Bitmob Writing Challenge (October 2011): Levels of Shame

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Sunday, October 02, 2011

We have all played a bad game at some point in our lives. Not an average game. Not a game that failed to live up to the hype. A terrible game. The Bitmob Writing Challenge encourages our community members to try out new topics, and you can share your worst experiences with us for the October 2011 prompt: Levels of Shame.

While I could just have you community members write a review about a bad game, an article like that would likely give way to a lot of generalities and exaggerations. Instead, I want you to elaborate on a particular level or section of the game that illustrates just how awful the experience is. If you managed to avoid playing crappy games your entire life, you can also use a low point from a good game, like Halo’s infamous Library level, for example.

The rules are:

 
  • Write a 400-800 word article on a bad level in a video game. Include details about level design, cutscenes, enemies, glitches, and broken gameplay that make the experience unforgivable.

    Examples
    • A puzzle section that is very bland or very vague and confusing.
    • A boss fight that is either obnoxiously difficult or is underwhelming for what is suppose to be a major villain or final boss.
    • An arbitrary stealth mission in a game that isn’t about stealth or an escort section made difficult by the idiotic A.I. of the character you're guarding.
    • A poorly designed multiplayer map or race track.
    • In the case of fighting games and the battle system of a role-playing game, a playable character or class who is not intentionally bad but is nevertheless severely disadvantaged or useless. For the last two, please do some research and make sure that the character or map is exceptionally lousy. These articles will be subjective by nature, but try not to get too nitpicky about things.
    • Any stage in Superman 64.
       
  • Post the article by October 31, 2011 with "Bitmob Writing Challenge" in the tags, and it will appear in the Mobfeed for everyone to read.

If you need some inspiration, you can read my example piece on Mega Man X6. Good luck and look out for the results of Chase Koeneke’s Stick to the Script challenge soon.

 
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Comments (7)
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October 02, 2011

I'm really tempted to use numerous examples from Fallout 3. I keep getting lost, because there aren't enough landmarks. But then again, I could say the same thing about almost every other FPS map besides Portal. :-(

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October 02, 2011

This makes me want to hunt down that Atlus game Rule of Rose, but I don't think I could.

Can't say I recall any specific examples listed above, but I just remember that game being really... I don't know... just bad.

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October 02, 2011

I can't believe I've made it through three years without playing a truly terrible game. Considering how bad my old Game Boy record was, I'm grateful that I haven't shouted expletives at my consoles so far.

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October 02, 2011

It's gonna take awhile to think of a bad spot in games but i remember quake wars was horribly confusing.

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October 02, 2011

I might write two, because the first thing that came to mind was a level that barely qualified as such.

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October 02, 2011

I got rid of all my old bad games (mostly Xbox launch titles like Azurik)  I can barely remember any of the levels.  I might have to go with a bad level on a good game.

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October 03, 2011

Y'know what? I could really do something on Dead or Alive: Beach Volleyball 2. I could also write about how the first game started a string of God-awful knockoffs with disproportional women in bad outfits.

Dead of Alive: Beach Volleyball. It certainly isn't Dead Island.

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