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An Ode to the Unfinished Game

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Tuesday, September 29, 2009

Editor's note: I know where Lee's coming from -- I can spot four games on my permanently unfinished list in the picture below, and I'm OK with that. -Demian


Some people feel the need to finish every game they start; it’s a odd compulsion. Some also won’t walk out on a bad film because it’s been paid for, or put a book down when they fail to connect with it. But if a close personal friend didn’t make the game, take you to the cinema, or write the book, why care? Why put yourself through the slog of reaching the end of a game you stopped enjoying or caring about 20 hours ago?

I used to be like this. Until recently, I simply had to finish every game I played. More than that, I had to get at least 500 achievement points on each one. It was horrible. Like some kind of self-inflicted, life-sapping, terminal illness. It meant that not only did I have to slog my way through games I tired of quickly, or just lost interest in, I then had to go back again afterwards on a depressing fucking collection hunt.

The fact that F.E.A.R. 2, long since traded in, appears on my gamercard with a mere 380 achievement points used to keep me awake at night.

 

But now I’m free. I’m an inveterate unfinisher and I’m encouraging others to be the same. Now, once I cease to be interested, a game is usually over, no matter how much of it remains. So, for me, Assassin’s Creed will always be a beautifully rendered vision of the holy land, with one of the most fully realised environments I’ve yet encountered. Not the dull, repetitive snorefest I know it becomes. Similarly, Lost Odyssey was a gorgeous paean to a bygone era of JRPGs rather than a long, overly familiar trawl through outdated game mechanics.

In the arcade and early console era, my new attitude would not have been remarkable. Games just weren't supposed to be completed. Indeed, they employed just about every tactic they could to make it hard as possible: infinite levels, super-spamming bosses, insane bullet hell, and even Ghouls and Ghosts‘ nasty trick of making you do it all over again upside down.

Now, as we find ourselves slaves to achievements points and game narratives, we are eased towards completion with infinite lives or even invulnerability. Anything to get us to the end. After all, the developers spent years making this crap, you damn well better appreciate it.

Was I being unfair to Rockstar by abandoning Grand Theft Auto 4 at around the midway point? I didn’t have the will to play it any more. Especially as the narrative, so engaging early on, was quickly beginning to derail. I’m sure they don’t care. After all, they were the ones that picked up all those awards, critical adulation, and an impossibly large truck full of cash.

Would the guys at Bethesda care that I never completed Oblivion, but spent about 20 glorious hours exploring and encountering a wonderfully diverse set of distractions instead? I doubt it.

So many titles drag on and on, and while the core of the game is compelling and fun, it wears a little thin after the 30th hour. Fallout 3 is a undeniable masterpiece. But it sits there on my shelf, untouched for months, after some other shiny thing diverted my attention.

Occasionally, friends are surprised and annoyed when I return a borrowed game and admit I couldn’t get through it. These might be the same people who don’t share my passion for the work of indie designers Petri Purho or Jason Rohrer, so it evens out in the end. There is, after all, no accounting for taste -- as a friend who saw Mega Shark Vs. Giant Octopus on my recommendation will never let me forget.

So I toast all the half-finished, half-played games that have passed through my hands, saluting both the creativity of those who made them and the fortitude of those who completed them. And finally, I confess to having played every last second of Sonic Unleashed. I could have stopped after the first appearance of that damned Werehog, but I found it, like a gruesome highway accident, horrifying-yet-impossible to look away from -- until I defeated the final boss, ripped the disc from the tray, and hurled it across the room in disgust.

