A review paradox: When franchises become genres

167586_10100384558299005_12462218_61862628_780210_n
Tuesday, March 15, 2011
EDITOR'S NOTEfrom Brett Bates

Matt brings up some interesting questions about writing reviews. Do you agree with his conclusions?

What constitutes a good review: a piece that describes feelings or one that simply critiques quality? Should a writer evaluate a work on its own terms or strictly by the conventions of the genre?

As I went about writing my initial impressions of Game Freak and Nintendo’s newest collection of battle-crazed creatures, I realized something: Pokémon had, in fact, entirely transcended its genre. Another, less exciting epiphany followed this one: This declassification of media happens all of the time. When a series becomes truly popular and expansive enough, traditional methods of evaluation are seemingly rendered useless -- or at least less viable.

Example: Whenever a new Star Wars prequel movie came out, it wasn’t evaluated based on how good of a film it was, but rather how good of a Star Wars film it was. Is this is a good thing or a bad thing? After all, what insight would we really gain from critiquing the dialogue of a George Lucas space epic? Nobody expects it to be anything less than cringingly wooden. Most moviegoers simply want to know how well it fits in with the rest of the series.

The positive side to this phenomenon is that readers of reviews will more than likely find out what they want to know, sans extraneous information. The downside is that we stop holding works of entertainment accountable for how good they actually are.

What franchise genre-fication can lead to.

 

The same thing happens across other media, especially video games. As I explained briefly in my initial Pokémon Black and White review, critically evaluating Pokémon games has become quite a complicated task. It's difficult for reviewers to decide which aspects they’ll focus on in order to write an adequate review. After all, the story in a Pokémon has never changed beyond the point of recognition – it’s basically a monomyth within the context of its own fiction. Though Black and White have made subtle changes, it doesn’t look like the archetypal Pokémon journey is going to be shaken up any time soon.

Yet the series is still successful in many people’s eyes. Negative comments deriding this lack of narrative innovation are rendered moot.

What’s a review to focus on, then? Mechanics and new features either change minimally or are ignored completely (Pokéthlons? Beauty pageants?), and we can all agree that this is not why we’re still playing. Ostensibly, a good Pokémon review can boil down to a shallow critique of the new roster of creatures -- something that doesn’t exactly bode well for a potential reviewer, especially one trying to refine their process.

Trubbish, the trash bag Pokémon.

Discussion threads on the IGN Second Opinion article for the games seemed to pick up on this, albeit in the crass, argumentative form that everyone expects a typical Internet discussion to take. Users derided the lack of quests in the Pokémon series, observing and ridiculing the fact that the only way of increasing a Pokémon’s XP is through monotonous grinding. Personally, I’m an expert grinder and relish the mental image of thousands of bruised, unconscious Pokémon piled haphazardly in the tall grass after one of my harsh training sessions. Yet even I’ll admit that to a casual gamer this might be a game-breaking turn off.

Where’s the line that determines if we stop evaluating an entry in a popular franchise based on how faithfully it upholds its own conventions and start holding it accountable for not touching on the base conventions of its genre? How long should quality suffer before creators must be taken to task?

If we again look at Star Wars as an example, the answer to that question would be quite a long time indeed. Personally, I’m okay with the lack of quests in the Pokémon series. Rather than fetching alchemical ingredients, I’m content simply to grind away in the fields. On the other hand, try to picture Mass Effect 2 with a grinding component. Wouldn’t it be nice not to have to do an entire quest simply to get more XP? What if you could just tear apart a random pirate base, as you sometimes could in the series’ first entry?

Matters only become more complicated when review scores are introduced to the equation. When I read a film review, I usually go to the Onion’s AV Club. Their unofficial policy toward their letter grade system is that the better a film is at accomplishing its own objectives, the higher a grade it will receive.

Most commenters, however, tend not to pick up on this. That’s why whenever any film is graded at a B level or lower, the fact is usually angrily brought up that Crank: High Voltage received an A-. The reviewer is not saying that High Voltage is the greatest film of all time; he's simply saying that it was better at accomplishing its objectives than most films. When your only objective is to provide ceaseless, adrenaline-fueled action, this becomes easier. It seems that in some cases, it’s easier to evaluate a work on its own terms rather than the terms of the medium at large.

Well-executed, harmless fun or the new Citizen Kane?

To complicate issues on an even higher level, there are genre hybrids to consider. What would be the proper way to evaluate a new entry to the Fallout series? A reviewer has many aspects to contend with: the conventions of the series itself, as well as the title’s qualities as both a shooter and an RPG (a Western RPG, at that).

