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Divorcing the shooter: How I fell out of love with the FPS

Avatarrob
Sunday, February 20, 2011
EDITOR'S NOTEfrom Omar Yusuf

Rob takes it back to 1992 with a retrospective of the first-person shooter and its halcyon days. If you look closely, you can see blood, tears, and sweat. And if you listen hard, you'll hear screams, cries, and laughter.

Mecha Hitler and MeI was there, back in '92, killing Nazis, blasting my way through Castle Wolfenstein, and toppling Mecha-Hitler. Then in '93, I turned back Cacodemons from the mouth of hell itself. Goldeneye absorbed me for months, as I perfected speedruns to unlock the most pointless cosmetic cheats. I wasted hours of my adolescence basking in the cathode-ray glow of Quake 3 and Unreal Tournament, telefragging and railgunning until the early hours of the morning.

I even sifted enjoyment from Iguana's notorious fog-fest Turok 2 and its frantic multiplayer, complete with skull-boring homing missiles. As adulthood approached and I left home to study in a new city, I cemented new friendships over hours of splitscreen Halo.

I've played my fair share of first-person shooters, which is why my recent realization feels so alien: As the FPS has risen to dominate the gaming landscape, I think I've left it behind.

 

After years of listening to friends and critics rave about Halo 3, I finally borrowed a copy and sat down to reclaim my university days. Dead. Dead. Frustrated. Dead. Bored. Beyond all reason, I finished the campaign, wondering at every turn whether each new scenario was where it became the great experience everyone talked about. Sure, the multiplayer was fun, but I play games primarily for the narrative experience. I like the feeling of being a solitary individual able to turn the tide of whatever situation I find myself in. Apparently, Halo just didn't provide that same high any more.

Surely, it wasn't just me. It was something wrong with the game, not my tastes. After all, I love Metroid Prime. I still enjoy the blocky textures of Thief. I wasted hours staggering across Fallout 3's Capital Wasteland. Portal bewitched me with its wit and design. But Halo 3 forced me to face the truth: first-person though they may be, none of those games were really shooters. (And the more the Metroid Prime series became like a shooter, the less I liked it.)

Desperate, I sought solace in Steam. Half-Life cost me a quarter of my daily bus fare, and I petered out six or seven hours in. I didn't even pay for Half-Life 2 (some kind soul gifted me an extra copy), and I've never even made it as far as the much-vaunted gravity gun.

Black Mesa Scientists

And Bioshock. Oh, Bioshock. If there had ever been game aimed straight for my heart, this was it. For the marine biologist and diver in me, the setting spoke volumes. For the plot whore in me, audiologs wove a rich tapestry of character and motivation. But for the gamer in me....

How could I not love a game which so utterly matched my own personal quirks? I guess I just have no more love left to give. I wanted to bask in Rapture's architecture -- to admire the ocean-floor beyond curved glass and soak up the storytelling -- but at every turn, identical-looking cannon fodder hurled themselves before my wrath with reckless abandon. I tried reducing the difficulty, but still the overpopulated hordes flung themselves at me, dying with ever greater alacrity. And despite my desire to see what was around the next corner, the thought of it being just another faceless, mindless splicer finally quashed the last vestiges of my desire.

I played Bulletstorm the other day. It was nice to spend a few minutes lost in memory of the genre I'd once been so fond of, but the demo was enough. Perhaps one day I'll return to Rapture or City 17 -- to those killing fields and tight corridors -- and discover a new joy.

But not today.


Originally posted at Generation Minus One, the webcomic of last-gen gaming.
 
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Comments (6)
Dscn0568_-_copy
February 17, 2011

Have you tried replaying any of the old games you played before? Maybe there's something in how the AI and weapons design that you miss in today's shooters.

Avatarrob
February 17, 2011
I've gone back and played Quake Live briefly, and had a blast. But then Quake 3 was always about simply shooting things as fast as possible, and it refined that mechanic to near-perfection. I wonder whether I'm caught in the uncanny valley of story: while there was no real plot to these games, I could enjoy them on the basis of their mechanics, but as they've expanded towards more fully-featured plots, I feel the constant imperative to be shooting some pointless minion is distracting me from the plot, and so neither part is satisfying.
Aaah
February 19, 2011

I really enjoyed your article, Rob.
These days, I hesitate before launching Black Ops, knowing that all the Killstreaks and Wager Matches in the world won't get satisfy that itch. Yes, the golden days of the shooter are indeed behind us... and nostalgic rounds of Halo don't seem to soothe my phantom limb pain. What're we to do?
I say, launch up Unreal Tournament -- there are bounds to be a couple sorry gamers like us still playing.

Sexy_beast
February 20, 2011

Does it at all hinder my masculinity if I admit that this article made me want to cry? This was sad. It makes me miss being a kid.

Shooters kind of started going downhill for me after the "Tribes" franchise. Perhaps it was the combination of me being a kid and those shooters being so groundbreaking for their time, but, I must admit, there are times when I play Black Ops (even though it's a good game) and think back to how much more fun I had with Tribes.

Perhaps a lot of it has to do with age? When you really look at it, we have aged considerably more than shooters have; really, what has changed in shooters besides the technical aspects of visuals? When you're a kid, everything is amazing and appealing (even real life). I always imagined that, with age, it became more and more difficult to "wow" me, specifically in regards to video games. Think about it: you're playing Halo 3 and yawning; that game is full of explosions and epic startships and the such. Can you imagine playing something like that at 13?

Pict0079-web
February 20, 2011

Although I really enjoyed Half-Life 2, I understand where you're coming from. I thought Halo 3 was the cool thing that I had to get, until I played the single-player campaign. That was downright disappointing.

I guess games started to get less fun and too serious. There just aren't as many goofy moments where the James Bond theme plays after every multiplayer kill. Now they have to tell a dramatic story just to keep us interested in everything else.

A lot of it has to do with age. Consumers' expectations are changing. I miss the days when everything didn't have to be hardcore to be fun. Maybe Duke Nukem Forever might bring back some of those memories.

100media_imag0065
February 21, 2011

Shooters are old. They have been old since Half Life 2. No one is doing anything to energize it anymore. Everyone is simply trying to take on Call of Duty. What happened to all the variety on store shelves last generation? What happened to all the wonderful platformers like Sly Cooper and Jak & Daxter? What happened to all of the quirky games like Katamari? What happened to all of the horror games like Eternal Darkness: Sanity's Requiem?

Now, when I walk into a store, all I see is "Shooter A" "Shooter B" "Movie Tie-In A" "Movie Tie-In B" "Third Person Shooter A" "Action Game A" "Fighting Game A" "Racing Game Nobody will buy B". The variety has diminished so much it is as if gamers just forgot about the mounds of genres we used to get. The only place you can go now for any sort of innovation is PSN or Xbox Live. Every once in a while we will get a great game that reminds us of the variety we once had, but it gets buried in the piles of shooters.

Do we really need Killzone 3, Bulletstorm, Crysis 2, and Homefront to all come out within a month of eachother? It is overkill, and I am tired of it. Stop buying shooters people. Just stop. Let the publishers know that we want variety. Vote with your wallets, and stop supporting a genre that only innovates once every 10 years.

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