Editor's note: We've all read rants about game franchises being farmed out for cash-cow sequels. In his piece, Michael avoids this compulsion and artfully dissects why making a second Arkham Asylum seems particularly unnecessary. - James
I cringed a little when developer Rocksteady recently announced Batman: Arkham Asylum 2 at the Spike TV Video Game Awards. A few weeks ago, I had the chance to play through the original. Its presentation impressed me. But while I have no doubt that the creators will be able to deliver a great product twice, I don't think we need another Arkham Asylum so soon...or ever.
That's not to say that I'm against another title starring the World's Greatest Detective -- just another Arkham-centric game. I believe that the island-asylum premise should remain a one-shot in Rocksteady's established universe.
Most previous Batman games focused entirely on one aspect of the character: his combat prowess. In the past, game designers often got stuck in the rut of using the license to make platformers or beat-em-ups. Arkham Asylum is different.
In a way, the game begs a sequel. It's a great experience. It accurately portrays all of Batman's key characteristics. The ability to smash heads is definitely in there, sure, but so are the ingenuity, the deductive acumen, the stealth, and the value for human life that make the character so beloved. Whisking each part of the Caped Crusader's unique style into a single, potent mixture, Rocksteady succeeded in creating the most faithful Batman game ever.
Moreover, Arkham Asylum wasn't perfect. It featured some repetitive sequences. Also, some contrivances, like the conveniently placed gargoyle statuaries in each room, felt like uninspired gameplay capitulations that took away from the overall immersion. Solutions to these problems would be welcome.
So if the game is great, and it contains a few unpolished features, why am I not clamoring for a sequel?
I don't think more of the same -- or even more of the improved -- would do Rocksteady's first breakout game any greater justice. I felt very satisfied when I finished foiling the Joker's plan. The length was just right -- nothing dragged on too long or felt rushed. I fought all the villains I really cared to encounter, and, for me, the credits rolled at just the right time. My contentment with the length doesn't come from frustration -- quite the opposite: Arkham Asylum has an impeccable sense of pacing and flow. "Complete" is the best word I can think of to describe it as a product.
A sequel -- especially one year after the fact -- seems premature and a little unnecessary. In this economic climate, I can understand the desire to develop stable, money-making franchises. Batman's brand recognition is a key boon, too. But as a fan, I feel that Batman: Arkham Asylum could be sullied artistically by piling on more levels, more villains, and more locales.
Please Rocksteady, take what you learned and explore another part of the Dark Knight's canon -- find a setting that works the way Arkham did. Come up with a fresh take on the subject matter and a new title for the game. Don't just transplant Arkham's gates into Gotham, polish the product incrementally, and release the same game again. Give us another novel experience in the Batman universe -- a new way to don the cape and cowl of one of popular culture's most iconic heroes.










