Are we really doomed? Sifting through the next-generation console rumors

Default_picture
Monday, November 05, 2012
EDITOR'S NOTEfrom Rob Savillo

Jesse breaks down the biggest rumors of the next hardware offerings from Sony and Microsoft, painting a rather grim picture. Well hey, I've still got you, PC.

Next generation consoles will not support used games

Yes, according to rumor, gamers will not be able to play used games on their new consoles and will be required to pay full price for a new game every time they buy one.

How is it possible that a console could block you from running a game that is used? There are a few theories out there, the most popular being that next generation consoles will require you to sign in to an online account.

As you already know, current consoles already have optional (and quite popualr) online accounts in the form of Xbox Live and PlayStation Network. The successors to these would not give you a choice -- your console would have to connect to the internet, and gamers would have to sign up and pay for their console’s corresponding network.

This actually further supports the earlier "no disc drive" rumor; if gamers were required to download their games, then used games would no longer even be an option.

This new form of online gaming accounts would be able to track which games you have played and would be able to tell whether or not you are the title's original owner.

It is believed that the online network would assign the first-and-only player as the designated owner of that particular copy of the game. If someone else were to obtain that copy as used and attempt to play it in his console, he presumably would be locked out from playing it entirely unless he was to pay $60 for his own new one.

As gamers, we know it’s a fact that we are not always willing to pay $60 or more for a new game and will often wait a few months to get the a particular title in used condition and at a reduced price.

Needless to say, if next generation consoles were to operate on a "no used games" policy, we would pretty much be forced to buy every single one of our games new and at their unmerciful full price.

With numerous $60 major releases being put out every month, we may in fact end up having to pay around $120 to $240 a month.

This again has it’s effect on the video game market. Stores such as GameStop make the majority of their profits form selling used games. So here we are again, sentencing more businesses to death.

Conclusion

Gamers are expected to cough up even more of their hard-earned cash for their games than ever before. Next generation video games have been predicted to rise in price, going from an already steep $60 to a painful $70 or even $80 (throw the earlier $120 - $240 theory out the window; in this case, we would be spending far more each month).

Also, consoles in general may be facing some stiff competition form smartphones and tablets, and let’s not forget the upcoming Android console, the Ouya, and the fabled Steam console -- whatever that may turn out to be.

In reality, it’s hard to say whether or not these unsettling rumors will turn out to be the truth. Consoles with no disc drives and unsupported used games may in turn backfire on both Sony and Microsoft, seeing as though gamers may abandon their consoles if they happen to face these unfortunate fates.

However, we as gamers have witnessed firsthand the ever inflating greed of Microsoft and Sony, so lovingly referred to as "evil empires" in the past (with the likes of disc-locked downloadable content, $10 online passes, and what not).

Looking at it from a perspective such as this makes the rumors appear far more likely to be true to most of our dismay.

We also have to keep in mind, though, that if one of these two ruling companies were to decide on either not including a disc drive or not allowing players to play used games, there is a fair chance that the other one will not.

Picture it this way: Microsoft sets their sights on locking their customers out of playing used games. Now Sony, foreseeing the mistake, rushes to do the opposite and allows their next PlayStation to do so, or vice versa. Not only will they allow this feature, but they will market their console on it.

Sony: "What's that gamers? Microsoft doesn't want you to save money and buy used games? Well, we do! Our new PlayStation features full and unrestricted support for your used games!"

If events were to indeed play out in this manner, many of us would be seen abandoning our long time consoles -- we may have no choice but to switch over to a new brand -- or worse: Many of us may be forced into gaming retirement.

Yes, that may seem harshly dramatic, but think about it. If playing video games is something you love to do but one day becomes too much of a grueling hassle, would you retain the will to play?

As disheartening as this whole fiasco sounds, we have to keep in mind that rumors have been -- and will always be -- relentlessly spread like a virus only to be proved false in the end most of the time. And yes, while the gaming community has had countless grievances with the industry in the past, history shows that we will most likely continue to buy games despite our own complaints.

While the video game industry in recent years has shown almost one too many signs of greed and corruption toward their loyal customers, us tried-and-true, lifelong gamers know in our hearts (as deep down as that may be) that next generation consoles still have a chance to reach and surpass all of our expectations, be they positive or negative.

As of now, all we can do is cross our blistered fingers and hope for the best.

 
Prevarrow 1 2
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (10)
Default_picture
November 05, 2012

Another consideration:  without physical media, the cost of game SHOULD go down, as cost of packaging/disc/etc. would essentially be eliminated.  But, both MS and Sony could still charge us a full $60 per game regardless, which would most likely occur, as that is the "standard rate" for a new game atm...

As a gamer who purposely buys used games, or waits until a price drop, this new no-disk drive system would be a critial blow to my gaming habits... so much that I might just stick to iOS/android gaming.  If nothing else, those games are cheaper by far :P  But it would also be a sad day...

Default_picture
November 05, 2012

There is actually another console in the works, perhaps to be released soon, that deals with this. I've not seen any news on it and I only know about it from a survey a few weeks back, but I believe the survey was about the finalized product. Technically, I'm probably not supposed to say anything as there is likely some confidentiality agreement when taking surveys, though I'm still surprised word hasn't gotten out, unless it has and I just haven't noticed. I won't mention the two big companies involved but I will say one is a retailer mentioned in this story. The system plugs into your television and Internet or Wi-Fi, and you purchase digital PC games and Android games for it. There are also a bunch of apps for it and it comes with a gamepad with built-in keyboard. The survey also mentioned a price of $99.

