Do Japanese games still have a place in the West?

Default_picture
Sunday, April 08, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Japanese games will always have a place in our consoles. Names like Nintendo, Capcom, Namco, and Sega -- along with multiple talented game studios -- will continue to produce exciting experiences for us to enjoy. I just think that today's gaming landscape is truly global, which results in a variety of different releases to enjoy. And that makes me even more excited for the future.

 
Japan is an innovator in video games, that's something that everyone for the most part can agree on. If it wasn't for Nintendo and its star child Mario, video games may not be as popular or influential as they are today. There is no denying Japan's role in the mainstreaming of video games, but as technology gets better and ideals start changing, can Japan keep up? In an environment ravaged by first-person shooters and sequels, it seems as though you must conform in order to be successful. The vast majority of people want to play something they're familiar with. They don't want to take a $60 risk on a weird title like Catherine or have the patience to play through From Software's brutal fantasy epic Dark Souls. Why spend time with these games when you can enjoy what everyone else is playing? Games like Call of Duty: Modern Warfare 3 or Battlefield 3 rule the Western landscape, and when these franchises pump out sequels every year, how can a Japanese developer possibly compete?
 

In the last few years, Japanese releases have been on the decline here in the West. Even Japanese role-playing games have taken a backseat to the likes of the Mass Effect and Elder Scrolls series. Now don't get the wrong idea, there are bright spots. Nintendo's staple franchises continue to sell and have maintained their quality, but those games alone have not been enough to resurrect Japan's standing with Western consumers.

 

So whats the deal? Why is it so hard for Japanese developers to look at what Western developers are doing and use that as a reference?

 

 

I happen to love the creativity that Japanese developers bring, Dark Souls was my favorite game last year, and I enjoyed Catherine and Asura's Wrath. I believe that publisher Atlus has played a huge part in getting Japan back to the forefront of the gaming industry by bringing over games that people here in America wouldn't get to play otherwise. But it seems as though the creativity and weirdness that these titles bring simply isn't enough. But what is?

 

 

Now, do I think it's possible for a game to sell on just creativity alone? Sure, but in order for this to happen, there are a few things that need to be done well. The most important element is marketing, something that in my opinion is the reason for the decline in Japanese games. Did you ever see a Catherine ad on TV around its release? Yeah, me neither. One of the reasons why Dark Souls was so successful was because of its marketing. You couldn't open a gaming magazine without seeing the words "Prepare to Die" plastered on a page or two.

 

In addition, new Japanese properties need to have a niche, something that will pull players in and get them interested. If gamers want an FPS they'll buy Battlefield 3. If they want an adventure game, they'll buy Uncharted. Some of the more-successful Japanese games last year had something that separated them from competitors in the market. Dark Souls had the huge difficulty. Catherine had anime stylings combined with weird block puzzles. Once people started talking about "how hard Dark Souls is" and "how you have to play it," the experience gained a huge, and vocal, following.

 

We are now a few months into 2012 and there looks to be some hope for the Japanese gaming industry. With people already getting excited for titles like Dragon's Dogma, The Last Guardian, and possibly even a new Souls game, maybe Japanese games will start gaining more popularity, thus giving more devs confidence in new IPs and creative ideas. It is my belief that Japan is the driving force in creativity in video games, and if some of these new releases sell well, maybe other developers will take note.

 

My stance on this matter lies in sort of a gray area. On one hand, I generally disagree with industry personalities like Phil Fish who say Japanese games suck. In my opinion, we've seen some quality games from Japan released over here. But on the other hand, I also agree that Japanese developers haven't really been moving in a direction of trying to please Western audiences. Instead, they've been vying to do things their own way.

 

Maybe I'm wrong, but I truly do believe that the Japanese game industry is headed in the right direction. Whether or not consumers are willing to buy in will be the major deciding point.

 

What do you guys think?

 
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Comments (70)
Default_picture
April 05, 2012
short answer, more so than western games

"But on the other hand I also agree that Japanese developers haven't really been moving into a direction of trying to please western audiences instead vying to do things there own way.

