Out of the Kinect-Box

Sunglasses_at_night
Friday, July 09, 2010

Editor's note: I hate it when gamers write off things without considering the possibilities new technologies can bring to our beloved hobby. I like the ideas Jon lays out in this piece -- especially his second point. I know many of you would enjoy watching the histrionics I go through when I suffer a frustrating death in a game. -Jason


Far from being E3's defining moments, the motion-controller demonstrations left me feeling a little disappointed. I've said it before, and I'll say it again: Both Sony and Microsoft (the latter, especially) have divided their audience squarely into two. The casual audience, they've decided, are only interested in casual, motion-controlled experiences, while the "core" audience just wants more guns, more explosions, and generally more of the same.

This is depressing to me because these stereotypes have been proven wrong time and time again. Casual games draw people without some goofy peripheral if they're genuinely fun to play (à la Peggle). Meanwhile, "hardcore" gamers want a little variety with their bald space marines.

Microsoft's Kinect has the potential to add to existing gameplay experiences, but it's a shame the potential is all being used on games aimed at nongamers. Nothing's wrong about this, of course – more people playing games is a good thing no matter what – but I can't help but think there's so much more that can be explored.

 

What if games noticed your body rather than just your hands?

Some people out there jump at loud noises in horror games (myself included). Other gamers are braver, and for them playing a horror game is a much less tense experience. Jumping in fear is something that Kinect could register and use to adapt the game's experience to the player. It could give a scared mess of a player a slightly easier time than someone who's sitting there stoically playing through the game.

Similarly if someone's beating their controller to a pulp in frustration, why not subtly remove a couple of enemies in their path, or reduce the rubber-banding in your racing game by a couple of fractions to ease them through the challenge without making them feel like a cheat.

A more basic application of Kinect could be its use as a glorified pause button. Going to the kitchen for a sandwich? Kinect will notice you get up and pause the game for you. Switching controllers between players during a frantic splitscreen session of Halo? Kinect will pause it until you're all comfortable.


What if Kinect put you into games that were actually good?

Your average game has dozens of screens dotted around levels showing fake television shows or mission coordinators. Kinect (or the PlayStation Eye, for that matter) could really mess with you by chucking your image into these. Walking past an image of yourself gaming in a virtual shop window is a surreal experience, I can tell you.

OK, so maybe that suggestion's a little lame, but what about the potential for identifying your teammates as something more than just a screen name and an annoying accent. In Grand Theft Auto 4's multiplayer, remember how you could call up people on your phone to intimidate your enemies? What about if you were able to video call them for that added terror of knowing your enemy can see you in your undies?

The characters of driving games are traditionally a very stationary lot. The most you usually get out of them is a movement of the arm to change gear, but aside from that they just sit there, much like you are at home. How about imbuing these static avatars with a little more character, directly from the gamer at home? MotorStorm has a taunt button that allows you to shake your fist at other racers when on the back of a motorcycle. What if the character copied your own movements at home, giving the finger to other racers as the pass you online, or gloating as you left them in your dust? It would also be that much more menacing to see someone flick you the bird as they pass, knowing that the player at home had to take one of his hands off his controller to get it to work rather than just press a button.

The ability to scan objects was one of the potential features shown of by Microsoft at 2009's E3, with the example of a kid holding his skateboard up to the screen to get the graphic directly into the game. Lame as it sounds, it might actually be fun to have more of that kind of thing. What if Niko's clothes were a replica of an outfit in your wardrobe? Developers could take this feature further in games like The Sims, where it would become much easier to get your exact duvet design (snakes and ladders, in my case) on your Sim's bed.

Kinect has the potential to turn many of these games we're already familiar with into much more personal experiences, but it's a shame no one seems to have given the possibilities much thought.


Sex faces

Speaking from personal experience, gamers tend to make a lot of stupid faces while playing. This stupidity isn't limited to their countenances, however, as my heroic end-of-a-difficult-level dances will attest to.

Most of these things are pretty embarrassing, which means they also have the potential to be quite amusing. Much in the same way as Burnout: Paradise, games could record you at key moments to capture that heartbreaking moment you missed the last jump in a lengthy Prince of Persia sequence. On the flip side, I'd gladly watch back some of my victory dances weeks after getting a platinum ranking in Bayonetta.

