Skyrim isn't (that) broken

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Friday, December 30, 2011
EDITOR'S NOTEfrom Sam Barsanti

I've somehow been lucky enough to log 50 hours in Skyrim without running into too many glitches. I saw a giant launch a goat into space once, but that was actually awesome, so I'm inclined to agree with Mike's position on this.

Who would have thought that one of the most entertaining experiences in gaming this year would be watching a dragon fly ass-first through the air in Skyrim?

Glacial framerates and lost save files fall into the category of "Hey guys, fix this thing I spent $60 on, please." Backwards dragons and exploits that allow players to create weapons with god-crushing enchantments, on the other hand, not so much.

However, Bethesda (the developers behind Skyrim and the other Elder Scrolls games) seems to think differently. From a blog they posted earlier this month:

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental ‘gameplay updates’ to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few.

Pardon me, Bethesda, but why are you putting effort into eliminating exploits when there are still players reporting file-destroying errors? In fact, why are you putting effort into stopping exploits at all? Shouldn't making sure the title works properly be the number one priority here?

That guy is wishing this dragon were broken

 

Metagaming has long been a part of ruining playing video games. Hell, it was possible to make potions that healed for 1,000 hit points every second for 1,000 seconds in Morrowind if you felt like it. That's the key: You have to want to do it. There’s a distinct choice involved with these kinds of glitches and rule-bending combos.

If some people want to cast spells on corpses to raise their Conjuration skill, loot an infinite number of books from a particular corpse, or trick their equipment into being weightless, let them. It's not affecting anyone else. Stuff like that doesn’t mean the game is broken, and it's not like the developers could (or should) ever fix all of it anyway. What kind of art would video games be if they were all perfect?

Remember, Doom didn't need a patch to remove its god mode. Some people have the most fun when there’s no challenge, or an easy workaround to one. Video games are made by people, not machines. A few technical errors or oversights in balancing some skills will always happen. Trying to find those mistakes can be a game in itself for the users, like an unintended competition between player and designer.

Skyrim's Louis Letrush makes friends with himself

On the other hand, players living comfortably inside the usual rules and not looking for ways to maximize everything are having fun, too. If Bethesda’s goal is to let players create their own stories and make choices, then both styles should be valid.

Developers should strive for technical perfection, but also understand that irregularities can never be completely avoided. Items floating in midair and characters passing through tables like ghosts can add unexpected enjoyment to a game. Sometimes, a favorable screw-up is like finding two prizes in your cereal box: Sure it’s a mistake, but it’s one that makes you clap your hands together and squeal like a toddler on Christmas morning.

I don’t need my dragons to fly straight. Sometimes it’s more fun when they don’t.

 
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Comments (11)
100media_imag0065
December 30, 2011

Great read.

It's funny, because all I hear about is how glitch Bethesda games are. Usually people follow that complaint with "but it's so awesome". I have heard some crazy stories about the glitched exploits of Fallout 3, New Vegas and especially Skyrim more times that I care to remember. The funny thing is, i've played all 3 of those games and have yet to run into any of these glitches.

I put 60 hours into Fallout 3, over 100 into New Vegas, and I am currently about 30 into Skyrim. And all I keep askin myself is...Where are all these glitches everyone is always talking about? I usually buy these games on launch, so most of the time I am playing large chunks of them without patches that supposedly fix these phantom glitches and bugs. Still, I have not run into any of them. My playthroughs of Bethesda games are always glitch free.

I must be the luckiest gamer in all of Gamedon. I know these bugs exist. I know they drive many people crazy. They must just leave me alone.

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December 30, 2011

I must also be lucky. I missed out on all the cool glitches in Fallout 3. Bethesda patched over it by the time I played. Damn. Lol.

On a side note, I'm glad that I witnessed all the Battlefield 3 glitches before DICE patched over it. I still miss the glitch where my naval ship automatically crashes and explodes when I pilot it. That one was really funny, just for how it pissed everyone off in the online matches.

100media_imag0065
January 01, 2012

...I spoke too soon...I just got done with another few hours in Skyrim, and I was hit with a bug. It came out of nowhere...there was no warning. I couldn't avoid it even if I tried. While doing a mission for the thieves guild...my torso went missing. It vanished. It just...went away.

I looked like a much more realistic version of Rayman. It was good for a laugh though! And I agree about Battlefield 3. In the beta, the tank I was driving suddenly stopped and starting doing slow flips in the air. I got out and watched as it started to speed up and eventually flipped itself into the sky and fell down outside of the map border.

I laughed for about 12 minutes straight.

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December 30, 2011

A little off course, but I recently had issues with Dead Island and it's bugs (progress-wise); they did jeopardize the enjoyment.

As far as Skyrim goes, can't wait to get further. If it's a small hiccup, I'd say get over it.

Anyone remember Goldeneye for the N64 and how floating remote mines and ammo boxes were cool? People wanted suprises back in the day.

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December 30, 2011

I'm a bit masochistic when it comes to Bethesda games. I play them all on the PS3. I really should play them on the PC, but I want to get the platinum trophies in them because I like them so much. But this exposes me to way more game-breaking bugs than you get on the other platforms.

Lockups. Terrible, frequent, irritating lockups. I don't think I've gone 2 hours without a lockup. I sometimes get 5-6 during a 3 hour play session. These are reset-the-console-and-hope-the-HD-isn't-corrupt lockups. Lots of corrupted save files I have to go in and delete as well. In Fallout 3, I didn't get this level of lockups until I was well past the 100 hour mark and working on DLC content. Skyrim? 10-20 hours in and it started. 