"

" JRPG's, the genre that you could argue is Japans stronger point, has taken a backseat to the likes of Mass Effect and the Elder Scrolls series."

is that why ff 13 outsold mass effect 1 and 2 combined? and pokemon black white outsold skyrim on a single system?

just 2 examples

how is this bad

 

your making generalized assumptions, parading them as fact, and lying...........

 

If anything japanese games are the last hope for gaming

Default_picture
April 13, 2012

http://www.screwattack.com/news/north-america-blame-resident-evil-ditching-survival-horror

Japan is failing.The CoD rage is breaking every developer and making them change games just to suit them.

Resident Evil adds more action, Mass Effect adds an "action" gameplay mode.

Default_picture
April 13, 2012

Resident evil 5 broke sales records, so can you blame them for saying they like action

 

are you forgettign RE revelations?

Default_picture
April 14, 2012

It's not that they like action. It's just that action is the main thing that sells in america.

What about Revelations?

Default_picture
April 14, 2012

alot of things sell in america............

revelations was not action based and sold well here

Default_picture
April 14, 2012

Argument invalid.

Handhelds are a completely different ballpark and can't be held to the same standards as consoles.

Default_picture
April 15, 2012

Arguement not invalid, dont be a stupid console fanboy...........they are in the same ballpark in terms of sales, game dev support ( even more so) and really have higher standards than consoles.........

Default_picture
April 16, 2012

Okay, when you want to have a legitimate conversation and not a troll fest, then talk to me.

I'm done feeding the flamer.

Default_picture
April 16, 2012

^ youve basically proven yourself unknowledgable

Default_picture
April 05, 2012

I rather strongly feel Japanese games do have a place outside Japan, because quality mechanics are quality mechanics no matter where one hails from.

I find a lot of issues with many modern Japanese games, mostly stemming from unusual arbitrary design decisions made for the sake of tradition and not really explained. But some of my favorite games from yesteryear are Japanese.

I remember reading somewhere, a couple years back, about a Japanese dev playing God of War and saying most Japanese developers would never approve a budget for a game like this. Not to say God of War is the pinaccle of gaming -- not a fan myself -- but there's something to gain from this.

Jon_ore
April 09, 2012

Part of me feels that gamers and journos in the west-hemi haven't talked enough about what makes a Japanese game "Japanese" and what the real design philosophies go into them. I usually just see a "this is what they do, that is what they like in Japan." That's cool, but why? Maybe if we better understood what makes Japanese gamers tick other than "they are different" would help everyone better. Hopefully I've just missed the best articles and a good explanation is out there.

(Also, I'd suggest everyone ignore Tanto unless he can start typing properly. Don't feed the trolls.)

Default_picture
April 09, 2012

Honestly the only trolling Ive seen anybody do is you..........even linking to vg chartz is considered trolling on pretty much every legit game forum.....

The point is just like most analysts, most game journalists, do it as a job, they dont really care about gaming all that much........hell most reviewers are asigned games to review, maybe put 1 hour into it........and thats it........they wouldnt understand beyond a basic level

Default_picture
April 09, 2012

Don't feed the trolls.

Default_picture
April 09, 2012

so he shouldnt respond to you?

Default_picture
April 05, 2012
There are obvious exceptions to this. Games like pokemon and final fantasy already have a massive following. But in terms of critical success you can't say that either of those games are better then mass effect. Just like modern warfare sells more then any other game at its release. If you ask anyone who is a fan of final fantasy I bet the would tell you that they consider final fantasy 13 a failure. Everyone has their own opinions.
Default_picture
April 05, 2012

every game is better than mass effect..............

 

wii fit a japanese game sells twice what cod does.

 

if you ask most people they will say ff 13 is fun

Default_picture
April 05, 2012
And with that comment I now consider you a troll. I'm not to far of judging from your other comments on other articles.
Default_picture
April 05, 2012

thats funny because where I read this, on n4g, everyone considers this article trolling.........funny, that I actually defended you

I am just trying to teach you that generalizing and picking and choosing games, is not the best way to show the ENTIRE industry

 

In the western hemisphere spending on gaming has been decreasing for over a half decade, companies are going under, and others are firing employees.............while japan has had not only steady growth, but steady employment...............

