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Badvertising: The Art of Abusive Marketing
Mitch_jul31
Thursday, July 29, 2010
ARTICLE TOOLS

Editor's note: This is the final piece in Mitch's tryout for a writing position at Bitmob.com. Let us know what you think of his work thus far, including this piece on the hypocrisy of video-game advertising. -Jason


Dear PlayStation,

A prominent videogame company is using its new advertising campaign to disparage an entire arm of the entertainment industry. The problem? This arm is responsible for one of this prominent company's most recent successes. I'm worried the company is embarrassing itself. What can I do?

I thought you'd know best... since you're the company in question.

I'm not debating the quality of your new ads. Like Kevin Butler before him, Marcus Rivers is a memorable marketing tool for the PlayStation Portable and the PlayStation brand. I find the kid charming and funny. But the hypocrisy is confusing. In a recent PSP promo video, Marcus holds an iPhone and mocks mobile gaming. In another, he casually berates "weak apps" and "bad games" on phones. Meanwhile, the PlayStation Blog celebrates the strong sales of PlayStation Minis, a digital-distribution service that shares remarkable similarities to the iTunes App Store. In some cases, the same "bad games" populate the PlayStation Network store.

What you're ignoring here is the source of that success. Arguably, Minis wouldn't exist without the iTunes App Store. Attacking your inspiration in advertising is a low blow, PlayStation.

Step your game up.

 

I'm not alone in comparing the digital-distribution outlets. After the Minis service launched, tech blog Gizmodo compared prices between overlapping software. With higher-priced versions of iPhone games performing poorly on PSP, can you really justify throwing stones? We've seen original, excellent additions to the Minis lineup in recent months, but iPhone gaming is only getting better as well.

This type of advertising technique isn't new. Sega's infamous Genesis Does What Nintendon't commercials took a similarly blatant approach to degrading the competition. Unfortunately, PlayStation, you're not alone in using abusive advertising to direct attention toward a less popular product.

According to Take-Two's recent financial reports, Grand Theft Auto 4 has 17 million in sales worldwide. CNN reported that 6 million of those sales came from the first week of its release. I suspect THQ and Volition's fear of Rockstar's series' popularity led to this particular Saints Row 2 advertisement (below), in which Grand Theft Auto receives some, well, comparative criticism.

The Saint Row commercial isn't afraid to ignore subtlety. The trailer's text graphics clearly mimic the Grand Theft Auto logo. It cites a specific selection of Grand Theft Auto 4 features -- watching television within the game, for instance -- and paint them as dull in comparison to Saints Row's activities. I won't lie: As much as I dislike the condescending ad, I still laughed. The prospect of spraying civilians with sewage makes me want to leave Liberty City's boring relationship-building behind forever.

I'm not a business whiz, but I understand that sales stem from product awareness. And if I've learned anything from advertising, it's that comedy is among the most efficient ways of attracting attention. Perhaps that's why Activision and Bizarre Creations approached Blur's marketing with such a lighthearted demeanor. One of the racing game's TV spots (below) features a cartoony character with a suspiciously mushroom-shaped head pining for Blur's darker, more aggressive attitude toward traditional kart racing games. The knock against Mario Kart couldn't come across any clearer. Again, it's a well-thought-out and funny advertisement, but it's one company putting another down to leverage itself into a potentially beneficial position.

As detailed in its financial results for this past fiscal year, Nintendo's Mario Kart Wii has racked up 22.55 million copies sold since its April 27, 2008 release date. I'd be afraid of competing with that, too, especially since it still stands within the top 20 list of monthly game sales. If the established audience is already that gigantic, is Activision absolutely certain we want to race like big boys? Appealing to an audience that's 22.55 million strong is definitely smart, but I feel like someone who loves Mario Kart isn't going to jump the fence after they're mocked for standing on the wrong side.

Both Blur and Saints Row 2 openly attack the games posing a threat to them. In both instances, the games they poke fun at happen to be obvious inspirations for their respective creation. Without the success of Mario Kart's power-up racing, Blur would likely have been a very different game. Without Grand Theft Auto, the similar Saints Row probably wouldn't exist. These commercials shouldn't be insulting their origins. They should be acknowledging them -- beyond saying "look how terrible this is" -- or simply ignoring them.

It's perfectly fine if a game isn't entirely original or innovative. Ideas can grow off of each other and flourish. Saints Row 2, Blur, and numerous PSP titles are the best examples of how adjusting existing ideas works to the player's benefit. These games are great on their own, and I enjoy them as independent experiences.

We're all in this to have a good time, PlayStation. Games and consoles don't need to degrade each other to tell us they're fun. You only need to explain why they're fun to get me pumped, and Marcus does a great job of that...when he's not ostensibly insulting me for liking my iPhone. As much as I love a good gag, bringing someone else down to better yourself is lame. Let's play nice out there, eh?

Your pal,

Mitch Dyer

 
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Comments (17)
No-photo
July 29, 2010 10:22

Great article Mitch! The way I see it, it is like these ads are similar to smear campaigns in political races. It's all just to show how evil/bad the competition is to try and sway your decision. I am a person that believes if you show me what is good about your game instead of wasting money and talent creating "this game sucks, play our game" ads. I would care more about said game.

