
I'm Batman, aren't we all? Well according to the sales figures of Arkham city, yes we are. The incredible success of Arkham city is a massive victory for everyone in the games industry. Why? It proves that giving a talented developer time, money and backing can end in massive profits for shareholders and a great game for consumers. Everybody wins.
In an industry that is constantly being berated for lack of creativity it seems impossible that a middling developer would be given an important license and then provided enough time to produce a really special game. Well that is what happened, when WB games allowed Rocksteady studios to develop a completely original game based on the Batman license. What had Rocksteady done to deserve this honor? From the surface not a great deal on the surface, a short history of games production that can be summed in with one major release. Urban Chaos- Riot response was a fairly well received first person shooter (73% on metacritic, not to be sniffed at) but not a game that would have fans feverishly clamoring at Rocksteady's door.
This is the the major point though, WB interactive did see something special in Rocksteady. They didn't bas their assessment of the company on sales and reviews they must have looked at the developer and really believed in their ability to turn around a top tier game. This is why I think they deserve praise. I know we as a community like to stick it to the man, the men with the money that make all our playgrounds brown, re- imagine our favorite franchises as first person shooters and make sonic black then give him guns. Perhaps, just perhaps we should congratulate them when they get something right? How else are they supposed to learn? There's no naughty step for multinational corporations.
Think about the sell they must have had to make to their shareholder, their boss and paymaster and dark lord of all the western provinces (perhaps exaggerated).
"We're going to give one of our biggest licenses to a fairly small developer from Kentish town, London."
"They've only made one game before"
"It didn't sell or score that well"
Would you have taken this as a shareholder, this is your money on the line. Would you not have insisted on an another safe movie based game? Doesn't set the world alight but it pays the bills. Mediocre but profitable. You can almost feel the internet quivering with anger at this kind of thinking. When you take a second to think about how producers have to justify the money they are giving to developers maybe their "erring on the side of caution" becomes more understandable?
