The point is articles like this dont help relations, just ad flame bate to the fire.

Hell looking at this month the only games I want are japanese

Default_picture
April 05, 2012
That's funny because the first comment on n4g was the exact same one you left. Ad I'm not ragging on Japanese games. If you took off your fan boy goggle you would see that I said Japanese developers are headed in the right direction. I also stated that I was a fantastic of Japanese games.
Default_picture
April 05, 2012

you must of read the duplicate of the article.

 

Did I say you hated the games? All I said is you generalize to much.

 

You shouldnt worry too much there seems to be an epidemic of that.

Default_picture
April 05, 2012

I know its not a duplicate because I personally submitted it to N4G. I'm done arguing with you, I think I provided a balanced argument in my article and if you don't agree with it then I'm sorry. Its my opinion and I stand by it. Like I said, I love Japanese video games but to say that there hasn't been a decline in recent years is just wrong.

Default_picture
April 05, 2012

and to say there hasnt been an equal decline in western games is just wrong............

 

next time provide balanced statements...........otherwise it comes off bad..........

Default_picture
April 05, 2012

And if you wanna play the comparison game, Mass Effect 3 sold 830,000 units the first day. Final Fantasy 13-2 barely sold 600,000 its first week.

Default_picture
April 05, 2012

ff 13-2 is a side game............mass effect 3 is a main line title in the mass effect series..............

In general japanese rpgs worldwide crush whatever the west comes out with saleswise............

hell if neptunia can sell over 300k worldwide, being the kind of game it is, many people have to rethink whats popular

Default_picture
April 05, 2012

While japanese developers are really creative, I think they usualy get really traditional and likely to stick to a same formula than trying something different.

Like not being able to walk while aiming in Resident Evil 5, the family-friendly difficulty in the newest Zelda games, or how many times are they going to repeat the same Pokémon formula?

And while we have all those Call of Dutys and Halos, western developers sometimes try to do things differently in order to keep their franchises fresh, like the new Sam Fisher in Splinter Cell Conviction, all the new things you can do in Assassin's Creed, and this year's Hitman Absolution by Rocksteady... Man, I'm dying to play that game already.

Default_picture
April 05, 2012

japan wrote the book on doing new things............they created no less than 3 new genres this gen

 

the games you listed are more of the same

Default_picture
April 06, 2012

Tell me examples or I'm not listening to you.

Robsavillo
April 09, 2012

I think your argument is too anecdotal, honestly.

One could easily argue that western games in some genres tend to consolidate around a few common design elements. In first-person shooters, for example, you'd be hard pressed to find any blockbusters that deviate from health regen, the two-gun limit (plus sidearm and 'nades), or a persistent rank/perk system for online matches.

And then one could point to things like Demon's Souls unique online functionality, Vanquish's slick slide-boost mechanic, or Valkryia Chronicles seamless blend of third-person action and turn-based strategy.

The point is that I see innovation on both sides of the ocean, but I also think that western attitudes toward Japan are weirdly off-base and a little ethnocentric. Japanese games are innovative, interesting, and amazing for all their own reasons, just like western games are for theirs. And I'd prefer that Japanese games keep their uniqueness, which is what I think the author of the article is suggesting.

P.S. The Resident Evil series' move/shoot mechanics do have measurable gameplay consequences, so I wouldn't be so quick to assume that Capcom is keeping them around just for tradition. There's nothing inherently superior about run-and-gun; it's just different and for a different type of experience.

Default_picture
April 09, 2012

agreed

Default_picture
April 06, 2012

easy

the sports rpg - inazuma

the bullet hell srpg - knights in the knightmare

the third perosn shooter srpg - valkyria

srpgs with choices and generational choices - agarest

 

came to the top of my head.................

Default_picture
April 08, 2012

Just adding an RPG element into a genre makes a new one? Genius!

Default_picture
April 08, 2012

what do you think genres are? a collection of elements of other genres.........