No-photo
July 29, 2010 10:30

I understand and agree with what you're saying, Mr. Mitch, but I can't help but love both the Blur and Saints Row 2 ads. I don't know what that says about me, except I'm maybe willing to look past the issue if I find the commercial funny.

July 29, 2010 10:46

These advertisements might be a marketing tool--state the obvious observations that many gamers will make. Saints Row reminds them of Grand Theft Auto; Blur is oddly similar to Mario. And the publishers reply, "Yes! It is like that, but here's how we're different!" Thus, they come out with a funny ad that ridicules the source material to grab gamers' attention. There's hypocrisy in it, but maybe that's a new way of advertising. It's kinda of callous, using something as bad as hypocrisy to win sales and attention.

As an aside, this was a good article. There plenty of examples and evidence to support your topic and it's not so short that I'm left wanting more, but rather I feel that enough has been said. More can be said, of course, but that's why readers provide comments.

No-photo
July 29, 2010 11:14

This was quite an amusing and intelligent story, Mitch. Good luck with your future writing gig! It's funny that the companies that are making these "badvertisements" are the ones that are losing in their respective competitions. Saints Row sold nothing compared to GTA; Mario Kart's sales would completely roll over Blur; and I'm assuming the iTunes App Store is blowing the PSP's digital sales out of the water.

Mitch_jul31
July 29, 2010 11:17

Chris: Like I said, I like the ads too! They're funny, well-made, and definitely attention-grabbing. I'm just bummed by how aggressive they are to products and ideas they essentially owe their existence to. It's a shallow method of getting your attention, even if it works well.

Meghan_ventura_bitmob
July 29, 2010 11:17

They're condescending, but at least they're not just another montage of "epic" gameplay that got a "5/5 by such-and-such-high-profile-magazine". That's what I'm getting sick of seeing.

And even above the tired gaming montage commercials, at least its not the "All I Want for Xmas is a PSP" campaign. *That* was painfully hilarious, pathetic ad campaign. http://news.cnet.com/8301-17938_105-9667870-1.html

July 29, 2010 11:41

Great post!  Because I was in advertising for about 7 years, I think about game and console advertising quite a bit.  I remember how the whole negative advertising thing was always looked down upon.  Like it was lazy or cheating, akin to putting big-breasted women in beer ads.

For me, ads with striking imagery and great music always catch my eye.  I play games on a big LCD, and I watch my TV shows in HD, so why not show off what you're selling and give me a demo in a commercial?  Ads that come to mind are: the Fallout ad where they pull back from the in-dash radio and the "Ain't No Sunshine" ad for Dante's Inferno.

These are ads that speak to me and either motivate me to seek out more information or encourage me to buy.  Funny ads make me laugh, not buy.  Similarly, I don't drink Bud Light... but thanks for the laughs!

No-photo
July 29, 2010 14:17

I think these ads also try to take advantage of a person's born in desire to go out and buy the next big game before everyone else. They're cleverly saying "You thought this other game was great, well that's nothing compared our game. It's cooler/better than that other one." If the consumer is thinking this, there's a good chance he or she will purchase said game. Even more important than purchasing the game, the new owner will then have the urge to be the first to tell their friends how much better/cooler this game is than that old game they're playing is. Said friends then want to go out and buy new game. These ads (as well as many others) are going for those chain reaction of purchases. This technique works especially well with teens and adolescents, hence the age of the boy in the sony commercial. For better or worse this I think this technique works as long as it's done in a clever and humorous way.

Mitch_jul31
July 29, 2010 15:08

*IF* the consumer thinks that. I feel like an ad telling you that you need to grow up and quit playing the kiddy crap is telling you you're wrong for liking what you like. To me, that puts me off a product.

Eyargh
July 29, 2010 16:53

I don't really see the harm in marketing like this, as long as it hits a chord. I loved that blur ad, simply because that's how I feel about most Nintendo games. I sort of outgrew Nintendo's fluffy style around the Playstation era, and I thought it was a clever ad because it illustrated how I felt. That said, I probably won't play blur because I'm not into racing games (probably won't play Mario Kart, either). I don't think it's really fair to compare the two games' sales figures-- one's a Wii game for shit sake, it's bound to sell more than the other because of its audience.

I guess I just see these types of ads more as playful ribbing, rather than outright attacking.

Jason_wilson
July 29, 2010 17:23

What bothers me about the PSP ad campaign is that Marcus seems like a stereotype of a black teen, not a real teen.

Img_20100902_162803
July 29, 2010 19:28

@jason, It is not really the stereotype of a black teen, but the character in the movie the actor played in Role Models.

No-photo
July 29, 2010 23:21

Great article.  I've always loved your stuff, Mitch.  Good read.

Mitch_jul31
July 30, 2010 15:48

Gabe: Thanks, as always. :)

Jason: Juan is right -- the Marcus character is a carbon copy of the mouthpiece from Role Models, albeit far more subdued and significantly less profane. Still, that character doesn't fit game marketing.

Jason_wilson
July 30, 2010 16:04

@Juan @Mitch But is that Role Models character a stereotype of black youth?

Img_20100902_162803
July 30, 2010 16:48
@Jason but aren't the all youth are wise asses, the stereotype?
Mitch_jul31
August 01, 2010 19:37

Jason's right as well, there are certain stereotypical characteristics that the actor's characters share.

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