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Battlefield 3 exec sees gamers as inherently "bad"

Pixel-justin-01
Thursday, September 15, 2011
EDITOR'S NOTEfrom Rus McLaughlin

Is digital morality inherently different from your real-life morals? I certainly haven't dismembered anyone with a retractable, wrist-mounted chainsaw lately, but maybe that's just an oversight on my part.

When we hear an angry parent, police officer, judge, or the news media decry the terrible nature of video games and the awful things they supposedly make gamers do, our industry collectively sighs. It's the natural response when nothing else seems to change their minds. But what's the contingency plan for when one of our own jumps ship?

Because in a recent article from Rock, Paper, Shotgun, DICE Executive Producer Patrick Bach discussed why gamers won't be able to shoot innocent civilians in Battlefield 3, and his reasons are very telling:

In a game where it’s more authentic, when you have a gun in your hand and a child in front of you, what would happen? Well, the player would probably shoot that child...[I]f you put the player in front of a choice where they can do good things or bad things, they will do bad things, go to the dark side -- because people think it’s cool to be naughty, and they won’t be caught.

Bioshock Little SisterWere players that evil when they played BioShock?
 

Avoiding the subjectiveness of "good" and "bad," I have to wonder if Bach isn't just disguising fear as fact. I'll admit that I've stabbed an innocent chicken or two in Zelda over the years and that a SimCity or three may have fallen to my megalomaniacal behavior. But have gamers really given the industry good reason to fear what we might do if given the freedom to make our own right or wrong choices?

 

Morality has become a major game element lately. We find ourselves confronted with choices that range from pure evil to holier-than-the-Pope. I usually lean in the latter direction. One example that sticks with me is the first Little Sister you encounter in BioShock. Their creator stands high on a balcony, pleading with you to save her little experiment, begging you to recognize its innocence, while your guide hammers it into you that destroying Sisters will give you resources you need to survive. Hold the struggling, terrified child in your grasp, and the choice pops up: "harvest" or "save."

I won't say I wasn't curious what "harvesting" meant, but I wanted no part of it. Later, I did go back and take the "harvest" option just to see what it truly entailed. I've never felt more uncomfortable or guilty in my life.

Another instance that made an impact hails from the Mass Effect series. Its "Paragon" and "Renegade"  options (like BioShock, avoiding conspicuous "good/bad" language) appear as both dialogue options and quick-time-event choices, allowing for a little instant gratification. I always play the game toward the Paragon (good) ending. To be sure, Renegade gets the job done quicker, but for me, that doesn't make the experience better.

Pre-ordering Mass Effect 2 gave you access to the Terminus Assault Armor, which basically encases Shepard in the most badass, evil-looking armor possible. In one playthrough, I threw it on with the express intention going full Renegade. But after saying three really nasty things to Tali, I discovered I was not enjoying myself. I took that armor off, went Paragon again, and the game became much more fun.

Then you get to something like the "No Russian" level in Call of Duty: Modern Warfare 2. You play as an undercover U.S. operative in a terrorist cell who must gun down innocent civilians in an airport to maintain his cover. Some countries banned the game right there.

"No Russian" required you to do something unquestionably evil -- even if only by doing nothing to stop the massacre. Patrick Bach doesn't want anything that extreme in Battlefield 3 because he believes any given gamer will rip right through those civilians (as some people undoubtedly did in MW2). By taking away the option -- or rather, by not including it at all -- Bach can maintain an artificial morality in his virtual world.

I have trouble believing all gamers consistently do the absolutely worst things possible in their games simply because they can. But even if they did, Bach's decision to "build our experiences so we don’t put the player in experiences where they can do bad things" doesn't make players into better people. It might satisfy the morality police, but it's just another way to try sheltering the world without actually protecting anyone.

As far as moral choices go, it's a big one. At least I trust you to make the right choice.


Justin Brenis is editor-in-chief at Pixel Perfect. You can find the site online at www.pixelperfectmag.com or on Twitter @ThePixelPerfect.

 
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Comments (6)
Tones
September 01, 2011

I understand why people have issue with Bach's reasoning, but don't see the issue with civilians not being killed in the game.  I believe that games can sometimes give players too many options.