Default_picture
April 08, 2012

I think Japanese games really just need a marketing push. Dark Souls gained a slew of new fans, thanks to its ad campaign with whatever that popular song was. I forgot it, but I think that association with that pop song really showed that both gaming styles carry more similarities that we first thought.

I know for sure that the publisher of Catherine, known as Atlus, doesn't have as many resources as some of the bigger publishers. They are gaining ground, though. I'm curiously anticipating what they might do with the new Persona games. Catherine gained a surprising number of fans, thanks to Atlus's greater YouTube presence.

Now, I certainly don't think SRPGs will ever grab as much attention, because of the bizarre qualities of some of the titles. For instance, Record of Agarest War's blatant sex appeal ads were just...strange. On the other hand, Valkyria Chronicles proved that SRPGs could take advantage of the FPS formula in formidable ways.

So I have a feeling that something will eventually strike a chord with Western audiences. I liken the whole marketing process to a game of throwing darts at a bullseye. At some point, one campaign will eventually hit the bullseye. The companies just need lots of research into the gamer demographics.

Default_picture
April 08, 2012

you do realize agarest 1 and zero made a KILLING, in the west right? they were very successful...........valkyria has been extremely successful too.....

 

so you should go back to the drawing board

Default_picture
April 08, 2012

@Jonathan: Funny you should mention FPS versatility. I talked about that with my fellow podcast host, and am actually planning an article on that very topic. However both he and I forgot to mention Valkyria, which I described to people as a mix of Ogre Battle and Gears of War.

As for what modern Japanese titles need to do, I tend to agree about marketing. Some rather puzzling titles don't get marketed until it's too late, if at all, and others are misleading (FF7 cutscene-only ads).

Default_picture
April 08, 2012

I also agree with the marketing thing. Like I said in my article I thought Dark Soul's was very unique in that it was marketed in a way you never really see Japanese games get marketed.

Default_picture
April 08, 2012

@tanto: Ahem. Here are the sales numbers for Record of Agarest War and Zero.

http://www.vgchartz.com/game/29411/record-of-agarest-war/

http://www.vgchartz.com/game/45153/record-of-agarest-war-zero/

If you ask me, this is nowhere near as big as Final Fantasy 13 and Street Fighter 4's sales. There are plenty of good reasons why Record of Agarest War 2 never made it to the U.S. And I'm fine with that.

Valkyria is a bit more popular, because it's gained a bit more buzz after its release. And I don't know why you want me to go to the drawing board.

http://www.vgchartz.com/game/18897/valkyria-chronicles/

Default_picture
April 09, 2012

I am doing my best not to call you a name right now.............

 

Wii fit sold 50 million. ff 13 and street fighter didnt sel as well as that so it must mean any series that doesnt sell 50 million sucks right?

 

no that isnt how it works, games SHOULD NOT be compared against each other.............

Oh so agarest 2 isnt making i to the US? is that why in june theres a gamestop add for its june 23rd release???????????

 

 

And vg chartz? come on..........

Lolface
April 09, 2012

So, what should we compare games to? Kangaroos? When we compare games to each other, it isn't just raw sales data that we are looking at. We look at the reason behind the sales. Wii fit sold 50 million units because it was marketed to a different type of consumer than your average core gamer. No, that doesn't make Wii Fit a better game than FF13 or Street Fighter IV, but it does tell us what type of game people are willing to buy.

For example, Record of Agarest War is far too fanservicey to be considered mainstream, and the sales data proves that point. A game designed to allow its players to massage virtual women with the Playstation Move is only intended for a very narrow niche audience. So, no, it did not, nor could it ever, make a "KILLING in the west."

And Valkyria Chronicles was so popular as a PS3 game that its sequels went straight to PSP with no North American or European release for the third one.

Default_picture
April 09, 2012

you shouldnt compare it at all which is the point......what one game sells compared to another is literally the definition of irrelevant.........all that matter is did that game make profit.

When you compare sales you ARE NOT looking at the reason, your generalizing...........

wii fit was market to the same type of consumer.........gamers........thats all...................

