Dad vs. Kids: How to Train Your Dragon

N712711743_851007_3478
Monday, April 12, 2010

Editor's note: Sure, you know that most kids games are crap. But what do kids think about them? Find out in Matthew's new review series, Dad vs. Kids. This week, Matthew and his son grind through How to Train Your Dragon. -Brett


Part 1: How to Bore Your Father

I wish I could give game recommendations based on good ideas. 

The concept of How to Train Your Dragon is a solid one: coddle and teach a fire-belching lizard in the hopes of turning it into a powerhouse for what are basically Nordic cock fights. It's a lot like Pokémon -- minus the satisfying sense of accomplishment or character development that's kept that series going so strong for over a decade.

 

I won't pretend to know what the plot of Dragon is, so I can't give you a synopsis, but my son seems to think it's safe to assume that the game takes place after the film. There is no coming of age story that thinly veils a theme of racial equality here: just straight up grinding in order to get your mount in tip-top shape for local schoolyard tournaments that put your recess dodgeball games to shame.

You go about "training" your dragon in a couple of ways. The first is by maintaining five status bars that have no bearing on anything other than your health. Your dragon raises his rest by, um, resting; everything else can be increased by hunting and gathering throughout the village for the various things that arbitrarily boost your stats. You can also go through a regime of what basically amounts to tutorials in order to earn the right to add combos and other special attacks to your move set during the tournaments.

When you finally sign up to prove your worth, you're introduced to what feels like Soulcalibur...made by first-year design students. There's a semblance of dodging, parrying, blocking and attacking, but none of it works well at all. How to Train Your Dragon breaks the first rule of fighting games by not making the hits feel gratifying. The combat looks like a bunch of flailing, which isn't helped by the egregious amount of clipping going on. Whether I approached the game as a button masher or as a strategic fighting game savant, I had a hard time of it -- enough to turn me off permanently.

I have to wonder: If this game didn't have a license attached to it, if the developers had more time to flesh out the game mechanics, would How to Train Your Dragon have been something special? While raising animals/monsters for competitive reasons is nothing new, I'd like to see someone expand on the concept with a fleshed-out care program and a solid fighting engine that goes beyond the usual role-playing game trappings. I'd like to think that -- even with the license attached -- had they been given time to finish the game by the time the film hit DVD/Blu-Ray, How to Train Your Dragon could have been something more than a few good ideas trapped in a mediocre title.

But, as my son Owen is about to show us, good ideas can surpass poor design in the eyes of a child...


Part 2: Lusus Naturae Propagation

Dad: How would you describe How to Train Your Dragon to someone who's never played it?

Kid: It's a, like uh, high fantasy adventures. You fight dragons and have flying competitions to get other dragons to train. You have to feed your dragon and help him get food and then you have to do other competitions for other people so you can get recipes for your dragon and stuff. So mostly you're trying to train your dragon!

D: What's your favorite part of the game?

K: My favorite part of the game is when you go and train up in the mountain, because then the other dragons are so easy and  the ones on the competition are so much harder.

D: What's your least favorite part?

K: I hate when you have to go and do the wilderness and you have to do the flying competition, because I'm just bad at flying.

D: What would you add to the game to make it better?

K: Add more dragons to choose from.

D: But aren't there a lot already?

K: Well, you can only pick four dragons and you can only win four dragons. There's more dragons on the movie.

D: What are your thoughts on the fighting?

K: Uh. [Laughs] Using the moves that you get when you go to training camp. Always try to defend when they are trying to attack. Just keep on fighting until they don't keep fighting back to you, because that should break their defense.

D: What do you think about the parts where you have to gather ingredients and feed your dragon?

K: Some of them are hard because this one I had to get 40 chickens but I didn't know how to get them, and my cousin figured out you had to press X to catch them. I also thought there were some cool ones where you had to get some minerals and potions. And that's really it.

D: Do you think the game is hard?

K: I think it's pretty medium, I guess.

What do you mean?

Because it's like sometimes it gets kind of hard, when you have to train two dragons. One has to do more camp training than the other. But the easy part is when you have to do the Thor Thursday competition because then when you attack so many times they're never good against you again. And then you win another dragon who's better than the others. Unless, of course, it's the same dragon.