Default_picture
November 06, 2012

Yeah, the Ouya. I'm still sceptical about that one. They're claiming they'll have retail versions out in time for christmas (roughly 6 months after the kickstarter ended) and not even a prototype has been revealed.

Default_picture
November 05, 2012

On the plus side, in areas such as Australia/New Zealand, where game prices are far higher than what you pay in North America, digital downloads would mean far cheaper games. No transport, taxes etc. 

100media_imag0065
November 05, 2012

Not the case in America. Which is why I am always astounded when gamers claim they want consoles to be all digital downloads. Digital downloads would actually mean more expensive games for us. Trust me on this one, I've been studying this very issue for almost a year now in order to write an extensive article for Bitmob.

Right now there isn't a single digital retail game on Xbox Live or PSN that costs less than the same exact game at an actual, common retailer. This is fact. Even though publishers are saving a ton of money releasing their games digitally, they don't offer us any savings. Most of the time, they ask us to pay more money.

Many of the digital retail games on Xbox Live and PSN costs more money than the same exact game at a retailer. Not only that, but the rate at which their price drops is much, much slower compared to an actual retailer. For example, a $60 game will usually drop its price by half within 3 months of release at some major retailers. However, on Xbox Live and PSN, prices drop dramatically slower. The price will still be $60 after 3 months, and sometimes even after 6 months. And when the price does drop, it is by 10% or less.

Digital retail games are more expensive, and always has been. You loose so much when buying digitally. You don't own the game anymore, you are only leasing it. You can't lend the game out to a friend, or borrow one. You can't trade it in in order to buy new games. You can't sell it on Ebay. You can't buy used. You can't do anything with a digital game.

So with a digital game, you loose all of the rights you have with physical games, and you pay more for it. Where's the upside? Why would anyone want to buy digital games. Why would anyone want a future where consoles are all digital downloads, and no physical games?

Default_picture
November 05, 2012

I look forward to reading this article. Will be interesting! 

Default_picture
November 05, 2012

Turns out my game hoarding is actually a good thing!

I do find it interesting that there is such a backlash of the online gaming market on the home console front, considering gamers and general consumers can already purchase digital copies on PC, handhelds (DSi/3DS, PSP/PSVita) and iOS/Android devices. I could also see this as an agent for social change (with Digital Distribution/ownership rights, cyber bullying, or a resurgence of games ratings), should changing the home console business model prove successful.

Some questions I have:

1.      Would previous online business models for other consoles and markets be used for this endeavor? Because there would no longer be any more distribution costs, can't games become cheaper if we could get them straight from the publisher/developer? Or will console gaming have a gatekeeper (insert any current vendor here). Would there be the possibility of clearance / specialty sales (I’m thinking GameStop, buy 2, get one free, Platinum Titles that eventually get released for $19.99)? (I’m not entirely familiar with the current process for the online business models, so I apologize for the vagueness of this question.)

 

2.      Another online issue that is hotly debated in the industry as we all know is: Who would own the title? The publisher, the console, or the player? If the ISP goes down for some unforeseen reason (natural disaster a la Japan and Sandy, a line is cut, a grid goes down, someone hacks the server a la SquareENIX, etc.), would I be able to play my game that I paid for if I must verify my console and login identity every time I turn on/log in?

 

3.      How would these online only games be rated? It's already established as a general rule that publishers don't rate online play, because the gaming experience varies (see any recent game’s start up screen). I feel that there aren't enough online/internet regulations that I am personally comfortable with to truly facilitate an online only marketplace for console gaming (hacking, illegal distribution, the current cyber bullying our society is facing). It could possibly be the ESRB ratings fiasco all over again (younger children and teens falling into highly sexualized/violent content).

Default_picture
November 05, 2012

1. Future games do have a fair chance of a price drop if they turn out to be download only, like you said, no distribution costs. However, judging by how companies have acted in the past, it is likely that the will still charge $60 or more, seeing as though there are no competitors.

2. Sources say that the first player to own and play the game would be that copy's designated owner. Now, if the ISP's were down, we can't really be sure what would happen. That's a good point you have there.

3. Your'e right that online games currently fall under different rating pretenses, but if games were to be online only in the future (with no disc drive) that would also count for all major releases. In other words, all full length retail games, including their single player campaigns, would be download only.

Default_picture
November 05, 2012

"If events were to indeed play out in this manner, many of us would be seen abandoning our long time consoles -- we may have no choice but to switch over to a new brand -- or worse: Many of us may be forced into gaming retirement."

This may be. As a graduate student, I'm having a hard enough time keeping up with new releases and affording games as they are released. But, on the bright side, I feel like I'll finally be able to go back and play all those games I never finished. I still have plenty of games on PS2 and DS that I never finished. Games like Radiant Historia, Dragon Quest IX, Devil Summoner 2.... for me this might be a blessing in disguise. I may not be forced into gaming retirement, but I won't be buying any new consoles or games. Just going back to my favorites and unfinished treasures. 

They are alienating more gamers, everytime they raise the prices of the gaming consoles. No longer can I enjoy an awesome new game because it is worth $60.00 at release! They should take into consideration their consumer base before making such decisions about their systems.

You must log in to post a comment. Please register if you do not have an account yet.