 

ok so if thats not good enough lets compare ff 13 and sf IV to call of duty.........thats your average core gamer right? the games didnt sell 25 million they suck...........is that better? No its not

 

For example record of agarest was a complete mainstream hit for an srpg............in fact it sold so well that akyss has stated that after the first one did so well, they didnt even think about NOT doing the other games......... ans the sales data proves that ppoint........

 

Again your generalizing 1 small optional mini game as the entire game? for shame............the game is a hgard core srpg which has way more than a niche audience as akyss has said many many times

 

So yes agarest 1 and agarest zero made a killing in the west as akyss has said many times on there forums, making far more profit than even they had imagined..........

so before you address me again, research, and pretend you have a clue about the game industry..........

and yes chronicles was so popular as a ps3 game, it got 2 SEQUELs, where is la noires 2 sequels?

what system they go on is irrelevant but if you must know they actually went to a more popular system worldwide, and whether or not it gets released in other reagions is irrelevant

 

In fact valkyria chronicles 3 was so popular it got a goty edition release

wow you sure are the master of making irrelevant points

Default_picture
April 09, 2012

So let me get this straight...you dismiss an independent sales-tracking website like VG Chartz out of hand, but you regurgitate talking points from the forums of a game publisher?

Tanto, sales metrics are one of the most unequivocal ways of measuring consumer behavior. I don't see how analyzing what gamers purchase is "generalizing."

Selling .26 million units combined for every Record of Agarest War game in North America is not "making a KILLING." Catherine, another Japanese import, put up higher numbers with only one game (on two platforms).

Default_picture
April 09, 2012

VG chartz isnt an indepentdent sales tracking website....They are an independend sales make up website..............big difference.........

 

I would rather get the facts from the devs themselves, than a site that admits to using nothing more than a mathmatical equation to get sales.........

 

Your missing a little thing called context, perspective, and historical data

Selling 260k ( which is not even the right number but lets go with it), is EXTREMELY high for a strategy rpg..........

 

The first agarest war according to aksys financials and the developers own mouth sold 200k+ on the ps3 and 360.......and made them more profit than theyve ever had before.........and mentioned it was one of the highest selling srpgs in the US ever................

 

thats all that matters, not what they sold against something else, its lame.

 

 

now if theres nothign else we are going round and round with this

Default_picture
April 09, 2012

@tanto. Dude, you're not convincing anyone but yourself...

Default_picture
April 09, 2012

My advice to you. In The future spend less time blindlessly quoting VG chartz, and more time actually speaking to the employees about these issues........

 

Hell Most game company forums will actually ban you for even brining up vg chartz because to them, its the same as trolling since the numbers are always wrong

Default_picture
April 09, 2012

Tanto, you should always quote an independent source. You never take what a company says about its own products at face value. That's just sloppy journalism. Have you ever dealt with PR reps (in a professional capacity or otherwise)? They will always, always put a positive spin on anything their employers produce or any decisions made.

You certainly don't regurgitate hyperbolic statements made on somebody's forum. How is that even close to being impartial?

Default_picture
April 09, 2012

Not when the source presents made up data, which is what I am trlling you, and you should always take what the company says in terms of financial data as fact because if they lied they would all be in jail.

Now that would be sloppy journalism.............

 

Thats why you dont deal with the PR guys, like me, if have a real precense in this industry, you will move to the developers, programmers, project heads........

 

Also your pretending that it is the HR people that comment on the aksyss forums, it isnt, its exactly who I said.........

Hell they would not of even localized agarest 1, if they felt they would not make profit. Period

They localized Zero and 2 very quickly.........that also speaks volumes

 

I suggest instead of going to VG chartz, which if you mentioned those numbers in front of anyone in the industry they would laugh at you, spend more time doing research

Jon_ore
April 08, 2012

As far as the main question goes, Japanese games certainly have a place in North America - they just aren't in the same place as it was in the heydey of the 90s, but that's okay too. At the moment Japanese games are best received in Japan, and North American games are most well received here - which I guess is as it should be.