Would you recommend this game to your friends?

Yeah...because it's a really good fighting game, and lots of kids like fighting games, instead of boring, walking around games.


There isn't nearly enough information for parents with regard to the games their kids play, and that which is out there is usually overly biased or only concerned with their ratings rather than their quality. Dad vs. Kids, a review series in which I pit my opinions on games against those of my oldest son, hopes to address that issue. Part one is a frank article about the game, written by someone who's played enough of it to give valid criticism while still remaining open-minded. Part two is an interview with my son, in which he gives his views and additional insight for the demographic in which these games are made for. In other words, it gives him a reason to disprove his old man.

 
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Comments (16)
Bman_1a
April 10, 2010

Great article, very insightful. Did you and your son see the movie? It's interesting to see how much leniency a licensed game gets in the eyes of someone who just wants to spent more time in the film's world - conflating ideas of the film and the game so it's a continuum.

N712711743_851007_3478
April 10, 2010

Oddly enough, we haven't seen the movie as of yet.  However, the book that the film (and the game, for that matter) are based on is wonderful.  Like a lot of things that are translated from one medium to another (and another, yet again) can lose that which makes it special.

Sure, the skeleton of How to Train Your Dragon holds this together; but it's missing the vital organs.

Default_picture
April 10, 2010

Dumb walking around games? Why you little piece of...

I mean, great article! 

In all honesty I do like the article. I don't have any kids (and my nieces and nephews are certainly too young to garner any type of opinion from). It's great to see a kid's view of a kid's game, because honestly it's who should be saying if these games are good or not. 

N712711743_851007_3478
April 10, 2010

Yeah, the disparity of what an adult and what a kids thinks about things isn't conveyed in reviews of children's games.  Which is why this whole concept is named "Dad vs. Kids": because everything he says about How to Train Your Dragon is the antithesis of what I did.

Personally, I thought "dumb walking around games" is the best quote in the article!

Brett_new_profile
April 10, 2010

Great concept, Matthew!

Scott_pilgrim_avatar
April 10, 2010

I love the "dumb walking around games" line too, haha! It reminds me of that scene in Back to the Future 2 where Marty shows this kids in the future how to play a light-gun arcade game: "What?! You have to use your hands?"

Great concept, Matt! I look forward to reading more Father/Son reviews!

N712711743_851007_3478
April 10, 2010

Thanks guys, hopefully there will be many more in the future.

Ben, you're my hero for referencing Back to the Future II.

Default_picture
April 10, 2010

Nice idea for an article!

I hadn't even heard of this game. I wonder how it stacks up next to Spyro.

N712711743_851007_3478
April 10, 2010

I couldn't make that call; I didn't like either HTTYD or Spyro.

Apparently the publisher hadn't heard of the game either, there's next to no publicity online for it.  However, I did find some great art work to use for this piece, instead.

Scott_pilgrim_avatar
April 12, 2010

Matt, I like to think I follow the old adage, "Comment unto others as you would have them comment unto you" ;-)

Demian_-_bitmobbio
April 12, 2010

Great idea! I hope you can do more!

Default_picture
April 12, 2010

Keep them coming, it's a great idea!

100media_imag0065
April 12, 2010

This is a fantastic idea for a series of Articles. Bravo, very well done. I will be looking forward to more of these. I always wondered why these poorly received movie games sell so well, and this brings a lot of insight into that.

Mikeminotti-biopic
April 12, 2010

Great story!


And for what it's worth, I really liked the movie :)

N712711743_851007_3478
April 13, 2010

It's worth a lot; I actually really want to see the film.

Default_picture
April 14, 2010

I like the article as well, though I disagree with Owen :) I played the game for only about 30 minutes and it reminded me of Monster Rancher the most, only not fun. The training is very tedious, can't imagine doing that for four dragons when it's tough to just get through it with one. As you mentioned, the combat isn't too good either no thanks to the terrible hit detection. Unfortunately, it's another example of a bad game based on a movie. I've not seen the movie so I also don't know the timeframe of the game in comparison to the movie. I'd agree it must be after the movie though since based on the trailers the people were originally frightened of dragons and in the game they have the dragons in the village.

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