Stupid though many of these ideas are, they do show that with a little out-of-the-box thinking, a peripheral that most gamers have passed as being "not for them" could enrich their favorite games in ways they'd never thought possible.

We haven't even come close to seeing the dozens of Kinect-enabled games promised to us by industry analyst Michael Pachter, so to write off the device at this point could be excluding yourself from one of the most potentially interesting developments in console gaming this side of rumble.

As always, time will tell.

 
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Comments (6)
Lance_darnell
July 01, 2010

I can see many ways that Kinect and Move could be cool. What I am afraid of though, is that Microsoft and Sony just want to imitate the Wii instead of doing new things with their superior hardware.

Good post, Jon. You have been writing so much lately I must have missed this!

Shoe_headshot_-_square
July 03, 2010

These are really clever ideas! I hope some developers take note.

100media_imag0065
July 09, 2010

I just don't care. I do not want to have a camera watching me while I play. I don't want a game being changed simply becasue I flinched or because I am frustrated. I don't want my picture in the game either, since that would completely take me out of the experience.

Personally, I have noticed that if a game forces me to move, I am taken out of the experience. I suddenly become aware that I am sitting on a couch playing a game. This is the last thing I want from a game and this is what Kinect does. It takes me out of the experience and will constantly remind me that I am playing a game. I do not get that with a controller. Yet I have never played a Wii game that sucked me in because of this. On the other hand, I have played dozens and dozens of other games with traditional controllers that took me in and never let go.

I have no faith in Kinect. Mostly because there is no way it can improve my experience. And this isn't something I just say and give it no thought. I have thought about this long and hard. I wanted it to be great and really help gaming move forward. I am just fooling myself if I continue to think like that though, because Kinect is not going to change anything. It is going to be a Wii without a controller.

We will get bombarded by workout games and mini game collections and waggle fests. Every once in a while a core game will come out or a big franchise will use it but it will just be a novelty. Using my hand to fake throw a grenade does not improve the game, it detracts from it. Jumping up and down does not improve the game, it detracts from it. Kinect is one big joke if you look at it for what it is. A piece of plastic made in a desperate attempt to further the life cycle of the 360.

Microsoft has no intentions of going any further with it than Nintendo did with the Wii. It will be looked upon as a childs toy by the core gamer and mostly ignored by everyone else. Very low pre-order sales and even lower public attention almost proves my point. I am not being cynical here, just realistic. I know a lot of gamers and at one point or another Kinect has come up in conversation. The conversation never ended with "I can't wait to get it" but rather "I can't wait until it crashes and burns so Microsoft can stop chasing a demographic that the 360 simply can't have".

Default_picture
July 09, 2010

As awesome as those ideas are, I don't think that anyone has the plans to develop them anytime soon, considering how long it takes to make non-montion controlled games. I also don't think that those developments will come this gaming cycle, sadly. It's 2010, and all three systems are running into their 4-5 year life spans (unless we're all just going to keep "upgrading what we have).

Another reason why I don't think those ideas will be implemented is because no one has taken the chance to properly design motion controlled games on the technology we have had. If the "no controller concept" had taken hold, we would have experienced some great games by now...but we haven't.

I'm not sure if it's because developers thought that audiences went soft or what. What developers NEED to do is not create a demographic for the technology and just make great games with it.

Picture_002
July 09, 2010

With all respect to Jason's preface, this just doesn't interest me and it has nothing to do with being close-minded. I've thought about what Kinect can do. I've been creative with ideas about the technology. I've read many articles like this with other people's ideas. It's just not useful to me. I'm not it's market and not because I have gamers snobbery about things that look casual. I've never wanted an iPhone. I appreciate the tech, I just don't go gaga over every new toy presented before me.

I wish it well, I hope developers do good things with for the people that are interested. I don't have Ed's irrational and somewhat ridiculous desire to watch it crash and burn.  I'm mature enough to accept something on the market that isn't for me. But that doesn't change that it isn't for me.

Default_picture
July 09, 2010

I also think Kinect has a whole lot more potential than Move or the Wiimote - two full body caps at the same time while also monitoring four spectators? That could be incredible. Even something as obviously mundane as a 'real' fighting game would be great. Punch, kick, hit, block in real time. That's not even counting more creative ideas like having the second person behind the first (out of their line of vision) and trying to help them or mess with them - like assistive AI.

But I'm pretty sure I'll just be hugely disappointed as the tech is squandered on bad 'family' games again.

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