I'm loathe to make the tired old comparison, but it's about the same with most films. American blockbuster films are big here, and you'll get some popular Japanese movies on this end, but it usually won't be the number one in box office sales.

I just don't think many Japanese studios care to shell out the enormous amount of marketing in the US especially. We're not talking about gathering the guys who grew up on 90s RPGs, but the mainstream Western audience - throwing money at an audience perfectly comfortable with games made in North America with North American sensibilities would be too great a risk.

Default_picture
April 08, 2012

The answer is yes, although it is very limited. (i.e. what most would call niche) I'm not talking in terms of Nintendo either, everyone knows the majority of Nintendo's games are first party. (i.e. Japanese games) My statement is in regards to PS3, which unlike it's predecessor lacks a Japanese presence. (here in NA)

Default_picture
April 09, 2012

Because in japan people are finall starting to buy one

Dcswirlonly_bigger
April 09, 2012

I think we're starting to reach a point where Japanese games have the same place in the west that Japanese film and music do - as interesting foreign media. That's outside of Nintendo and the few Japanese companies that are big enough to compete on a global scale.

I think this is strange because Japan is almost the only country whose games are being treated this way. Just about every other culture that makes video games is making games that, generally, have appeal to world audiences. Even games from Eastern Europe and other Asian countries resemble American and Western European games than Japanese games. Japan seems to be the one country that makes games just for its own people. That may be keeping them unique, but it's kind of isolating them from the rest of the world.

Default_picture
April 09, 2012

1) Being different is good in this bog of generic crap

2) China, korea and the rest of asia do nothing like american or european games

3) Last years revenue chart had 7 out of 10 copanies being japan.....worldwide........

 

believe me in an age where western game companies are going under and cutting employees, japanese companies are thriving..........

 

Believe me a "world audience" is irrelevant, its just another way to say you make generic games..........

fan audience is the only thing that matters

 

Even inafune who is "pro globalization" says his favorite company is idea factory

 

WHY???????

 

its because they do there own thing that nobody else can do

Dcswirlonly_bigger
April 09, 2012
I never said being different is bad, just that it's putting Japan at odds with the rest of the world. I think it kind of sucks that a large part of the industry is part of a "global Hollywood". Japan's differences have become much more pronounced now that they aren't the most significant power in console game development. The only other regional culture that has differentiated itself a lot is Eastern Europe, and they've mostly been exploiting the vacuum left behind on the PC when so many of the American developers started prioritizing consoles. Being unique like that is great for the creativity of the industry, but the console market isn't like it was 15 years ago. In order to make it big you gotta go for the world audience. The fan audience alone will only get you in a niche, which is where most Japanese developers are now outside of Japan (same for Eastern Europe). That probably includes Idea Factory. The real problem with Japanese console gaming in the west is that the console market has almost eliminated the "mid-tier" game - the game that can afford to be creative and still make a profit on 500k sales. That's why so many western companies have died and that's why so much of Japan has switched to handhelds. The only Japanese publishers that can still compete on the mainstream console stage are Nintendo, Capcom, and (barely) Square Enix. Everybody else, like Atlus, From Software, and Platinum games, has just been releasing niche games. Honestly I'd like to know how they do it, and why western teams haven't been able to release Catherines and Dark Souls and whatnot. The only western example I can think of off the top of my head is Rayman Origins, which still made a profit on reportedly disastrous sales.
Default_picture
April 09, 2012

If that wasnt your attempt than I apologize

" In order to make it big you gotta go for the world audience."

Which is why most devs are moving to handhelds and smart devices

"The fan audience alone will only get you n a niche, which is where most Japanese developers are now outside of Japan (same for Eastern Europe)"

and same for most US devs

"That probably includes Idea Factory."

 

doing great this gen

"The real problem with Japanese console gaming in the west is that the console market has almost eliminated the "mid-tier" game - the game that can afford to be creative and still make a profit on 500k sales."

that isnt just a problem in the japan, its an even bigger problem in the US

 

"That's why so many western companies have died and that's why so much of Japan has switched to handhelds."

