch I've had ever since I built my first Lego set.

Only recently did I start to play this vortex for innumerable hours of spare time -- upon the request of a friend who insisted I be his mining buddy. After much reluctance (and some reasoning with my conscience), I gave in and payed for the beta version of this so-called "video game."

The server I joined had a magnificent spawn town (I believe that was the actual name) with towering structures and monuments. All I could think about was how many hours it took to put all of this together. But as my friend showed me around his own virtual palace, I began to understand what Minecraft really was and -- later -- what it wasn't.

 

He had built elaborate walkways to protect us from the monsters lurking outside, a great-hall filled with chests to house all of our valuables, a forging room stocked with all the supplies needed to construct anything we wished, and even a private mineshaft to countless procedurally-generated minerals; all of these resources were now at my disposal, and my inner architect squealed. This is Minecraft's greatest strength: utilizing the limits of your imagination.

Not to outstay my welcome, I decided to take a stockpile of building materials and set out to found my own palatial estate -- not too far away of course, as I still wanted to reap the benefits of the hard work of others. Venturing just far enough to see his home in the distance, I eyed the perfect spot, a small island on an iced-over lake, to place my mark on this world.

With my plot staked and foundation laid, I quickly began drawing up plans for a luxurious abode to call my own. Block by block, my mansion began to grow, contouring the island's odd shape. But night fell before my creation was complete, and soon my enraptured lust for cubic construction would be sullied by something I hadn't thought to be an issue...gameplay.

As the square sun set in the distance, Minecraft's nocturnal inhabitants suddenly -- and I mean that quite literally -- appeared. Zombies, skeleton archers, and species of explosive demon-spawn known as Creepers sprang into existence, all unnecessarily difficult to kill and whose sole missions were to impede my progress. In fact, they were such a nuisance that I had to wait out the rest of the night in a tiny dirt hut I constructed to keep them at bay.

So with Minecraft's great creative strength comes an increasingly frustrating caveat (one that will more than likely continue to compound until I can no longer take it): the apparent necessity for Minecraft to feel more like a "real" video game, i.e., the need to add design philosophies from other genres in a quest to appease the nagging question: “Is this really a game?”

This is Minecraft's most notable weakness: the game itself. Without the addition of monsters and survival elements, Minecraft is a virtual sandbox for insane craftsmen to make their deranged visions a reality -- a key ingredient to its popularity, and the focus of both my horror and my infatuation. It provides something that few games out currently can: a playground to make whatever you want. Why mar that experience with arbitrary combat?

Just recently entering its beta phase, it's understandable that many aspects of Minecraft are still under development. What the game is presently may be completely different as it closes in on an official release. With that in mind, I hope Minecraft will retain some of what I've found so special about it, and won't sacrifice the unique freedom it gives just for some conventional gameplay thrills. With nearly one million copies sold so far, I would like to think there are people just like me, who prefer to imagine and create, and hope that Minecraft will continue to be a place to express that creativity.

 
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Comments (6)
Alexemmy
January 12, 2011

I haven't played Minecraft, but I kind of like the idea of keeping monsters at bay while you build your palace. Mostly because it gives people another thing to take into account when building, like your friend who built cover walkways to stay safe from the monsters. I've heard of others with lava moats and such, and I think stuff like that sounds awesome.

I remember back when I played Ultima Online on a tiny little server with maybe 50 or so users. Eventually they made me a GM, and I spent an entire Saturday building myself an elaborate castle with a staircase that came off of the side. Once I was finished, I wasn't really sure why I'd built it. Only other GMs could see it, and there was never any real need for a staircase, I just wanted to build it.

Having monsters in Minecraft gives people a need to build some of the crazy and cool defenses they build, which gives the ridiculous amount of time they've spent building them a little bit of purpose.

Cucco-obsessed-link
January 12, 2011

I have to agree with you... somewhat.  When I play Minecraft, I get annoyed and nervous when night falls, because I'll likely get killed or whatever I'm working on get destroyed.  I mean, once I set up a little mine with torches and a door, it usually isn't that bad, but it's nerve-racking and infuriating if you don't find charcoal.  I think, though, once you get past the "OMG FIND CHARCOAL HURRY HURRY" bit, it's not nearly as bad.  I don't see the enemies as too much of a threat, and give me more to worry about than just... mining.  It's a give and a take.

Robsavillo
January 14, 2011

Don't forget that you can play Minecraft classic (for free, too!), which just focuses on the building aspect of the game. Creative mode (i.e., no monsters) is planned for the final release.

Default_picture
January 14, 2011

Personally, I think that it enhances the building aspect. Instead of planning something that just looks cool, you plan and build out something that looks cool and has the added aspect of protecting you. When it all works, it's a triumph.

And, there's always "peaceful" if one must not be bothered.

Comic061111
January 14, 2011

The monsters are also why you're able to craft yourself weapons and tools, which really do help a lot.  Imagine being able to shrug off those creeper explosions.  It's doable.

But mostly the way I play on multiplayer survival servers is to create a tiny house I can tear down easily, and then start on a mine.  Once the mine is started, hopefully you'll come across some coal- then you can start building torches.  Once you have torches, you can go further into your mine.  At that point it's basically just a game of do outside stuff during the day, and mining stuff at night.  At least until you've managed to find enough iron to make some nice armor and weapons.  At that point your worst enemy is lava.  Fall in lava and you're going to die unless you're next to a pool of water.

Default_picture
January 14, 2011

I have a pretty big problem with this article: It doesn't make any sense.

If you don't want to deal with the gameplay, if you only want to use Minecraft as a creative tool, you CAN! Not only is there a Peaceful mode in single-player (and possibly server settings?) but there is Creative mode, where instead of gameplay, there is only building.

Also, you make a pretty arrogant assumption when you say Minecraft is trying to be more like a "real video game"-- The monsters and gameplay features are some of the oldest parts of the game, and the main core and crux of development -is- the gameplay of the world, be it the mobs or the Nether or the future additions of enchantment and all else.

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