From Mario to Bastion: Music makes the game

Rm_headshot
Thursday, August 18, 2011

I bought the Bastion soundtrack the other day, and I’ve listened to it non-stop ever since. That’s unusual for me.

Rather, that used to be unusual. I downloaded half the Dirt 3 soundtrack when I reviewed that game. I also got Woodkid’s “Iron,” the pounding song behind Assassin’s Creed: Revelations' E3 trailer. That one might've been some odd form of self-defense, given how that tune assaulted anyone who came within 20 feet of Ubisoft's E3 booth. Regardless, I've played video games my entire life, but I've never really listened to game music outside of a play session until just recently.

Bastion
Now Playing: Rammstein, Insane Clown Posse, and Barry Manilow.

And if I’m going to be completely honest, I must confess to a “Screw that game!” moment when I heard Jesper Kyd wouldn’t return to score Revelations. You probably don’t even know who Jesper Kyd is. Maybe you should.

That moment passed, but it’s time to admit the music matters. Maybe more than we think.

 

For example, out of all the games I've played, the ones I remember best have music associated with them. I can recall boss fight themes, incidental hums, even menu music. The good-but-not-stellar games? The mediocre games? The horrible games? I don't remember a single bar or note, and I often let go of any gameplay memories, too. But swipe a bow across a cello in just the right way, and I'm assaulting the beach on the Silent Cartographer level in Halo: Combat Evolved. I even know where all the rocks are.

Music ties us to those moments, whether we're conscious of it or not. The Super Mario Bros. theme song -- the original 8-bit chiptune -- etched itself into my soul. I get a picture in my head of the first level, mainly because that's the first place I heard it. It just wouldn't be the same if I played Mario with the sound muted.


Caaaaaan you feel the luuuuuuvvvv to-niiiiiiite....

Although sometimes, you might pray for that alternative. Music can elevate a moment or destroy it. My favorite example? Dom's decision to -- spoiler! --  euthanize his completely broken wife in Gears of War 2. It should to be a small, intimate, gut-wrenching scene where a man has to kill the woman he loves to free her from unending torment. We're talking the emotional payoff to one of the game's major subplots, and the music (by Steve Jablonsky, who also scored several of Michael Bay's recent flicks) treats it like we're planting the flag on Everest and enjoying the view.

That completely ruined the scene for me. By extension, Gears 2's story went right into the trash with it. The tone completely conflicted with what I felt I should be feeling.

Compare that to Halo. Martin O'Donnell introduced me to the concept of game music as a storytelling device, and he did it right from the start menu. That lonely Gregorian chant told me things. One lone ship and one lone man against awe-inspiring vastness. I heard reverence, humility, and strength...all related directly to the title artifact itself.

Halo Guitar
His solos last nine days and cure cancer.

Halo: ODST and Reach both lacked for Gregorian chants, but I approve. That movement belongs to the Master Chief and an ancient, terrible, alien artifact. Hearing it without those two things would ring false. While hearing it punctuate the Halo 4 trailer for the first time sent a pleasant chill up my spine, I'm hoping developer 343 Industries leaves the chants out of the game itself. Otherwise, I worry I'll play 4 and find myself thinking more about 1-3. Great music keys itself to specific things, not general usage.

I'm still listening to the Bastion soundtrack right now, as I type, and I'm thinking about the places that game took me and how it made me feel. It's rooted in blues, but composer Darren Korb drew quite a diverse score from that base. I hear mystery, adversity, pain, humor, action, melancholy, determination...the tapestry of any great story.

We know the rock star creatives in the game industry by name: the Miyamotos, the Bleszinskis, the Wrights, Itagakis, and Suda 51s. But outside of Marty O'Donnell, composers aren't so well recognized. That's a shame. Their music gives our games emotional resonance. We experience more out of our games thanks to their strong, subtle cues, and we remember those feelings years, even decades later.

Just listen. And remember to give credit where it's due.

 
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Comments (9)
230340423
August 18, 2011

Bastion's soundtrack rules. "I dig my hole, you build a wall..."

Also, composers are more recognized than I think you're giving them credit for, especially in Japan. Final Fantasy's Nobuo Uematsu is probably more of a household name than Hironobu Sakaguchi, the actual creator of the series. Same for Chrono Trigger/Cross composer Yasunori Mitsuda.

And in the West, you've got actual Hollywood composers like Michael Giacchino, Harry Gregson-Williams, and Bear McCreary who have done some high-quality, high-profile work. They're not as famous as the game designers you mention...but they're there.

Then again, I'm probably one of the few people who cares about all that.

Default_picture
August 18, 2011

Don't forget about Uncharted's Greg Edmonson, of Firefly fame.

Ever been to Video Games Live? Sounds like you'd enjoy it.
 

Default_picture
August 18, 2011

Play!: A Video Game Symphony is also a great concert to go to if you can catch it

Captgoodnight_1a
August 19, 2011

McCreary did very nice stuff for Dark Void. It definitely felt as if it summoned up the spirit of adventure from the '30s for me.
 

Default_picture
August 18, 2011

Not so Layton!

And it was Koji Kondo, not Miyamoto, who has done the scores for Mario and Zelda titles

Trit_warhol
August 18, 2011

I have also kept the Bastion soundtrack on regular rotation. Listening to it as I type.

30028_10150166634715182_701805181_12295430_2588182_n
August 19, 2011

I think it's great you're talking about game composers. Although they do get their share of popularity in Japan, they should be given more time in the spotlight everywhere else in the world. I've been a supporter of game soundtracks for almost as long as I've been gaming. The frustration you feel is the same I felt when I first heard Uematsu's or Mitsuda's work way back when. These artists make truly amazing music but outside of Japan people could care less.

This is only constructive criticism here but I feel your article isn't really tackling anything particularly new or very interesting. What you're talking about is what we've all been dealing with for years and although you just recently picked up on it, it doesn't make it as new or fresh as you might think. You could've really pushed this article more and gone the extra mile to show how the industry is changing. There are more readily available soundtrack for us to buy at affordable prices and how it is slowly getting it's time in the spotlight as with Civilization's IV grammy award. All in all though, I hear ya man and I feel ya.

Profile
August 19, 2011

I'm downloading it right now :)

Captgoodnight_1a
August 19, 2011

I love it when a soundtrack hits all the right moments along with the game. Valkyria Chronicles' (by Hitoshi Sakimoto) does that from the start to the end. Rosie's solo (no spoilers!) was especially memorable for the small part it played in the game.

Bayonetta's eclectic selection between funk and orchestrated pieces such as "In the Choice Between Good and Evil" for the Sapientia boss battle make it an awesome pick for the nice mix of styles in the collection. Hiroshi Yamaguchi's and his team did a fantastic job on it. The Space Harrier Climax Mix is just sound candy for the ears, especially when you're racing through enemy infested airspace on a rocket.

Another recommendation is anything from the Panzer Dragoon series, particularly Panzer Dragoon Saga if only because of its unearthly jumble of tribal beats and alien sounds. Unfortunately, finding a copy of Saga's soundtrack is very difficult to do and not cheap though there are places that stream it out. Credits for that work go to Saori Kobayashi and Mariko Nanba, though I'm sure that there may have been more.

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