The Importance of First Impressions

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Tuesday, August 28, 2012

 

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One of the most important parts of any video game is the first impression the game gives, and this is often given through menus, introductory cutscenes, or first levels. The initial experience can often make or break a game for me; games are inherently a large time investment and the game has to convince me that I should invest the necessary time into it. Here are some of the best first impressions that I’ve ever gotten from video games.

Wipeout HD
I haven’t played that much Wipeout HD, but the only reason that I even tried it was the incredibly slick presentation. The menus, music, and voice-overs combine to create a really cool, futuristic look to the game. I often fire up Wipeout just to show friends to cool menus. Of course, the actual game has great presentation too, especially the trippy Zone mode.

Civilization IV
I can’t remember a game that I was more excited for than Civilization IV, and the opening cutscene confirmed my excitement. The epic music combined with epic visuals on a large scale set the scene for a game that allows for total control over a civilization. The cutscene deftly zooms in from space down eventually to the individual people on Earth, showing how the scale of the game ranges from simply establishing a thriving settlement to winning the space race.

Uncharted 2: Among Thieves
The first level of Uncharted 2 is the perfect way to establish the level of quality that the player will experience. The moment Drake was hanging from a train, which itself was hanging off a cliff, I realized that this game would be operating on a totally different scale than its predecessor. While the first Uncharted was often a little campy and hard to take seriously, Uncharted 2 quickly established that this game was much more serious, by telling the story in medias res, beginning the game with Drake at his lowest point.

There are certainly many other great first impressions in video games, so feel free to share your favorites in the comments below.

Originally posted on leviathyn.com

 
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Comments (2)
September 15, 2012

Just saw this and I like what you did here. I had a similar idea as a way to go back through my collection and try out some games. I have been writing about the first hour and the impressions I've gotten that way.

100media_imag0065
September 15, 2012

I never judge a game by the first hour. As a matter of fact, I finish 99% of every game I start. That's just the way I am. I started doing that when some of my favorite games of all time had lousy starts. Most recently, Metro 2033. That game does not give a good first impression. It starts out at night, your wearing a gas mask and can't see much, you don't know what's going on, the aiming isn't very good, the list goes on.

If I was the type of person to just turn the game off after I wasn't instantly engaged, I would never have known how amazing that game actually was. It turned out to be the greatest shooter I've ever played, and a game that sits in my top 3 of all time list. Other amazing games like Banjo Kazooie: Nuts & Bolts, Ocarina of Time, Super Mario Sunshine, Battletoads, and Darksiders are all games that did not make a great first impression on me, but after spending more time with the games, I realized how great they actually are.

This is why I never judge a game by its openeing, or even by its first hour. You never know what you are missing, or when you might give up on something you may end up loving. I get shivers when I think about an alterante universe where I put down Metro 2033 and never picked it up again after its terrible opening...

A great opening also never really spells success for the rest of the game. Uncharted 2 had a great opening and the rest of the game was fantastic, and Uncharted 3 had another great opening, but the rest of the game wasn't nearly as good as the previous. Same goes for Darksiders 2, Halo, Gears of War 3, and Red Dead Redemption. For me, nobody can have a true opinion on the quality of a game unless they've played the whole thing. Sure, you can play Skyrim for 90 hours, not beat it, and know exactly how you feel about it, but for standard sized games, completing it is the only way.

If I had to choose my favorite opening of any game ever though...It would have to be A Link to the Past. The rain, the atmosphere, it was all astonishing. Still is, actually. That and Super Mario 64. Being dropped off in the court yard and let loose is one of the greatest gaming experiences I've ever had.

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