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Did God of War Influence Donkey Kong Country Returns?
Brett_new_profile
Wednesday, September 22, 2010

I won't raise any eyebrows by saying that the Wii's upcoming platformer Donkey Kong Country Returns draws heavily from its 16-bit forebears. The game is pure nostalgia for gamers aching for the days of intense banana collecting and barrel cannons. But you may be surprised to find out about a different -- and very unlikely -- potential inspiration for DKCR: Sony's God of War series.

During a demo at Nintendo's offices earlier this week, Bitmob's Dan Hsu and I played a level called "Stormy Shore." In it, a giant octopus flailed its tentacles in the background as we made our way past tenacious crabs and across the broken-up remnants of ships. Occasionally, those tentacles burst into the foreground, necessitating some precision jumping skills -- and DKCR's new wall- and ceiling-grab maneuver -- to avoid them.

Sound familiar?

Maybe this will jog your memory:

 

Seems like someone had God of War 2's iconic Colossus of Rhodes battle on their mind when working on DKCR's level design.

Bonus Connection: Need further proof of God of War's influence on Donkey Kong? Another level we played, "Sunset Shore," threw Donkey Kong, Diddy Kong, and their enemies into silhouette as a rather gorgeous sunset tinted the background. You could point to this summer's indie darling Limbo as inspiration, but I'm not sure if DKCR's designers knew of that game when they built the level.

I prefer to think that same level designer playing through God of War 2 was struck by a beautifully horrific sequence near the end of the game, after Kratos unleashes the Phoenix. A brief 2D battle takes place in silhouette as Kratos pounds a former ally into pulp:

The similarities are eerie, no? They're also merely cosmetic; don't expect to see Donkey Kong bust out his Bananas of Chaos this November. But I like to see designers taking inspiration from other genres -- and from other consoles, too.

 
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Comments (6)
John-wayne-rooster-cogburn
September 22, 2010


I think you should trademark Bananas of Chaos while you still can! Great article, Brett.


Jamespic4
September 22, 2010


This is a cool write up, but I have to disagree with both instances of reference: Massive set pieces invaded the foreground of video games way before the Colossus of Rhodes.



Two came right to mind for me:



Contra for the NES:





And the final form of Sigma in Mega Man X:





As for the post-Phoenix scene in God of War, I think Patapon is way, way closer to what we're seeing in DKCR -- right down to those little bushes or whatever they are in the foreground:





I am, however, really, really in love with the idea that an American company like Retro would borrow from a truly American game like God of War. It's definitely possible...and I didn't play DKCR like you did, which counts for a lot!


Bithead
September 23, 2010


I second the "Banana of Chaos" trademark advice.  High in potassium and anarchy.



Whether or not they drew inspiration from said places, it is neat to see such parallels drawn, especially from such disparate places. And I really hope DKCR is as challenging as I've heard reported, as I'd love to give the new old Country another go.  It's just fascinating, this counter-programming Nintendo is giving us.  Sony and Msoft go all-in with the Motion, and Nintendo takes us back to 1993-1997 with Kirby, DKC, and Goldeneye.  Personally, I'm pleased as punch.


Robsavillo
September 23, 2010


I second James, but sticking with God of War: Wouldn't the first game's first level, the Agean Sea Hydra Battle, be a more apt comparison? That immediately came to mind. Also, Half-Life sports those tentacles that harass the player throughout Black Mesa.



 



The silhouette reminds me of two games: Super Mario Bros. 2's sub-space and Zelda 2's fight with shadow Link. Although in the back of my mind, I seem to think another game has such a level...I just can't remember at the moment.


Brett_new_profile
September 23, 2010


@Jon: It's tough, but it's definitely more forgiving than the old games: you've got two hearts that you can use up before you die, and I'm pretty sure the game saves after every level.



@Rob: I thought of that first game's battle initially, but the Colossus better captures the sense that I got playing DCKR. The Hydra only appears a couple of times; the Colossus is pervasive.


Dan__shoe__hsu_-_square
September 23, 2010


This is funny. Definitely a stretch...but funny!


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