We saw this problem recently with Fallout: New Vegas, a game that's not even technically a sequel. Is New Vegas a better shooter than Fallout 3 because it added iron sights? A better RPG because there’s crafting and a “hardcore” mode with sleep, hunger, and radiation meters? Perhaps it’s a better Fallout game because it’s set in a location more traditional for the series. However, it doesn't use a new game engine and the development was outsourced to Obsidian.

Is your head spinning yet, aspiring reviewer?

Just try to review me. I dare you!

The solution to this conundrum, thankfully, is already in place. You’re already a part of it, even if you don’t realize it. The answer is this: Everyone has their own review style. Not every game review is going to focus on the exact same aspects. Which means that if you’re a gamer that relies heavily on reviews and scores to determine whether or not to spend your money, you should be reading multiple reviews.

Some reviews will touch heavily on story, some on multiplayer. Some will delve into technical aspects, while others might just simply describe how awesome the game is.

Maybe there’s a writer out there masterful enough to juggle all these concepts in a single review with impossible balance. Even then, there’s one problem left to tackle: It’s just a review. You’re the only one who can make up your mind.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (4)
Default_picture
March 13, 2011

Reviews are highly-subjective. Therefore, if a game is deemed inferior to others of its stock, the reviewer should lower the score appropriately. It can't just be a measure of the game's technical, objective qualities. To move gaming forward as an art form, we need to weigh their aesthetic worth. A game like Metroid: Other M might have stunning graphics and good sound. But numerous critics found fault with its story and characterization of the lead. I haven't played Other M, but I encourage such a personal, subjective approach to game criticism.

Lolface
March 13, 2011

What is the point of reviewing the reviewers? Or reviewing reviews?

Anyway, overall enjoyment is what should matter most in reviews. Good games stand tall within their genre, and sometimes outside of it. The same goes with bad games, or movies.

Take Dynasty Warriors for example. Dynasty Warriors 7 is coming out pretty soon, with a bunch of reviews to follow. What if the reviews said that it was a good, nay, the greatest Dynasty Warriors game ever made? Should Dynasty Warriors 7 be given a high score because it stands above its predecessors and its genre? Or should it be given the crap score that it deserves for being a trite repetitive Dynasty Warriors game?

Scoring based on genre, or intentions, just doesn't work. Crank 2 was a terrible movie, whether the creators achieved their goals or not. Same thing with the Star Wars prequels. Games need to stand on their own, and be fun on their own, regardless of franchise or genre. If its not fun, then it should get a low score.

167586_10100384558299005_12462218_61862628_780210_n
March 14, 2011

@Jason I'm not really sure how to respond to your comment within the context of my article. As I wrote, yes, it's good that reviews are subjective, that way we can read multiple reviews and get different bits of useful information from each one. I never suggested that reviews be objective statements about the number of pixels on the screen during the game at the expense of not reviewing the story.

@Matthew Again I find myself at a loss. The answer to your question, "what's the point of reviewing reviewers", which is not what I really did, is to highlight the difficulty reviewers face in deciding what aspects to focus on in order to provide a faithful, accurate review to their readers - and how that difficulty is compounded by things like series becoming so big that we stop holding them accountable for their quality.

In the end of my article, if you recall, I stated that its good that different reviewers focus on different aspects. You state that reviews should simply focus on how fun something is. First you imply that the Star Wars sequels were bad and should be able to stand on their own. I pretty much agree. I'm not sure what your Dynasty Warriors point is. I don't think it should be scored highly if it is better than other DW games, and I don't think it will be. Most reviewers will focus on how stale the whole series is. According to you, though, if its fun, why does any of that matter? I would argue that at times, the Star Wars prequels were fun. Crank 2 was also a damn fun movie to watch. You would have scored them low, however.

Also, just to put this out there, I ignore "scores" entirely when I read. It's the actual words I'm concerned about.

Default_picture
March 14, 2011

@Matt I would say we're largely in agreement, particularly when you mention how a game "makes you feel."

I do think it's inevitable that games (and movies) are judged against previous entries in the series. Star Wars: Episode III was a decent flick on its own merits, but as a Star Wars film it was crap.

I don't feel that Star Wars films must, by neccesity, have wooden dialogue. Arguably the greatest Star Wars film, The Empire Strikes Back, was neither written nor directed by George Lucas...the screenplay wasn't by Lucas, anyway. And if you compare the characterization in Empire vs. say Episodes 1-3, there's a stark difference. But I don't want to go off on a Star Wars tangent :-)

You must log in to post a comment. Please register if you do not have an account yet.