Collect

 
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Comments (25)
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September 26, 2009
I have walked out on a movie and I am really bad an not finishing a game ;)
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September 26, 2009
What movie was it, Toby?
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September 26, 2009
Master and Commander: The Far Side of the World
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September 26, 2009
I never bothered seeing it, despite liking Paul Bettany. I'll continue to avoid it, thanks for the tip! For the record: I've never walked out on a movie. Fallen asleep in a few but never walked out.`
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September 26, 2009
to long and no women in it :)
Brett_new_profile
September 29, 2009
I'm with you, Lee. If slogging through a video game feels like a chore, then why the heck are you playing it?
Img_20100902_162803
September 30, 2009
@Brett It depends, at least for me, I will slog through a game in the hope that the better parts are around the corner.
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September 30, 2009
Oh, c'mon, Master and Commander was a great movie. Cinematography was top notch. To the topic, though, I'm totally with you. I think it was back when I "grew up" that I gained this stance, because I know that as a kid, I would [b]have[/b] to finish a game. And naturally, with achievements, finishing the game would mean getting to 1000 points. But now, I'm willing to play a game as long as it entertains me. I think that the value of my time also has a bit to do with it, because I'd much rather just opt out of something I'm not having fun with in favor of something I know I'll have fun with. In this same vein, shorter games have been far more appealing to me. It's not even because the long ones are so long, because I can get into a long game if it's good enough. It's more that short, great games give me a really compartmentalized experience that I can consume and be done with. There's something great about a game that I can finish in a few hours and feel like I actually achieved something.
Brett_new_profile
September 30, 2009
@Juan: There are too many good games out there for me to have that sort of patience.
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September 30, 2009
So... should I see Master & Commander or not? Now I'm just confused.
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September 30, 2009
Funny, for me the swing seems to be towards the opposite. Before, and still now to some extent, I have been fine to just buy $60 games and just get a few hours of play, if I play, from them. Probably my biggest examples of that were Mass Effect (played 2 hours, hated it, stopped) and Fallout 3 ($50 Steam, messed around with God Mode, stopped after 6 hours or so.) I never feel compelled to finish or play any title I don't have any interest in. Though, now I have become more appreciative of Trophies and Achievements as to extending my play time. Now I've found myself playing Halo and Gears campaigns on ass hard difficulties to attain achievements. Or even just revisiting some multiplayer trophies on Burnout: Paradise. Honestly, it's just all about doing what satisfies you and stopping when you're done, whether that is the day after or even 10 years later!
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September 30, 2009
Oh man, I used to be able to shrug off not completing a game. In fact, I was one of the most die-hard Zelda fans there could ever be. However, I happily threw the towel in on Wind Waker. Screw that boat, that was the most artificially lengthened Zelda game ever, and once I youtube'd the ending, I didn't feel like I missed out on anything. However, now that achievements are in play, I am an absolute monster about it. I seriously have a copies of games like Pimp My Ride and Fusion Frenzy 2 that I started for an Achievement League and even now that the league is over are staring me in the face on my completion percentages. I'm a little ashamed to admit that they WILL be played, and eventually I WILL hit 1000. However, it's entirely achievement driven. I don't feel at all compelled to experience some of the hidden things in a game like Fallout if they are not directly related to achievements.
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September 30, 2009
It used to bother me when I didn't finish a game but I came to an epiphany one day. Some games don't deserve to get beaten. If you can't keep my attention over better games, then you will not be beaten and I will not feel bad for it! Just say that to yourself if FEAR 2 keeps you up at night ;D
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September 30, 2009
I agree with Jon on Master & Commander: a really superbly crafted film, even though the plot itself is a touch bland. I'd recommend it to anyone interested in the mechanics of film. Casual viewers, not so much. On the topic at hand, I almost never beat game anymore, probably because I almost never buy games anymore. If I can't beat a game fairly quickly, I have no qualms sending it back to Gamefly or Blockbuster unfinished. I have neither the time nor the attention to beat a game that doesn't completely demand it.
Jason_wilson
September 30, 2009
I still have games that I started four or five years ago that I need to finish...my mind still thinks about how I have to finish them. Must finish! Must find everything in them, too!
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September 30, 2009
The picture is very appropriate, I own 6 games in there and haven't completed 5 of them (Viva Pinata being one of the few titles on my 1000/1000 list).
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September 30, 2009
Good read. Is the second picture the first one, but smaller, because it represents the idea of going through only [i]portions[/i] of those games? If so, clever! Also, the only part of Master and Commander that I remember is the weevil joke. Any sort of play on words will get me to sit through any movie.
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September 30, 2009
Yep I went through this transition too Lee, I use to force myself to finish games no matter how bored or frustrated I got with them but now if they don't maintain my interest I just stop playing them. Kinda bugs me as it ends up being wasted money but eh I make enough now that its not a huge issue. I like to think it all balances out in the end when I get a game I really like and play it many times over.
Me_new_years_eve_2010
September 30, 2009
For the record, I thought Master and Commander was a great movie. I can understand how people might not have liked it, but I thought it was good. Anyways, I usually try to finish a game just so I can get the full experience, but there are some that are just such a pain in the butt, that I just give up.
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September 30, 2009
I feel that once you finish the story mode you finished the game. The points rophies are just added (random) to extend game life. This obsession with points is just crazy to me. Maybe it's being a 40 year old gamer? By the way, why rush through any game if it feels flat. Come back to it later. Maybe you have gamers ADD ;)
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September 30, 2009
@Erik - Yeah, that was exactly what the image meant. It's a visual representation of the Sisyphean struggle to complete an endless stream of new releases. Actually, no. I just couldn't be bothered to Google another image. Thanks for thinking I was that intelligent though! And thanks everyone else for chipping in.
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September 30, 2009
Oh and I'm gonna watch Master & Commander. Maybe the weevil jokes will counter balance the lack of girls. Here's hoping!
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September 30, 2009
Few, I thought it was sacrilegious to not finish a game! ;D
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September 30, 2009
i meant "phew" :D
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September 30, 2009
This was a good article. I agree with what you're saying. I recently quit playing Izuna on the DS because I felt like I was wasting my time. I've done the same with RPGs that had a crappy story.

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