And so many japanese companies have been born like mistwalker, imageepoch, appollo soft, ect

"The only Japanese publishers that can still compete on the mainstream console stage are Nintendo, Capcom, and (barely) Square Enix. Everybody else, like Atlus, From Software, and Platinum games, has just been releasing niche games."

What you call niche......I call pretty damn big. Namco is on the big boys stage, konami is, so are many other companies

 

"Honestly I'd like to know how they do it, and why western teams haven't been able to release Catherines and Dark Souls and whatnot. "

Its easy when you always make good games like that

"The only western example I can think of off the top of my head is Rayman Origins, which still made a profit on reportedly disastrous sales."

 

thats the only thing that matters

Default_picture
April 09, 2012

Thanks everyone for the feedback, I agree with most of everyone in here. You all have your points and it is interesting to read through all of them. I think for the most part no one here is saying or thinks that Japanese games simply will stop being sold in America, thats ridiculous. But like some of you have said Japan does like to do things very traditionally, as do western developers. The problem that the Japanese face though is that, as westerners, we are used to the cliched mechanics that wind up in most western titles, the average casual gamer can sit down and get Call of Duty, or Uncharted fairly quick. But put a deep, almost overwhelming JRPG in front of them and its different. With all the twitch and pick up and play games we are used to its hard to devote time to a big 60 hour+ rpg like Dark Souls where dedication and patience is absolutely essential in order to get anywhere in the game. Just another 2 cents of mine.

Default_picture
April 12, 2012

I firmly believe that the reason Japanese games and JRPG's specifically have failed, is because they try too hard to be Western and not just be theirselves.  Don't be something you are not because when you do, it comes across forced.  We loved Japanese games in the past because they were un-apologetic about what they were.  

Be yourself Japan (within reason of course, rape sims won't sell here :)

Default_picture
April 12, 2012

I firmly believe your generalizing........

Default_picture
April 13, 2012

This entire article is a generalization of games from different countries.  So what is your point?

Default_picture
April 13, 2012

touche this article is one big generalization

Default_picture
April 13, 2012
I am merely stating what what believe and what, if the comments are any indication, what many other people believe. I never said anything bad about japanese games, I merely stated that they are losing there footing in the west, which I believe will be remedied in the coming year.
Default_picture
April 13, 2012

You just said something bad and you dont even comprehend it............

Default_picture
April 13, 2012
No, you can't comprehend that me saying they are losing its footing is not dissing Japan. I did not say they are losing their footing because I think the games are bad, I love them, but to say that Japan is as influential as it was in the nes and snes days is just plain wrong. How anyone can think that's true is beyond me.
Default_picture
April 13, 2012

if anything the influence has grown

Default_picture
April 13, 2012

Don't feed the trolls.

Default_picture
April 13, 2012
I really shouldn't Haha. Passionate for my writing I guess.
Default_picture
April 13, 2012

Like I said the only trolls I see are those that call others trolls

 

Did you see US game industry numbers this gen? Abysmal...........

Default_picture
April 13, 2012

This interview just came out: http://www.wired.com/gamelife/2012/04/keiji-inafune-qa/

It's not far from what (almost) all of us agreed on this topic... Or is he just generalizing?

Default_picture
April 13, 2012

Hunh...

I dunno. Inafune comes up with some really strange analogies. I mean, even stranger than Itagaki. I don't talk about other people's mothers. Lol.

But I think I understand what he means now. Some American companies suffer from the same megalomaniac complex for nationalistic pride. I like American games. And I like Japanese games. I'd hate to think that, just because I live in America or Japan, that I'd have to push for the greatest interest of my entire home country.

That's a lot of weight, in my opinion. He sure got me thinking about many things.

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April 13, 2012

Of course hes generalizing. In fact I would say inafune is a bias, hypocritica, jealous idiot.

But hes a dream for the media because hes a broken record that most people are just tired of

 

Almost all of us agreed? Really? Not really, pretty much everyone here would say hes out of his mind

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April 13, 2012

Well, I guess we can agree that he has a big, annoying ego.

>__<

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April 13, 2012

yep

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