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Co-op Ruined Metal Gear Solid: Peace Walker

Mitch_jul31
Tuesday, August 10, 2010

If I had to categorize my affection for Metal Gear Solid, it'd fit somewhere between “Blind Apologist” and “Raging Fanboyism." I've argued with friends for hours that Raiden -- the one you hate, not the badass ninja -- is a cool character, that 60-minute cutscenes are awesome, and that Hideo Kojima is a genius. Of my top five favorite games ever, the Metal Gear Solid series comprises four of 'em.

Metal Gear Solid: Peace Walker couldn't nudge Actraiser out of the way to monopolize the list. If I'd opted against playing its cooperative multiplayer, we'd be having a different conversation. Instead, despite its success as a great multiplayer experience, co-op ruins Peace Walker.

Yet it still sits at No. 6 on my list.

 

My buddy Derrek and I bought Peace Walker for the express purpose of playing with each other. I drove 45 minutes to his house, and we spent an entire weekend blowing through the 20-hour campaign.

I had an absolute blast with co-op, but that weekend was the last time I enjoyed playing Peace Walker. Since then, I replayed past missions and continued into the post-credits epilogue chapter by myself... and I hated every moment of it.

So long as you commit to either co-op or single-player from start to finish, Peace Walker is an excellent game. Once you've tasted the fantastic co-op multiplayer, you don't want to go back. Each layer of the game -- including its core story missions, bonus objectives, and base-building -- is so intrinsically linked to multiplayer that the solo game suffers.

The problem isn't simply that playing alone is difficult -- it's that it's boring. A substantial portion of Peace Walker takes place outside the core story, whether it's expanding your arsenal via research and expenses, earning items in secondary missions, or collecting heavy hitters like tanks and choppers for use in the bonus objectives.

All of this contributes to how you play Peace Walker. The money earned in Outer-Ops -- sidequests where strike teams fight enemy squads for a cash reward --  for example, went toward researching specific weaponry and upgrades. To best support our team, my partner and I spent our resources on different things. We had our own role to play, and it made for exciting missions with memorable moments of solid teamwork. 

For example, in replaying a late-game mission alone, I remembered taking sentries down simultaneously with my partner. After we knocked our foes unconscious, we simultaneously shot enemies sneaking up on our partner's rear. Apparently, this amazing moment was a necessary solution to slipping by unnoticed, because one of the guards invariably spotted me when I wandered into the area alone.

When you return to playing alone, your role doesn't matter. Peace Walker turns into a different game, and a considerably less-interesting one at that. You don't necessarily have the gear required to succeed when you hop back to the solo game. I spent all my resources on supply markers and tranquilizer weapons, so when I returned to my campaign, I didn't have the proper gear to succeed in certain missions. It wasn't enjoyable in the slightest.

That said, it's still one of my favorite games of the year. I haven't enjoyed a teaming up with a friend in any game -- including my co-op favorites, Borderlands and Left 4 Dead -- as much as MGS on PSP. 

Another friend recently asked me if he should buy Peace Walker despite not having anyone to play it with. Without skipping a beat, I wholeheartedly recommended it. I'd played 8 hours of it by myself at this point, and I loved every second. Peace Walker is a fantastic single-player game and one of the best entries in the series. You just have to play it correctly.

If you don't, and you hop between campaign modes, Peace Walker's single-player problems stand out like they're under a spotlight.

I've yet to finish that epilogue chapter, and I won't bother until Derrek and I can play it together. I have no desire to ever experience Peace Walker alone again.

But damn, do I want to play it.

 
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Comments (7)
Eyargh
August 10, 2010

Three of those four better be MGS, Snake Eater, MG2. I'm curious as to what the fourth could be because those are the only perfects in the series, at least in my mind.

Me_and_luke
August 10, 2010

Ha, it's funny you mention Borderlands, as I feel the exact same way about that game as you do Peace Walker.  I played through the entire game the first time around with a buddy, then attempted to go it alone.  It wasn't even close to as fun.  I refuse to play that game now unless it's with a friend, even though I want to play it so badly (still haven't finished the Secret Armory DLC).

At least you had a great co-op experience with a close friend even if it did sour your single-player experience.  Surely that's enough to feel like you got your money's worth, isn't it?

Default_picture
August 10, 2010

I played through the entire game solo, and always had enough funds to develop every research option along the way.  I wonder if playing co-op cuts down your rewards, thus forcing you to specialize?

I prettymuch abused the stealth suit and tranquilizer pistol + FULTON to sneak my way through the game whilst capturing a full 10+ soldiers per mission.  When I had to fight a boss I had a full selection of assault rifles with grenade launchers, missle launchers, heavy machine guns, landmines, C4, etc. to choose from just by way of constantly spending all the cash I was passively raking in.

37893_1338936035999_1309080061_30825631_6290042_n
August 10, 2010

I'd have to disagree. I started Peace Walker (and Borderlands, and Left 4 Dead for that matter,) solo, and had a great time. Then I tried co-op, and had a blast. Then I went back to solo-ing and had just as much fun as I did previously. 

Co-op is almost always more fun than playing alone, no matter what game you're playing. I don't see how these games make it any less fun to play solo than say, a Gears of War or a Halo.

Mitch_jul31
August 11, 2010

I did the same with L4D and Borderlands, Chase, and I feel the same way I do about Peace Walker. Maybe I'm an anomaly, but I can't take playing any of these games alone anymore. I played solo in all of 'em to start, then fell absolutely in love with their multiplayer modes. But I can't ever go back without thinking "This is competent, but it's not what it should be."

Daniel: It wasn't a lack of money as it was I'd put all of my funds toward certain things. Then, when I hopped into my single-player game with those items, I didn't have the money to buy everything my buddy bought. It also takes considerable time to research weapons, at which point I'll have (ideally) surpassed the mission I needed something like a tranq. sniper rifle for.

Michael: Metal Gear Solid 4 is absolutely on that list of four MGS games. :)

Eyargh
August 11, 2010

Bleargh. Don't get me wrong, I loved the game, but I dunno if I'd put it on my "of all time" list. The ending was just too forced.

Mitch_jul31
August 12, 2010

I don't disagree with you, I just think it bothered you a lot more than it did me. The post-credits scene was *absurd*.

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