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July Bitmob Writing Challenge: Pressing Issue -- The Collected Works
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Tuesday, August 10, 2010

Editor's note: Be sure to check out the collected works of Michael's most ingenious Writing Challenge yet, the last one he'll be organizing for the community. But don't worry: August's challenge is in the capable hands of Chris Hoadley. -Brett


This represents the results of my final Writing Challenge. Over the past six months, I've presented some rather difficult challenges to you, the Bitmob community. With prompts as varied as encouraging rhetorical balance to staging an all-out war against overly complicated writing, these challenges were designed to improve the overall quality of your writing in the shortest time possible. In spite of the rigors I put forth, you impressed me with your willingness to improve. And while I'm nowhere near the most experienced or proficient wordsmith on the site, I hope my efforts benefited you in some way.

But before I pass on the torch to talented folks like Chris Hoadley, let's look at the collected works of my my toughest challenge yet: Pressing Issue.

I designed Pressing Issue to mimic the work environment of a professional game magazine. For every applicant, I devised a personalized task meant to push that writer out of his or her comfort zone. Many writers applied. Some quit after receiving their challenges. A few didn't make their deadlines, and were cut from the challenge. Those who remained now stand before you. They're the writers of Pressing Issue.

 

5 Fighting-Game Bosses Cheaper Than SF4's Seth
By Chris Hoadley

Chris Hoadley, my partner in crime, was my first victim. To help him grow, I had to hurt him. Taking his love of fighting games into account, I asked him to write an extended addendum to a hypothetical strategy guide for Seth, Street Fighter 4's move-jacking antagonist.

The article I assigned was a breakdown of five fighting game bosses even more annoying than Seth. My goal was to get Chris to really explore the annals of the genre through a deep exploration of its worst elements, so that he would come out of the experience with a better understanding of its history. Turns out he had already scoured those depths, but perhaps reliving those memories of cheap deaths and ridiculous A.I. would shake him up a bit. It got him a front page promotion either way. I'm glad I didn't have to battle White.


Madden

Pressing Issue: August 2010 Release Calendar
By Marty Hess

Marty is an undergrad student specializing in game reviews. What better way to introduce him to the real world of magazine writing than to subject him to some of the grunt work he may have to encounter as an intern?

A release calendar is one of the most banal things a young writer will be asked to produce in their career. However, it's a necessary part of a gaming rag's content, and Marty pulled it off quite well. While I would have limited the Blu Ray releases to a handful of notable titles, his thoroughness reminded me that Dexter Season 4 is out soon. That alone was worth putting him through this mess. Hopefully, he'll keep it up, as his commentary on each title was interesting enough that I'd like to see a calendar from him every month on Bitmob.


Finding Fulfillment in Farming: Real Life vs. Farmville
By Meghan Ventura

Meghan Ventura's assignment was one of the cruelest I could devise, so I let up slighty to give her a fighting chance. Since Meghan loves Japanese games and is an experienced feature writer, what better topic to assign her than Farmville, the one "game" that's probably furthest from her radar?

I asked Meghan to write a piece about Farmville, leaving the format and content open to her discretion. She impressed me by writing a thoughtful, well-researched piece on the subject -- without actually playing the game. She found a way around my spirit-breaking intentions, producing a front-page article. In my books, that's a success.


Bitmob Writing Assignment: Letters to the Editor
By Jon Shults

Jon Shults specializes in reviews, op-eds, and achievement guides. But could he handle correspondance while toeing a company line?

I asked Jon to write a reader mailbag in response to several questions I generated. A few of the letters had missing information, which left Jon with the task of either making up the answers, or contacting me, his editor in chief, for clarification. I also gave him a very short deadline to spur him into action.

While he didn't contact me for the missing information, he did produce an entertaining series of replies to my faux letters. In the end, I decided not to berate him too much for taking liberties with his answers.


Pressing Issue - E3 2010 Big Three Conferences: What Do We Still Care About?
By Jeremy Signor

I'm not a big fan of academic writing, so I decided to mess with Jeremy when I handed him his assignment. Instead of his usual intelligent discourse, I tasked him with a simple write-up of E3 2010 for a general audience, touching on each of the major press conferences in turn. To throw a curveball into the mix, I also instructed him to leave some glowing comments about Microsoft's conference, under the premise that they bought extra advertising space in our magazine this month.

Jeremy wrote a thoughtful piece about what came out of E3 that we still care about right now. I had hoped that Jeremy would have pointed out my unethical request and brought up his issues about being asked to become a corporate shill. Instead, he ignored the instruction altogether. In the end, he still proved his ethical balance, and that's what matters most.


Pressing Issue: Pitching Articles for Publication - A Guide for Noobs
By Daniel Geffen

Daniel's first -- and only -- mistake was letting me know that he was an avid gamer with no real writing experience. That's like telling a hungry lion that you're a small, timid field mouse. In response, I told him to write a guide to pitching magazine articles in order to give him some idea of the kind of hoops he would need to jump through should he ever pursue a career in writing.

Despite his lack of experience, Daniel produced an extremely in-depth guide to pitches that actually had to be cut down for length. The first draft was a little too thorough. Kids with aspirations of becoming professional writers: Read this piece. Now.


Japan Loves Old Games, Not Older Gamers
By Daniel Feit

What can you possibly do to a Wired.com writer to shock, terrify, and educate him? In my case, not a whole lot. Instead, I settled for taking advantage of Daniel's background by asking him to write about the differences between American and Japanese gaming culture. Hopefully, the experience allowed him to reflect on his position, straddling the line between two gaming nations.

At the very least, he got a front-page promotion out of his discussion of Japan's attitude towards old games. That's something, to be sure.


Head to page 2 for the rest of the entrants.

 
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Comments (6)
10831_319453355346_603410346_9613365_6156405_n
August 10, 2010


Most of the links are broken (there's a rogue "/articles" in nearly every one of them).



This was a great idea for a challenge, Michael, and it brought some interesting results. I wish I'd had time to participate, and wonder what crazy task you would have given me.


Dscn0568_-_copy
August 10, 2010


Michael, I didn't put White in my final article. Still, thanks for the kind words.



For those who are interested, White is the boss of the Japan-only PlayStation 1 version of Real Bout Fatal Fury Special. His moves are dull compared to other bosses (and he also looks like the guy from A Clockwork Orange) but in him SNK managed to combine the frustration of SNK Boss Syndrome with the frustration of Press X not to die cutscenes. Click on the video for more.



http://www.youtube.com/watch?v=ldFBzMme31E&playnext=1&videos=zGCj3y-ua_Y



Edit: "Talented folks" ranks alongside "competent" as my favorite words a fellow writer/editor used to describe me by.


August 10, 2010


Thanks for doing this, Michael -- and for all the challenges. I can say they helped me look at my own work in useful ways. I always liked how you approached the practical -- with rigour and charm.


59583_467229896345_615671345_7027350_950079_n
August 11, 2010


Richard: The problem was somewhere in the copy/paste. I know how to hyperlink, but Bitmob's editor isn't always friendly. It likes to add extra stuff to your urls sometimes.



Chris: I know you didn't have White in the final piece. Just mentioned it offhand more as a message to you than anybody.



Brendon: I'm glad you enjoyed them. As long as somebody got some use out of them...


Demian_-_bitmobbio
August 11, 2010


What a great challenge. You guys really turned out some good stuff for this one!


Dscn0568_-_copy
August 11, 2010


Oh OK. Sorry about that.


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