Game completely freezes for 10-12 seconds when auto-saving. No other game on the PS3 that I can recall does this.

Bookshelves eat books and stop being usable, armor mannequins glitch out and go invisible when you put armor on it, sometimes the game will duplicate armor you put on a mannequin, sometimes it'll vanish never to be seen again. 

Treasure chests disappearing... I once searched for an hour using a treasure map until I finally went and looked at a youtube walkthrough. Followed it precisely, and the chest wasn't there where it belonged. Apparently it was a bug in one of the patches.

Terrain issues, I've had entire sections of polygons go missing from terrain so that you could see underneath the world... This isn't a breaking problem, so I don't mind it much. AI has frequent pathing issues, but I'm ok with this. It's one of the things that I exploit to my advantage in combat, getting to places where giants will try to run all the way around terrain to get at me, then I take a few steps forward and they run all the way back. I'm OK with bugs like that one... Outsmarting a dumb computer AI is one of my few joys in video games. :)

Why do I keep playing it though with all the glitches? The story, the quests, the world, how you can see so far off in the distance, you see a place in the world and you can probably walk there. In all, Skyrim to me is one of the best arguments that a new console generation is needed. Even if you put a moderately powerful PC processor and video card combo in with more ram, you would be able to play games like Skyrim perfectly on the console.

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January 02, 2012

Found a way to limit the number of crashes in Skyrim PS3. You have to turn off every form of auto-saving. Since I did that, I've only had a single crash. Unfortunately, it also means I have to remember to manually save periodically.

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December 31, 2011

Honestly, I'm getting tired of all the slack Bethesda is getting over their games. I see perfect reveiws of their games but always broken up with "Sure it has bugs..." and the like.

Sorry, but I'm not buying it. These are not minor glitches that require an almost single minded devotion to uncover. Most of these should have (and probably did) pop up on the in-house testing phase (assuming they have a testing phase which is still suspect) and a number of them are seriously damaging to the game. And this isn't anything new. Most, if not all of their games are like this and similar bugs can be found months if not years after release and long after a supposed fix was applied.

People really need to stop accepting messily coded and half-assed fixes in games simply because it's a big ticket game. After all, these are supposed to be the cream of the crop when it comes to modern gaming, so why is there no concern about the quality?

Bmob
January 01, 2012

If a game allows you to do anything, I think it's a given that that's going to provide more bugs than a game that allows you to do one thing. I'm more than willing to let a few bugs go for such an expansive game, especially if they're utterly hilarious!

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January 05, 2012
Yeah, I agree with ya. I kind of enjoy the fact that I can go to High Hrothgar and repeatedly sneak attack the greybeards to power level my sneak skill, while the old dudes just go "Ugh" and ignore me. "Bugs" like that just add to the fun.
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January 07, 2012

There isn't anything to really qualify my opinion other than the fact I put limitless hours into bethesda games, Mainly Morrowind honestly..There were times when I put up my 360, pulled out my xbox and put in Morrowind and continued to play the same old characters I'd played on years earlier, and I'd keep going back to it, Hell, Ive even downloaded it on my computer, so I could graphically enhance it, but I didn't change it.. Morrowind was perfect, as mentioned above, If a player wanted to create a potion that healed 1,000 health for 1,000 seconds he could, I don't see them as "bugs', the bugs would be improving your skills cheaply, standing there in sneak mode whacking a npc for free sneak levels - lame. But (referring to a personal Morrowind experience of mine) Using a scroll of Incarnian flight (not sure about the spelling) and accidentally falling into the side of red mountain resulting in the freak accident of 1,000 acrobatics, Amazing! I recall another time when I went back to that same Bosmer and decided to save him with a levitate on target spell (which I'd never even thought of even though by then i'd spent months creating, deleteing, experiementing with morrowind) resulting in him saved and him saying to me "I don't want to talk about it!" LOL or when I led him with Command follower and placed him in my house that I had cleared out prior replacing every item with cool handpicked artifacts (mostly dwemer tbh) as a personal trophy of mine) These traits make this series one of a kind, even if it was by accident or poor design, The possiblities were limitless, which is how a RPG should be, shouldn't it? Unlike the scripted feel of Fable, or Dragon Origins or Two Worlds (All of which I've put time into) Elderscrolls is different.. and as the series progresses, It is looking more brilliant..with less freedom, Skyrim (I've only put around 50 hours into it so far) however is different, for the better? I'm not for sure, but its still better, its still a better different isn't it? A little more showey perhaps, quite flashy compared to prior games (Morrowind, Oblivion ect) but its in competition with every other Yes or No Rpg. Maybe it has thinned out abit, became more general, Most honestly though I couldn't give a damn about the Nords..or the way the leveling system works, since personally i've carried the same 3-4 characters (and there personalities thanks to RP) through each game, and I'm finding that progressively more difficult.. Anyway, apologies for the ranting, I don't post often.. or ever.. on any page, 

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January 07, 2012

Oh, and one last bit, Bugs are a pain in the ass I agree, As I was reading the problems skyrims having it all sounds to familiar *flashbacks* (Morrowind character stuck on a damned torch at the end of a dungeon, turning, spinning, jumping, casting spells, trying to teleport) Yes.. but you take the bad with the good, Its funny to read problems about skyrim when in real truth its quite babied isn't it? Since oblivion it has been, with almost pristine directions, being able to place markers, quick travel, horses for faster foot-travel, the inability to kill key quest givers, They've made an obvious effort for the belly-achers, and atleast theres that. Effort.  Happy Exploring All, Off to play Skyrim, Just got a New Idea ^_^.

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