A Middle Ground on Games Criticism: Critic versus Developer

Img_20100902_162803
Friday, May 13, 2011

My favorite spanish literature book is The Savage Detectives by the late Roberto Bolano. In a memorable scene one of the many  protagonist'sfaces a  dilemna of his book to be subject unfairly to a poor review (politics between the writers and friends). Arturo Belano challanges his would be critic to a late evening duel on the Barcelona beach. The scene ends with the writer and the critic clanging their swords under the moonlight.

On the eve of the biggest video-game show developer and critic are once again clanging their swords on the internet. The cruxe of the issue is video game criticism is going in the right direction and if it serves the betterment of the art.

The blunt critique on the current state of games criticism comes from developer Dan Cook in a lengthy blog post on how currents games writing does not help the art and the science of our meduim. 

Few developers have pubicly stated a revamp on games should be critique, either at the preview or review stage. For example the Too Human controversy that Silicon Knights' Dennis Dyack faced off with EGM after a harsh write-up from an E3 showfloor preview.

But back to Cook. In one of his bulletpoints he argues "

Game criticism is not about improving games. It is about studying what exists: I understand that there are people who prefer to be historians and catalogers of culture.  There is still room for both catalogers and people who dream about the future.  Perhaps not under the banner of 'game criticism' but certainly within games as whole."

The type of criticism or a peer review only exists in the review of a History book of the Civil War or in some JSTOR article about the study of the growth and weight over time in American Grizzly Bears.

The ever wonderful Leigh Alexander responded on video-game focused developer site, Gamasutra, rebutted much of Cook's post in her essay. Alexander focus on two aspects. First, games critics are gamers first. They write based on their experience. The type of criticism is similar in movies, music and literature. Second, the feedback given should be useful for designers in their language.

Games criticism is not without its' share of problems.My issue with current game reviews is the approach of attaching a numerical rating, because with the passage of time the game itself changes, and our contemporary critique becomes detached.     

How does a videogame itself change over time? Let take for example the Mario series, started out as 2-D sprite, side scrolling platformer with its' contemporary being a 3-d adventure played on a sphere.  Super Mario 64 and Super Mario Galaxy are two great games, based on a 3-D engine that scored roughly the same, with Edge Magazine giving a 10/10 and Gamespot placing a 9.4 and 9.5, respectively, scores. 

If I were to replay Super Mario 64, I would recognize the charm, and the great joy that I experience in September 1996.  I fearfully cringe at the though of missing Super Mario 64, only to return to it in 2009, coming away from the experience as being a stepping stone or an innovator for 3-D platformers

But maybe Cook and Alexander should meet somewhere in the middle ground.

In a NY Times book review, De Witt Clinton professor in History of Columbia University Eric Foner wrote a "review" of the Gary W. Gallagher's Civil War book, The Union War.

Who would not want a Kojima review a Jaffe?

 
Problem? Report this post
JUAN LETONA'S SPONSOR
Comments (6)
Default_picture
May 13, 2011

I've maintained that games journalists should act more critical and contemplative, and less like enthusiasts.

But the thrust of Cook's argument is dead wrong. Primarily, he argues that game journos should be technically-literate on the nuances of game design. I couldn't disagree more. We don't demand the Commander in Chief have military experience to lead it; one needn't be a farmer to have an opinion on farmer subsidies, or a low-income recipient to opine on welfare reform. Moreover, as Leigh points out, games journalists are, first and foremost, gamers writing for an audience of primarily gamers. Just as gamers may not understand game development, developers have a hard time empathizing with gamers. All the technical knowledge in the world doesn't mean squat if you can't connect with your audience.

In my experience, technically-minded individuals (especially engineers) often make for lousy writers, for the same reason English majors would make crappy engineers--they weren't trained as such. As the editor of an EE magazine, some of the best articles I receive come from marketing people ghost-writing for a client, or engineers who've branched into sales/marketing. Occasionally, I'll receive a gem from "straight" engineer, but this is the exception that proves the rule.

Img_20100902_162803
May 13, 2011
Leigh does a good job to counter almost Dan'ms points. But I would find it interesting if developers would talk about their games without the pr filter.
Default_picture
May 13, 2011

Good luck. I get hundreds of PR releases from companies every day. They never have and never will be objective (and that's not their job).

I have to beg contributors to be "vendor-neutral." Otherwise, every article in the book is an ad.

Img_20100902_162803
May 13, 2011
You are misunderstanding me. If developers want peer reviews they would have to do it themselves. Not sure why you bring up PR releases...
Default_picture
May 13, 2011

I'm agreeing with you. I'd like it if developers (and in my case, engineering companies) could talk about their products without jazzing it up with PR-friendly niceties and jargon.

Default_picture
May 14, 2011

Critiquing has never been about helping others to innovate. It has always been about discussing what is placed in front of you. Game critics don't have the luxury of reviewing a game based on what it could mean for the future, they can only grade for the now. Besides, innovation should only be left to those who actually create the product. No one would expect Roger Ebert to direct the next BladeRunner, so we shouldn't be looking to Greg Miller to craft the next Half-Life (not that he couldn't do it, the man oozes talent out of his pores), I'm just sayin.

You must log in to post a comment. Please register if you do not have an account yet.