Moral choices are large elements of games like BioShock and Mass Effect.  Battlefield is a much more straight forward experience.  If anything, being able to shoot civilians in BF 3 would just be jarring if there were no point to it.  I'd be taken out of the experience, and not because of the violence either.  But because it wasn't true to the story.

The recent Deus Ex: Human Revolution allowed you to be as much of a jerk as you wanted, but in all reality being a bad guy didn't make sense.  Killing civilians didn't earn you experience.  And as much as players may have wanted their Adam Jensen to be evil, it really didn't fit within the story since his words at the end of the game (regardless of which decisions you make) don't reflect any "bad guy" persona you may have made.

How often have you played online with people who have found a way to customize their appearance so it looks like they're wearing genitalia?  It isn't the images themselves that bother me.  It's just that things like stick out like sore thumbs and remind you that you're just playing a game.  They take away from the environment.  Why would a soldier sport a boner on his armor?  I can already imagine what would happen if players can design their own weapons.

I don't think all games should put such restrictions, but I don't see a point to letting players kill civilians in BF 3 just because they can.  If there were consequences to such actions, then it would make sense.  But if after a firefight you head over to a family and gun them down, and no one does so much as bats an eye, then it's pointless.

Pixel-justin-01
September 01, 2011

@Danny - I don't disagree with you, necessarily. I think, given the option, most gamers would never have even discovered the ability to shoot civilians if the change hadn't been made, or if the decision to disable it hadn't been made publicly known. 

I agree that sometimes too much choice enters into games and that in a fairly straightfoward FPS the ability to trek off the main path sort of disengages most gamers. So ultimately what worries me is that some game developers don't seem to agree--or rather--don't seem to trust us with their ideas anymore.

In calling for Bach to put the choice back into the game, what I am really saying is not, "Oh man, PLEASE let me kill them" so much as it is, "Show us a little faith, we might end up surprising you." 

From reading your comment it's good to know that you'd be helping to prove Bach wrong.

Thanks for reading!

Default_picture
September 15, 2011

Well he's simply wrong. I know there are people would enjoy that, but like you I don't take pleasure in purposely being a jerk in a realistic video game, even when I *know* the characters are nothing but 1s and 0s. If it were possible I'd probably shoot one accidentally and then feel a little bad and try to avoid it in the future.

I think what he really means is that even though BF3 is M rated, some kid will shoot some civilian while his Mom is watching, she'll freak out, FOX News will declare it to be Hot Coffee all over again, and EA/DICE just don't need that crap, so we're leaving it out.

100media_imag0065
September 15, 2011

I was furious when I read his comments. Honestly. The supreme court just validated this industries right to free speech. It told the world that we are able to enjoy the same rights and freedoms as most other entertainment mediums. And what does EA do to celebrate this joyous event? It self censors itself and blames it on the gamers morality....The entire point of the supreme court ruling is that we shouldn't be self censoring.

We have been given the right to express ourselves in any way we want. Every publisher who commented on the supreme court ruling said that they would self censor themselves and refuse to create M rated games if the supreme court voted the other way. And here we are, with our freedom won, and the has the balls to not only self censor, but to blame it on the very people who will decide if he is a success or not.

I have heard some pretty disgusting things in my life, but that quote took the cake. When I read that, I knew I was reading one of the most boneheaded things ever put to paper. That moron really, really needs to get off his hastily built soap box and stop trying to justify his own decisions on the backs of his customers.

Default_picture
September 16, 2011

To be honest, with him saying that, EA needs to remove any advertising of Battlefield 3 being the "most realistic military shooter ever" because honestly, that just removes it right there.

Now don't get me wrong, I think killing innocent people in cold blood is just plain sick, but this is a military shooter in urban environments with civilians running around scared and running into firefights unintentionally. The fact that they can run through unscathed or worse become an impregnable wall at best removes the immersion aspect. Hell, penalize players for intentionally shooting civilians and allow them to patch up ones caught in crossfires if you want to deal with it, but don't just say "you can't do that" and still proclaim it's immersive.

Default_picture
September 16, 2011

Agreed. Real-life battlefields aren't magically clear of civilians. Check out "Black Hawk Down," one of the most accurate military flicks ever. Take note of how often civilians get caught in the crossfire, and the blurring between militia and civvie.

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